Biodome Size Option.

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Biodome Size Option.

Postby D-Tox1 » Tue Apr 10, 2012 4:21 pm

Over the past few weeks iv'e noticed some of the same comments being thrown around Starport - and to be honest have thought about this idea for some time ...
Can we have an Option of buying 10k pop max Biodomes as well as the standard 25k pop max ?

Reason being is it will allow Players to decide what Colony Pop they wish to achieve on certain Planet Types - without the risk of becoming over populated.

I was hoping Toonces might come up with the following Option ( let me know what you all think ) ...

10k Pop Biodome @ $k
15k Pop Biodome @ $k
25k Pop Biodome @ $k.

Obviously Biodome prices would vary depending on Pop Size - but at least it would allow Players / Builders to decide what population THEY want to accommodate on it.


Ideas ?
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Re: Biodome Size Option.

Postby Mel'Kaven » Thu Apr 12, 2012 11:20 am

But then its extremely easy to balance planets, they will simply exceed the max and be 100% stable.
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Re: Biodome Size Option.

Postby Joel70 » Thu Apr 12, 2012 12:16 pm

Quick fix: Bio 1 holds up to 5k

Bio 2 5 - 10k, Bio 3 10k - 25k

Better than having 3 types of dome on sale. Allow people to decide and still have the challenge of balancing if required.

MJS
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Re: Biodome Size Option.

Postby Kasonia- » Thu Apr 12, 2012 9:04 pm

I like the idea
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Re: Biodome Size Option.

Postby Toonces » Sat Apr 14, 2012 9:08 am

I pretty much agree with Mel'kaven. This is all part of making building an interesting puzzle rather than it just being "easy" which i know many players would like, but it is a game and there are supposed to be challenges :)
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Re: Biodome Size Option.

Postby Pwnster » Sat Apr 14, 2012 3:01 pm

Toonces wrote:I pretty much agree with Mel'kaven. This is all part of making building an interesting puzzle rather than it just being "easy" which i know many players would like, but it is a game and there are supposed to be challenges :)

in other words he does not know how to do it....
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Re: Biodome Size Option.

Postby D-Tox1 » Sat Apr 14, 2012 4:54 pm

Toonces wrote:I pretty much agree with Mel'kaven. This is all part of making building an interesting puzzle rather than it just being "easy" which i know many players would like, but it is a game and there are supposed to be challenges :)


Toonces i totally 100% disagree with your assumption.. :evil:

In Starport terms you make the quote " but it is a game which is supposed to be challenges .."
kinda unreal sentence considering INVADING has never been so easy as it is now.
Example :
This has been mentioned time after time = YOU ask us for sensible suggestions in which to make this game more playable - yet when they become unearthed you dismiss it because YOU feel it will make the game unstable and "too easy ".
Starport has been a success in the past because it catered for all aspects of what Players wanted to achieve on it .
Invading, Building, TEAMwork etc - but in reality YOU killed all that off bigstyleee because you kept Port Negs and Mods on near enough every server - hence deleting the requirement of Teamwork and effort in order to achieve a Goal.
Big Bang , IG Homeworlds and near enough every other server has been completely ballsacked because of how easy it is to Invade on there.
Take away the port neg aspect and at least guys would have a few colonies which were harder to invade and worth building because of this.
Cant you understand..the reason over 50% of Starports community left is because of the awful additions that made it far too easy - teamwork isnt required anymore. ?
This is my last ever post on Starport so take notice - or dont , doesnt really matter because on more than one occasion ive offered you help free of charge in order to just try and help you get the game back on track.
Apologies to the guys - just about had enough now and will see you all around sometime real soon i hope.
Aaron for gods sake wipe out the Port negs and try and get the people playing Starport to realise just how satisfying it was playing without them - let them feel the warmth and satisfaction of invading 10-20 colonies using a few guys barging Nukes and negs from Starbase - or better still building Nuke cols.
You've taken this game down the wrong path - but have never been man enough to admit it .
You listened to BBQ poor advice - yet still listen to it .
My question is this :
Why does this game seem to solely revolve around perks for Invaders ?
" you cant make this game any easier for them anymore and of 90% of the guys mouthing off in shouts all the time about just how good they are - you wouldnt last 2 minutes compared to the skill that was required pre 2009 !"
Anyhows im off to look for something a little more challenging than this so would appreciate my characters all being deleted Toonces and my profile wiped clean.
Been on here for almost 6 years and seen it demise in a horrible way - i sure as hell dont wanna be around to see the final nail in the coffin.

Peace all - and never forget the good times on here - nobody can ever take that BBQ away from you.

Jezzer
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Re: Biodome Size Option.

Postby Saber-Fury » Sat Apr 14, 2012 11:23 pm

tox that's an off topic rant... :)

...but it's all true :?

sadly since he isn't a token whore, toonces won't mind to see a players of 6 years gone if he has 1 year players buying hundreds of tokens. :(
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Re: Biodome Size Option.

Postby WeGotDeathStar » Mon Apr 16, 2012 11:25 pm

I agree with what tox has said to a degree, what he complains about is really just limited to rebangs. Yes it sucks that the ports sell negs and it's easy to invade but one thing that was not mentioned is how easy it is to build now on rebangs from the mods. Also on a side note I still see the a lot of the old rebangers still building the same noob colonies over and over again for the past few years. Sorry but domes at the warp are not hard to invade, they never were. On a perma if you invade with port negs you are lucky to take one or two planets in the system before the port runs out and if one of those cols does not have nukes then you move on. Yes the days of barging nukes was more fun and required more work but we had the noobs to do the work. Paying someone that is just starting out to barge was a big deal back before 2009, you made fast cash and if you were lucky you made allies.....now those people are not there anymore due to the die-off of the game.


A better solution to tox's issues would be to create rebangs that are non-mod and no port negs, with the current mod set it is easier then ever to get gold on rebangs, add tokens to the mix and it's a easy win. Toonces gave us GA after all the complaining we did and it's no secret that the non mod servers perform better then the other mod servers combined. Heck I even liked Blitz when it came out, but once mods were added Blitz became dumb. The skill was gone....in the start of blitz people actually used flowers to sit at the dome and everyone of the ships had a purpose in Blitz, now it's determined by who has the most tokens wins. Good for Toonces bank but bad for gameplay and bringing new players to the game to replace the older ones that have moved on. Even if the game had not changed people move on with their lives and forget this game.


To be honest I am surprised how many of the old vets are still here complaining about our beloved SGE, most people would have moved on but we are die-hard players that are just waiting for Toonces to make the right move so we can enjoy playing the game once again. Create some new rebangs with no mods and see what happens, I predict we will have happier rebangers if this is done. If enough of the 6 year players are kicked to the curb in favor of token whores the who is gonna teach the new players how to play this game properly? What we have had is noobs teaching noobs the last few years and now all they do is cry about everything cause it's too hard...they know nothing about barging nukes, building nuke colonies for the sole purpose of invading a enemy or whatever else we did to play the game prior to 2009.
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Re: Biodome Size Option.

Postby Metatron » Sat May 05, 2012 3:53 am

whatever it will be will suck just like it does now
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