Search found 361 matches

by milo
Sat Nov 15, 2008 7:48 am
Forum: Engineering
Topic: Password Help!
Replies: 14
Views: 12679

also if you arn't already doing so try to log in when using your computer's admin account. sometimes if you arn't loged in as admin your acess will be denied.
by milo
Sat Nov 15, 2008 7:44 am
Forum: The Research Lab
Topic: [Idea] Reworking Government types
Replies: 5
Views: 5519

well under the old system we had these: defensive = rocky mount green cash production = arctic weapons production = volc growth = oceans and earths now we have these: defensive = rocky mount cash production = ocean earth weapons production = all but volc growth = oceans and earths i prefer the old s...
by milo
Sat Nov 15, 2008 7:37 am
Forum: The Research Lab
Topic: [Idea] Same old proposal
Replies: 86
Views: 57285

Because every hop from your Homeworld there will be a morale decrease of .3

omg that is a HUGE amount
by milo
Thu Nov 13, 2008 4:26 pm
Forum: Engineering
Topic: [bug?] Stars grew bigger, eating planets next to them
Replies: 7
Views: 7949

land on that arctic a bunch and keep exiting. i've gotten stuck in suns and gas giants when i warp off planets so mabe you will be able to get stuck in the sun close enough that you can land on your earth. lol
by milo
Thu Nov 13, 2008 4:19 pm
Forum: Engineering
Topic: Is there any way to use OpenGL instead of DirectX?
Replies: 3
Views: 4566

you could partition your hard drive and install windows with directx but you would have to buy the software if you don't already have it
by milo
Thu Nov 13, 2008 4:17 pm
Forum: Engineering
Topic: Corpall admiral's club function
Replies: 10
Views: 9704

cool thanks a bunch toonces. but how much does it cost per col? just curious since i don't plan on using it soon but know i will eventually
by milo
Thu Nov 13, 2008 4:15 pm
Forum: Engineering
Topic: Newbie protection for 3 weeks!
Replies: 15
Views: 14020

i think he means ReBang
by milo
Sun Nov 09, 2008 8:45 pm
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 958005

yea i've put together a few of the new ones in ms paint and it a real pain in the arse but it's the only way i know. however there might be some potential in panaramic photo splicing programs. i have a few such programs so i'll try it out.
by milo
Sun Nov 09, 2008 8:43 pm
Forum: The Research Lab
Topic: TOONCES Tokens for /Corpall TOONCES
Replies: 41
Views: 31457

yeah tooces responded to this topic!!!

mabe he'll consider it.
by milo
Sun Nov 09, 2008 8:39 pm
Forum: The Research Lab
Topic: This is a great idea! and it makes sense.
Replies: 7
Views: 7052

there should just be built in macros for renuking and reshielding i say there should be a button you can press while in biodome that fills any empty equipment bays with nukes from the planets wep fac (if it has enough) and then launches you back to space. this would save you from having to switch yo...
by milo
Sun Nov 09, 2008 8:30 pm
Forum: The Research Lab
Topic: [idea] Increase top fuel capacity up to 10000 fuel?
Replies: 8
Views: 7768

5k has always been plenty for me and increasing it would give peeps who can only play a few day per week an even worse disadvantage so i voted no. however i wouldn't mind having the spice cap increased to 10k. basically my point is if you use 2k fuel to clean your cols it doesn't really matter what ...
by milo
Sun Nov 09, 2008 8:04 pm
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 227944

hmm vermin i really like those ideas. keep em comming. your ships are fairly balanced too. for the loki you could have it so the effect lasts an amount of time proportional to the amount of energy you had when you activated it. for example if you had 1000 energy it would use all your energy and last...
by milo
Sun Nov 09, 2008 7:58 pm
Forum: Engineering
Topic: Patch 480 Fuel Bug
Replies: 59
Views: 48858

The wiki is written by people who played with the bug. It accurately describes the way the game worked with the bug in play. But the 5k cap was never supposed to be only for auto regeneration, it was supposed to be a hard limit. That's what it is now. It could be raised to 10k, maybe. well personal...
by milo
Thu Oct 30, 2008 11:18 pm
Forum: The Research Lab
Topic: Remove belts?
Replies: 29
Views: 21341

i hate them as they are but i like the concept. it needs tweeking and they need to be more sparse. when i first heard the idea i was thinkin like 1 in 20 systems or so would have an asteroid belt
by milo
Thu Oct 30, 2008 11:16 pm
Forum: The Launchpad
Topic: please if your a newbie don't bother awmalzo to do a 1 vs 1.
Replies: 11
Views: 14262

dude i really need some lessons.
by milo
Thu Oct 30, 2008 11:14 pm
Forum: The Launchpad
Topic: tricks in re-bang
Replies: 12
Views: 13954

Honestly, most of the time, I could easily reach top 10 just hunting down npcs in a pod.

But that's just me.
lol i don't have the attention span or the time to win medal that way
by milo
Sun Oct 26, 2008 6:19 pm
Forum: The Launchpad
Topic: Question
Replies: 4
Views: 6674

bout 1.5-2 weeks from my experience. not sure exactly but it seems to be pretty standard
by milo
Sun Oct 26, 2008 6:18 pm
Forum: The Launchpad
Topic: tricks in re-bang
Replies: 12
Views: 13954

They make it plenty far enough to hit my flagship tractoring them to the belt tho XD
lol yea now with asteroids the helbore laser is a great weapon for killing npc's with a ceo ship
by milo
Sun Oct 26, 2008 6:16 pm
Forum: The Research Lab
Topic: D/c deaths
Replies: 7
Views: 7028

I've had the game knock me to space when I log back in if I get stuck on the warp. You're leaving the col, stick to the exit warp, log in and you're circling in space. yea this was changed. it used to be that you just sat there and got killed. now though if you stick to the warp just log out and lo...
by milo
Sun Oct 26, 2008 6:12 pm
Forum: Engineering
Topic: [bug] can't kill space lasers
Replies: 3
Views: 4670

i'm still having the same problem today. on 11th the system is eta cassiopeiea. toonces please check this out.
by milo
Sat Oct 25, 2008 9:07 pm
Forum: The Launchpad
Topic: tricks in re-bang
Replies: 12
Views: 13954

hmm did they change this recently cause whenever i fired mu negs at the asteroids the wen't through but they did so soo slowly that the missiles barely wen't out the other side
by milo
Fri Oct 24, 2008 5:13 pm
Forum: The Launchpad
Topic: tricks in re-bang
Replies: 12
Views: 13954

start with a falcon ship and steal cash from npc's and escorts while trading, taxing and exploring. when you get enough cash create a corp and buy a corporate flagship with some holds. then go back to the trade routes you found while exploring and finish maxing your holds and then get some biodome k...
by milo
Fri Oct 24, 2008 5:00 pm
Forum: Engineering
Topic: [bug] can't kill space lasers
Replies: 3
Views: 4670

[bug] can't kill space lasers

k i was on 11th and i couldn't kill any lasers in space. i tried both my grav beam and nukes. they hit but apparently don't do damage. didn't try this on planets though.
by milo
Thu Oct 23, 2008 6:09 pm
Forum: The Research Lab
Topic: TOONCES Tokens for /Corpall TOONCES
Replies: 41
Views: 31457

the point of this is to save time not necessarily fuel since you could change the tokens to fuel and do it all manually. in my case it would probably take 8-10 straight hours of cleaning.
by milo
Mon Oct 20, 2008 7:28 pm
Forum: Engineering
Topic: Starport stuck in asteroids
Replies: 2
Views: 4260

or just make ports always on the outside of the outermost asteroid belt
by milo
Mon Oct 20, 2008 7:24 pm
Forum: The Research Lab
Topic: TOONCES Tokens for /Corpall TOONCES
Replies: 41
Views: 31457

why not a min of 10k but then an additional 1k for every 50cols over 200.

so if you had 1000 cols it would cost 26k
by milo
Mon Oct 20, 2008 7:21 pm
Forum: The Launchpad
Topic: Ion Tower Question
Replies: 22
Views: 20319

ion towers are not useless. building on rebangs in the middle of nowhere and build an ion tower and the fuits with neutrino's will miss your cols, unless the do a manual search which even then peeps only check the earths and oceans and mounts mostly
by milo
Fri Oct 17, 2008 8:30 pm
Forum: Engineering
Topic: The asteroid update is incomplete.
Replies: 8
Views: 9683

oh and ports should always be on the outside of the outermost asteroid belt. i want to play SGE not pacman.
by milo
Fri Oct 17, 2008 8:10 pm
Forum: Engineering
Topic: Photon cannon explosions hurt corpies
Replies: 19
Views: 16904

or the love of god do not alter the photon, nuke, or explosive charge splash mechanics! sending corpmates to sol is now and has always been a fuel efficiency and time saving strategy which is widely used. since when has it saved fuel. you get charged for towing. (if you don't have enough fuel it ch...
by milo
Fri Oct 17, 2008 8:05 pm
Forum: The Research Lab
Topic: Food Buffs
Replies: 6
Views: 6465

hmmm. what if you had to stop in port and get something to eat like twice a day. just to make the game more realistic. :P




lmao don't give toonces ideas