I quit

General discussion of anything Starport related

Moderators: Moleman, Kwijibo, Luna

Post Reply
User avatar
Caia
Posts: 794
Joined: Mon Jun 13, 2005 1:15 pm

I quit

Post by Caia » Mon Jun 21, 2010 6:31 am

No, you can't have all my stuff.

For better or worse, this isn't the game that it used to be. While I generally applaud additions to the game, it seems the last 6 months or so has been just terrible for game balance. There are still glitches in the game from years ago. Inflation is running as high as ever. And the super corps just tend to NAP up and dominate any given server.

I hope this stuff gets fixed, but I have serious doubts it'll be fixed anytime soon, if ever. So, I'm out for now. Should things change, I'll be back.

PS I'm sleeping on my planet on HC. If you find me, it'll be worth about 1.25 million exp. 8)

User avatar
MastrIan
Posts: 1139
Joined: Wed Jul 26, 2006 11:30 pm
Location: At Home Under The Lonely Mountain
Contact:

Re: I quit

Post by MastrIan » Mon Jun 21, 2010 6:33 am

Who is going to be keeping the peace with nukes now?!

Will miss you caia, don't be a stranger to the forums. /salute

_______________________
Thorin | Save The Rebangs

User avatar
nine-breaker
Posts: 1093
Joined: Sat Apr 18, 2009 8:48 am
Location: Locked in epic battle with Morgoth

Re: I quit

Post by nine-breaker » Mon Jun 21, 2010 8:23 am

Caia wrote:No, you can't have all my stuff.

For better or worse, this isn't the game that it used to be. While I generally applaud additions to the game, it seems the last 6 months or so has been just terrible for game balance. There are still glitches in the game from years ago. Inflation is running as high as ever. And the super corps just tend to NAP up and dominate any given server.

I hope this stuff gets fixed, but I have serious doubts it'll be fixed anytime soon, if ever. So, I'm out for now. Should things change, I'll be back.

PS I'm sleeping on my planet on HC. If you find me, it'll be worth about 1.25 million exp. 8)
Take it easy bro, I will remain here and try to guide Toonces back to the light, in hope that he fixes the game. :P

User avatar
BardockSGE
Posts: 1122
Joined: Tue Dec 02, 2008 12:07 am
Location: Noob from Boundless Sea.

Re: I quit

Post by BardockSGE » Mon Jun 21, 2010 6:18 pm

See ya when toonces finally caves and brings back the old days.

User avatar
chronas
Posts: 195
Joined: Sun May 11, 2008 10:09 pm

Re: I quit

Post by chronas » Mon Jun 21, 2010 7:49 pm

I agree 100% with what you think. This use to be a nice game. I will also quit as will many others. This use to be a nice game for most. To many changes have been made along with so many glitches. Who ever does the programming certainly is not very good at it. Taking away mining and other features of the game in permas was certainly a bad choice. Deleting or restarting Permas was another bad decision. Most of us joined because they said that they would never end. I can see now that anything written is ever going to last. I spend years building then to have everything taken away. Most of us have jobs and real lives to live. Adding or changing things so much became very hectic. Asteroids that made moving around take much longer just cut into our family lives. I hope one day that this game will evolve, but I see right now it wont. Not until Toonces figures out what people really want and need in this game. I dont think that will happen because 90% seems to be what he wants and how much he can make. Toonces you have the right to do that. But having the right and knowing what people really want is totally different. Look around and quit thinking of yourself. This is a game and its suppose to be fun. Make it fun and keep your word. Then you might get some respect.

User avatar
chronas
Posts: 195
Joined: Sun May 11, 2008 10:09 pm

I quit

Post by chronas » Mon Jun 21, 2010 7:52 pm

I agree 100% with what most think. This use to be a nice game. I will also quit as will many others. This use to be a nice game for most. To many changes have been made along with so many glitches. Who ever does the programming certainly is not very good at it. Taking away mining and other features of the game in permas was certainly a bad choice. Deleting or restarting Permas was another bad decision. Most of us joined because they said that they would never end. I can see now that anything written is ever going to last. I spend years building then to have everything taken away. Most of us have jobs and real lives to live. Adding or changing things so much became very hectic. Asteroids that made moving around take much longer just cut into our family lives. I hope one day that this game will evolve, but I see right now it wont. Not until Toonces figures out what people really want and need in this game. I dont think that will happen because 90% seems to be what he wants and how much he can make. Toonces you have the right to do that. But having the right and knowing what people really want is totally different. Look around and quit thinking of yourself. This is a game and its suppose to be fun. Make it fun and keep your word. Then you might get some respect.

User avatar
FortyTwoAxes
Posts: 494
Joined: Fri Jan 22, 2010 6:53 pm
Location: Check mah Fansite out or i kill you!!!
Contact:

Re: I quit

Post by FortyTwoAxes » Mon Jun 21, 2010 8:57 pm

Bye bye chronas :cry:
i guess ull be missed by the few people that played along side you in perma pax
but some thing good cant last forever and indeed it was a waste of your time my time and every
one elses time like Bulet and others that built up a empire and then watch it all go

Peave have fun in life

User avatar
fredfredburger
Posts: 167
Joined: Wed Oct 22, 2008 11:07 pm
Location: I will kill for food.

Re: I quit

Post by fredfredburger » Mon Jun 21, 2010 11:52 pm

see you in a week.

User avatar
Wagon
Posts: 342
Joined: Wed Jul 29, 2009 10:34 pm
Location: I love you man!

I quit

Post by Wagon » Tue Jun 22, 2010 12:33 am

my post got moved to make it look like sge wasnt dying
Last edited by Wagon on Tue Jun 22, 2010 2:09 am, edited 1 time in total.

User avatar
BardockSGE
Posts: 1122
Joined: Tue Dec 02, 2008 12:07 am
Location: Noob from Boundless Sea.

Re: I quit

Post by BardockSGE » Tue Jun 22, 2010 1:18 am

Lol..

User avatar
FortyTwoAxes
Posts: 494
Joined: Fri Jan 22, 2010 6:53 pm
Location: Check mah Fansite out or i kill you!!!
Contact:

Re: I quit

Post by FortyTwoAxes » Tue Jun 22, 2010 1:35 am

:cry: stop it i want to quit now

User avatar
FortyTwoAxes
Posts: 494
Joined: Fri Jan 22, 2010 6:53 pm
Location: Check mah Fansite out or i kill you!!!
Contact:

Re: I quit

Post by FortyTwoAxes » Tue Jun 22, 2010 1:36 am

fredfredburger wrote:see you in a week.
lol you wanna put a bet on that :mrgreen:

User avatar
FoggDawg
Posts: 49
Joined: Fri Jun 13, 2008 2:03 pm

Re: I quit

Post by FoggDawg » Tue Jun 22, 2010 10:00 pm

Dave34 wrote:It's not the same starport when I was a newbie thats for sure.
Tru enough dave i just started to play again and wow cant even out run a nuke wtf is that ? :evil: :evil: :evil: :evil:

User avatar
Major
Posts: 1100
Joined: Wed Feb 24, 2010 3:26 pm
Location: New Jersey

Re: I quit

Post by Major » Wed Jun 23, 2010 1:46 am

Cya, bummer your out.

You are a grade A smartass, hope you stick around on the forums.

/salute

Chicboy
Posts: 766
Joined: Thu Mar 15, 2007 11:33 pm
Location: Scotland

Re: I quit

Post by Chicboy » Wed Jun 23, 2010 2:15 pm

Caia wrote: For better or worse, this isn't the game that it used to be. While I generally applaud additions to the game, it seems the last 6 months or so has been just terrible for game balance. There are still glitches in the game from years ago.

I hope this stuff gets fixed, but I have serious doubts it'll be fixed anytime soon, if ever. Should things change, I'll be back.
Reason I lurk in the background but a word of wisdom. You will replace your SGE time with another game. Good thing is that your new game will most def not be as time consuming/addictive (w/e you wanna call it)

User avatar
Caia
Posts: 794
Joined: Mon Jun 13, 2005 1:15 pm

Re: I quit

Post by Caia » Fri Jun 25, 2010 7:04 am

Major wrote:Cya, bummer your out.

You are a grade A smartass, hope you stick around on the forums.

/salute
Not A+? I'm hurt.

User avatar
Toonces
Site Admin
Posts: 1627
Joined: Mon Oct 04, 2004 10:23 am
Location: Beta Canum Venaticorum
Contact:

Re: I quit

Post by Toonces » Fri Jun 25, 2010 10:23 pm

Caia wrote:it seems the last 6 months or so has been just terrible for game balance.
No it hasn't, you're just burnt out. Happens to everyone. Glad to hear you're taking a break.
Caia wrote:There are still glitches in the game from years ago.
Like what?
Caia wrote:Inflation is running as high as ever.
You're saying credits are too easy to come by? Would this be fixed by either higher prices for something and/or less tax revenue on colonies?
Caia wrote:And the super corps just tend to NAP up and dominate any given server.
They do that in real life too. And in lots of mmo games. Do you have a proposal to address this or is this just bitching for the sake of bitching?
Caia wrote:I hope this stuff gets fixed
Hope so too. If only i knew what it was! :roll:
Caia wrote:PS I'm sleeping on my planet on HC. If you find me, it'll be worth about 1.25 million exp. 8)
On my way with the admin command /whereplayer

User avatar
VanadiumDragon
Posts: 446
Joined: Wed Jan 12, 2005 5:28 pm
Contact:

Re: I quit

Post by VanadiumDragon » Fri Jun 25, 2010 10:50 pm

my biggest (personal) problem with the game is that not enough people are playing on servers. before permas there were like 30+ people playing a rebang. back then there was more of a multiplayer aspect. now the only place you get ANY kind of multiplayer game is on the newest perma. and even that doesn't last very long. the game itself is frikin awesome. i like all the changes except for there being too many servers still (in my opinion).

the game was most fun when you were with your corp hunting down players with high exp. so you could actually WIN the game. even on the extended 3 month servers only 5 or 6 people are active at any given time.

like i said i still love the game but there just aren't enough people on any given server.

For The Win:

1 perma
4 rebang servers
1 extended rebang

you guys will never truly understand the original concept of the game till you play a rebang with 20 people on it at any given time

TT
Posts: 268
Joined: Sun Jul 20, 2008 10:11 pm

Re: I quit

Post by TT » Fri Jun 25, 2010 11:34 pm

VanadiumDragon wrote:my biggest (personal) problem with the game is that not enough people are playing on servers. before permas there were like 30+ people playing a rebang. back then there was more of a multiplayer aspect. now the only place you get ANY kind of multiplayer game is on the newest perma. and even that doesn't last very long. the game itself is frikin awesome. i like all the changes except for there being too many servers still (in my opinion).

the game was most fun when you were with your corp hunting down players with high exp. so you could actually WIN the game. even on the extended 3 month servers only 5 or 6 people are active at any given time.

like i said i still love the game but there just aren't enough people on any given server.

For The Win:

1 perma
4 rebang servers
1 extended rebang

you guys will never truly understand the original concept of the game till you play a rebang with 20 people on it at any given time

This

User avatar
Mathius
Posts: 34
Joined: Mon Nov 03, 2008 4:57 am
Location: Australia

Re: I quit

Post by Mathius » Sat Jun 26, 2010 4:02 am

i agree with vd about having people in the game the most crucial element along with having a rocking game of course.

to get the numbers to make all the servers pumping with people would require some pretty special marketing which may take a few years to come to fruition.

i have stopped playing rebangs due to lack of competition, you can start with 7 days to go and still win solo on a lot of bangs and thats not really that fun after a while.

I have no idea of how tough the coding may be, prob very tough. so i kinda just grin and bear it with glitches like the terminator turrets and non trade happenings.

So thanks for continued effort on the game most of us play for free. Apologies toonces for not getting the suggested noob coaching program up and going. rl issues dominated and to be honest was having more fun playing the game.



I

User avatar
Destructo
Posts: 270
Joined: Thu Apr 15, 2010 4:18 pm

Re: I quit

Post by Destructo » Sat Jun 26, 2010 2:23 pm

Mathius wrote:i agree with vd about having people in the game the most crucial element along with having a rocking game of course.

to get the numbers to make all the servers pumping with people would require some pretty special marketing which may take a few years to come to fruition.

i have stopped playing rebangs due to lack of competition, you can start with 7 days to go and still win solo on a lot of bangs and thats not really that fun after a while.

I have no idea of how tough the coding may be, prob very tough. so i kinda just grin and bear it with glitches like the terminator turrets and non trade happenings.

So thanks for continued effort on the game most of us play for free. Apologies toonces for not getting the suggested noob coaching program up and going. rl issues dominated and to be honest was having more fun playing the game.



I
Not if I am on it you won't

User avatar
Destructo
Posts: 270
Joined: Thu Apr 15, 2010 4:18 pm

Re: I quit

Post by Destructo » Sat Jun 26, 2010 2:30 pm

Caia wrote: Inflation is running as high as ever.
if it truly is, then why is the price for tokens per k so low on OR
Caia wrote: And the super corps just tend to NAP up and dominate any given server.
When has this been any different from any other time.?

User avatar
CrazyChef
2010 Starport Champion
Posts: 1350
Joined: Fri Nov 09, 2007 11:44 pm
Location: stuck at warp

Re: I quit

Post by CrazyChef » Sat Jun 26, 2010 2:41 pm

Toonces wrote:
Caia wrote:it seems the last 6 months or so has been just terrible for game balance.
No it hasn't, you're just burnt out. Happens to everyone. Glad to hear you're taking a break.
Caia wrote:There are still glitches in the game from years ago.
Like what?
Caia wrote:Inflation is running as high as ever.
You're saying credits are too easy to come by? Would this be fixed by either higher prices for something and/or less tax revenue on colonies?
Caia wrote:And the super corps just tend to NAP up and dominate any given server.
They do that in real life too. And in lots of mmo games. Do you have a proposal to address this or is this just bitching for the sake of bitching?
Caia wrote:I hope this stuff gets fixed
Hope so too. If only i knew what it was! :roll:
Caia wrote:PS I'm sleeping on my planet on HC. If you find me, it'll be worth about 1.25 million exp. 8)
On my way with the admin command /whereplayer
Trading broke,
holdings broke,
new patch makes our credits look like the yen
switch servers and d/c from game 50% time
just noticed on blitz that spectate mode gave me -10 points and i never was doing anything but spectate the WHOLE time
Permas deleting to increase activity on servers, but then new servers are banged? kinda counter productive?
random d/c for no reason
random spikes in ping
Viper1 has a glitch on one server only that after the first chat he does.. it freezes on him and he d/c.. cant play that server at all...



These are the things that are broken.... and I believe that most of them are posted in forums

NightstarRage
Posts: 145
Joined: Tue Jan 19, 2010 11:30 pm

Re: I quit

Post by NightstarRage » Sat Jun 26, 2010 3:53 pm

Bug 1: When trading a colony, under any circumstance, 75% of the time, it will just accept or not trade.
Bug 2: Some lasers or flaks are indestructible..
Bug 3: Some colonies boot you endlessly when you cap, and after like 20 caps, you can cap it.
Bug 4: Windows still overlap..
Bug 5: If you hold the bar at the top of windowed mode, your screen freezes, and it appears as if you are shifting through walls on a colony to another player, therefore distracting the solar without losing any shields

All I can think of..

User avatar
AKA Copler
Posts: 510
Joined: Wed Aug 06, 2008 3:56 am
Location: The Home Of The Brave

Re: I quit

Post by AKA Copler » Sat Jun 26, 2010 4:26 pm

Toonces wrote:
Caia wrote:it seems the last 6 months or so has been just terrible for game balance.
No it hasn't, you're just burnt out. Happens to everyone. Glad to hear you're taking a break.
Caia wrote:There are still glitches in the game from years ago.
Like what?
Caia wrote:Inflation is running as high as ever.
You're saying credits are too easy to come by? Would this be fixed by either higher prices for something and/or less tax revenue on colonies?
Caia wrote:And the super corps just tend to NAP up and dominate any given server.
They do that in real life too. And in lots of mmo games. Do you have a proposal to address this or is this just bitching for the sake of bitching?
Caia wrote:I hope this stuff gets fixed
Hope so too. If only i knew what it was! :roll:
Caia wrote:PS I'm sleeping on my planet on HC. If you find me, it'll be worth about 1.25 million exp. 8)
On my way with the admin command /whereplayer
:lol: you just made my day lol

User avatar
DrunkenDoughnut
Posts: 91
Joined: Mon Mar 15, 2010 6:29 am
Contact:

Re: I quit

Post by DrunkenDoughnut » Sat Jun 26, 2010 11:24 pm

Caia wrote:There are still glitches in the game from years ago.
Like what?

DrunkenDoughnut: Oh I don't know Nuke Glitch, Cap Glitch theres 2 for ya.

User avatar
Caia
Posts: 794
Joined: Mon Jun 13, 2005 1:15 pm

Re: I quit

Post by Caia » Sun Jun 27, 2010 8:18 am

Toonces wrote:
Caia wrote:it seems the last 6 months or so has been just terrible for game balance.
No it hasn't, you're just burnt out. Happens to everyone. Glad to hear you're taking a break.
Caia wrote:There are still glitches in the game from years ago.
Like what?
Caia wrote:Inflation is running as high as ever.
You're saying credits are too easy to come by? Would this be fixed by either higher prices for something and/or less tax revenue on colonies?
Caia wrote:And the super corps just tend to NAP up and dominate any given server.
They do that in real life too. And in lots of mmo games. Do you have a proposal to address this or is this just bitching for the sake of bitching?
Caia wrote:I hope this stuff gets fixed
Hope so too. If only i knew what it was! :roll:
Caia wrote:PS I'm sleeping on my planet on HC. If you find me, it'll be worth about 1.25 million exp. 8)
On my way with the admin command /whereplayer
1.) Yeah it has. Giving all ships access to surface missiles just about completely breaks the idea of owning space. Anyone with enough time on their hands and enough skill can take any planet. The who ideas of having to work your way into enemy lines is gone. That's hugely game changing. Planets can't be defended anymore.

Now, you can counter that players have always been able to do this with torps, and to a degree you'd be correct. However, only the top 10% of invaders could take any given planet using only torps. Now, with a little practice, anyone can take any planet.

2.) The cap glitch. Lag is another, though I'm not entirely sure that could be deemed a glitch. And the new glitch that I can't use the patcher to download new patches (since 592 or so (and yes, I put a bug report in and got no response)).

3.) Inflation will run high as long as there is more money being made than being destroyed. Economics 101. So, either more people need to be "made" to spend money (increase prices) or less money needs to be created (less tax revenue). I gave an idea sometime back in the Research Lab outlining a series of new and very expensive toys. Vet players always love to have more toys and have the cash to drop 10, 20, 30 million at a time. It may need some balancing, but I think the idea is sound. In doing this, the prices on normal things (ships, weapons, mods, shields) don't need to be raised AND you can keep tax revenue what it is currently at. Granted, this will require a lot more programming than the other methods, but it would be the most worthwhile.

And, no, dynamic pricing doesn't work well with so few active people playing on servers. Its NOT a bad idea. Its just impossible to do correctly when the population is so small. To give you an idea, you need several thousand people to have a stand alone free market in *most* games. Now, you can fake a free market reasonably well with as few as a hundred. But 20-40 active players doesn't work. Again, this is a fine idea, Starport just isn't ready for it.

4.) Yeah, as I've said time and time again: We need some sort of end game to keep vets busy. I've lost count of how many times I've made this statement. During the "golden age" of the game (a few months into P1), there were 4 (or more?) major corps all at war with one another. This left relative newbies, like myself, generally free to build and wage much smaller newbie wars.

And no, most other PvP games do NOT have this problem. The vets are all kept busy with end game content. Sure, you get the occasional griefer in WoW sitting in Duskwood slaying newbs as the fly in. But it lasts maybe an hour before they get bored. If that. Or look at Evony. The top guilds are all at war with one another. We never had time to worry abut smaller guilds (unless they attacked us for some God unknown reason). EvE online has pretty much open PvP everywhere in the game. All the top corps are fighting over space on the frontiers, not worried about war deccing newb corps. I don't know where you're getting the idea that other MMOs suffer from this. I've certain not seen much of it, and certainly not to the extent in this game. And I've played just about every major (and some not so major) MMO released in the past 5 years or so.

Is this fixable? YES! Give vets end content. Give them something to do OTHER than raid newbie corps. Vets will love having something new to do. Newbies will love being left alone to become vets. Its win-win, Toonces. More players playing means more tokens for you.

Is it going to happen? You know I've mentioned this a number of times and you seem to think I'm just bitching. I fully expect this will be ignored again. Sorry if that's too blunt, but I find it vexing that these ideas come as a surprise. They've been mentioned before.

5.) Check Engineering? Here's the link: viewforum.php?f=4

how about this? viewtopic.php?f=4&t=18220
or this? viewtopic.php?f=4&t=18633
or even this? viewtopic.php?f=4&t=18637

You have a whole section of the forums dedicated to bugs! Why are you asking me? Go look!

6.) Make sure you bring nukes (or surface missiles). Its well defended.

Toonces, I think you have what could be a good game here.

Step 1) Get rid of the top 3 most annoying glitches.
Step 2) Begin adding end game content for vets.
Step 3) Add expensive toys to deal with inflation.
Step 4) Make building less of a click-fest (many posts about how to do that in the Research Lab(allowing planets within the same system to share resources would be a VAST improvement -- even make fuel part of the cost for shipping resources within the system).

That's where I'd start.
Destructo wrote:
Caia wrote: Inflation is running as high as ever.
if it truly is, then why is the price for tokens per k so low on OR
Caia wrote: And the super corps just tend to NAP up and dominate any given server.
When has this been any different from any other time.?
1.) Because its a new server. Give it a month or two. Same issue will occur. They always do.

2.) *Looks at join date* Ah, I see the issue.

Post Reply