Toonces wrote:Hello Lockon,
Yes, a 10k max population galaxy is a definite possibility. Can you give a brief explanation of what you like most about that setting compared to 25k?
Yeah, so with 10k pop cols it's easier to manage and tax the col. You can let it grow to the max and tax it for creds$$$, keep the pollution at a manageable level, and still produce weapons/defenses without thinking about maintaining it too much.
With a 25k pop cap, the closer you get to the limit the harder it is to take care of pollution. Too much pollution and you have to come back to clean it often. You can still tax it for lots of creds$$$ and produce items from the weapons factory but once you reach around 100 of these types of cols you would have to maintain the colonies on a daily basis.
With 10k pop limit it's much easier to maintain a large number of colonies.
As for my other thoughts on the ideas for the settings here they are as followed:
No Asteriods (Navigating between system will be made harder/longer with asteriods)
Like 8 IGPs
Very fast fuel (like maybe 2/min)
4 Corp size
High NPC count (but not so much that could cause lag)
(Only if this is doable) - Highly interconnected solar systems instead of dozens of legs/arms you'd have to backtrack if you traveled down them.
High starting cash, perhaps 1.5mil (mostly for newbies later on down the road)
That's all I could think of.
Thanks for listening Toonces.