Updated Resource Guide

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Updated Resource Guide

Postby Catfish » Sun Jul 13, 2008 7:07 am

Yeah, i think we were all upset when the last resource guide went out of date with all the patches, or at least i was.
i thought it was very useful so ill format it pretty much the same way as Silurians guide


Arctic

Metal Ore:3000
Anaerobes:1300
Medicine:800
Organics:1100
Oil:1700
Uranium:1650
Equipment:1850
Spice:1150



Desert

Metal Ore:2800
Anaerobes:1300
Medicine:800
Organics:1100
Oil:1800
Uranium:1450
Equipment:2350
Spice:950



Earthlike

Metal Ore:2600
Anaerobes:1300
Medicine:900
Organics:1600
Oil:1600
Uranium:1450
Equipment:1850
Spice:1050



Greenhouse

Metal Ore:2800
Anaerobes:1500
Medicine:800
Organics:1100
Oil:1600
Uranium:1450
Equipment:1950
Spice:1050



Mountainous

Metal Ore:3000
Anaerobes:1300
Medicine:800
Organics:1600
Oil:2100
Uranium:1750
Equipment:1850
Spice:1050



Ocean

Metal Ore:3000
Anaerobes:1300
Medicine:800
Organics:1100
Oil:2100
Uranium:1550
Equipment:1950
Spice:1050



Paradise

Metal Ore:2600
Anaerobes:1600
Medicine:800
Organics:1100
Oil:1900
Uranium:1450
Equipment:1850
Spice:1050



Rocky

Metal Ore:2600
Anaerobes:1500
Medicine:800
Organics:1100
Oil:1900
Uranium:1450
Equipment:2350
Spice:1000



Volcanic


Metal Ore:2900
Anaerobes:1300
Medicine:800
Organics:1100
Oil:1600
Uranium:1450
Equipment:2150
Spice:1250


Feel free to make corrections

Also, i put in the launchpad cause thats where the last one was

[Edit] thanks barti, fixed
Last edited by Catfish on Sun Sep 19, 2010 2:00 pm, edited 2 times in total.
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Postby Major.Arse » Sun Jul 13, 2008 9:56 pm

Good job!
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Postby Luna » Mon Jul 14, 2008 1:20 am

Are these the base amounts without consumption?
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Postby Catfish » Mon Jul 14, 2008 2:46 am

Luna wrote:Are these the base amounts without consumption?


yes, this is just how much it costs for every building on the col.
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Postby OpsO » Wed Jul 16, 2008 8:07 am

How much cash do you need to rush all the buildings?

Or is that server dependent?
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Postby ArdRhys4 » Thu Jul 17, 2008 12:17 am

o, i was like, y the heck r u putting random stuff on the screen? 2800 metal... 150spice*random*... thx for explaining wat the numbers mean LOL... but i think ppl shud pb able 2 d it themselves
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Postby Catfish » Sat Jan 24, 2009 2:15 pm

ok, sorry, im bumping my own topic, its getting too hard for me to find :P
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Postby gamanche » Wed Feb 04, 2009 6:49 pm

umm? sticky this?
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Re: Updated Resource Guide

Postby Chettoes121 » Fri Oct 09, 2009 3:21 am

oooooh sensual
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Re: Updated Resource Guide

Postby MutedJazz » Sun Oct 11, 2009 11:47 pm

Somebody hacked his forum account.
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Re: Updated Resource Guide

Postby Catfish » Mon Oct 12, 2009 12:44 am

:shock:
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Re: Updated Resource Guide

Postby Fear-me » Sat Oct 24, 2009 5:36 pm

quite usefull :D :)
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Re: Updated Resource Guide

Postby nehalem » Wed Oct 28, 2009 12:35 am

This is quite useful, even for an older player. Sticky.
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Re: Updated Resource Guide

Postby P-i-m-p » Wed Oct 28, 2009 12:36 am

Useful indeed!
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Re: Updated Resource Guide

Postby Catfish » Mon Aug 02, 2010 7:53 pm

Rook wrote:bump, sticky might be nice

i agree :wink:
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Re: Updated Resource Guide

Postby Woots » Mon Aug 02, 2010 7:54 pm

Catfish wrote:
Rook wrote:bump, sticky might be nice

i agree :wink:

Anti-bump
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Re: Updated Resource Guide

Postby P-i-m-p » Mon Aug 02, 2010 8:00 pm

Bad Woots anti-anti-bump!
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Re: Updated Resource Guide

Postby Catfish » Mon Aug 02, 2010 8:01 pm

stop spamming my topic please :roll:

on a more serious note, does anyone else even use this?
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Re: Updated Resource Guide

Postby P-i-m-p » Mon Aug 02, 2010 8:03 pm

Catfish wrote:stop spamming my topic please :roll:

on a more serious note, does anyone else even use this?

on a day to day basis! but I got it memorized :wink:
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Re: Updated Resource Guide

Postby Mel'Kaven » Thu Aug 12, 2010 7:15 pm

P-i-m-p wrote:
Catfish wrote:stop spamming my topic please :roll:

on a more serious note, does anyone else even use this?

on a day to day basis! but I got it memorized :wink:


pimp to memorize something it requires you to have a brain. stop lying. :roll:
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Re: Updated Resource Guide

Postby salligator » Thu Aug 12, 2010 9:26 pm

nice, ima bookmark it
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Re: Updated Resource Guide

Postby Bartimaeus » Thu Sep 02, 2010 5:14 pm

The rocky resources are 200 anaerobes and 50 spice short.
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Re: Updated Resource Guide

Postby Bartimaeus » Thu Sep 16, 2010 3:36 pm

Ocean: 400 ore short?

Image After rushing everything, WF not built (lack of resources)
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Re: Updated Resource Guide

Postby Catfish » Sun Sep 19, 2010 2:00 pm

fixed, ty. please let me know if you find any other mistakes

Edit: these numbers were recorded a while ago actually, i will do some building soon and make sure the numbers are right
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Re: Updated Resource Guide

Postby omlow » Sun Jan 16, 2011 10:49 am

this simply can't be up to date. a resource guide isn't very practical in todays starport, as colony building varies too much from individual planet to individual planet (opposed to ancient starport varying only between the planet types)

maybe an improvement on the colony calculator?
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Re: Updated Resource Guide

Postby Catfish » Sun Jan 16, 2011 2:41 pm

i agree. this is old and probably incorrect
colony calculator is also screwed because of the refinery slider %'s though.
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Re: Updated Resource Guide

Postby GRAWRG. » Sun Jan 16, 2011 6:57 pm

does anyone actually build the arctic special :?
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Re: Updated Resource Guide

Postby Major » Sun Jan 16, 2011 7:03 pm

GRAWRG. wrote:does anyone actually build the arctic special :?


Yeah, I do always. It helps reduce pollution.
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Re: Updated Resource Guide

Postby GRAWRG. » Sun Jan 16, 2011 7:13 pm

oh really? starpedia should totally mention that xD i dont really build arctics so it hasnt mattered. isnt the special to help construction go along faster? which is why i never built it, ive never truly built, i rush build.

oh! so.. i still havent noticed the pollution thing, lol. but you get the morale bonus for having another building.. and thats very significant. so, nvm. always gonna build em now.
Last edited by GRAWRG. on Sun Jan 23, 2011 2:28 am, edited 1 time in total.
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Re: Updated Resource Guide

Postby omlow » Mon Jan 17, 2011 12:15 am

starpedia does mention it. indirectly.

it says the heater core raises construction efficiency. more efficient construction means you can have less % of colonists dedicated to construction to achieve the same thing. so you have more % of colonists to be directed elsewhere
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