Search found 361 matches
- Sat Nov 15, 2008 7:48 am
- Forum: Engineering
- Topic: Password Help!
- Replies: 14
- Views: 12679
- Sat Nov 15, 2008 7:44 am
- Forum: The Research Lab
- Topic: [Idea] Reworking Government types
- Replies: 5
- Views: 5519
well under the old system we had these: defensive = rocky mount green cash production = arctic weapons production = volc growth = oceans and earths now we have these: defensive = rocky mount cash production = ocean earth weapons production = all but volc growth = oceans and earths i prefer the old s...
- Sat Nov 15, 2008 7:37 am
- Forum: The Research Lab
- Topic: [Idea] Same old proposal
- Replies: 86
- Views: 57285
- Thu Nov 13, 2008 4:26 pm
- Forum: Engineering
- Topic: [bug?] Stars grew bigger, eating planets next to them
- Replies: 7
- Views: 7949
- Thu Nov 13, 2008 4:19 pm
- Forum: Engineering
- Topic: Is there any way to use OpenGL instead of DirectX?
- Replies: 3
- Views: 4566
- Thu Nov 13, 2008 4:17 pm
- Forum: Engineering
- Topic: Corpall admiral's club function
- Replies: 10
- Views: 9704
- Thu Nov 13, 2008 4:15 pm
- Forum: Engineering
- Topic: Newbie protection for 3 weeks!
- Replies: 15
- Views: 14020
- Sun Nov 09, 2008 8:45 pm
- Forum: The Launchpad
- Topic: Planet Layouts(pictures) and Black Hole Maps
- Replies: 124
- Views: 958005
- Sun Nov 09, 2008 8:43 pm
- Forum: The Research Lab
- Topic: TOONCES Tokens for /Corpall TOONCES
- Replies: 41
- Views: 31457
- Sun Nov 09, 2008 8:39 pm
- Forum: The Research Lab
- Topic: This is a great idea! and it makes sense.
- Replies: 7
- Views: 7052
there should just be built in macros for renuking and reshielding i say there should be a button you can press while in biodome that fills any empty equipment bays with nukes from the planets wep fac (if it has enough) and then launches you back to space. this would save you from having to switch yo...
- Sun Nov 09, 2008 8:30 pm
- Forum: The Research Lab
- Topic: [idea] Increase top fuel capacity up to 10000 fuel?
- Replies: 8
- Views: 7768
5k has always been plenty for me and increasing it would give peeps who can only play a few day per week an even worse disadvantage so i voted no. however i wouldn't mind having the spice cap increased to 10k. basically my point is if you use 2k fuel to clean your cols it doesn't really matter what ...
- Sun Nov 09, 2008 8:04 pm
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 227944
hmm vermin i really like those ideas. keep em comming. your ships are fairly balanced too. for the loki you could have it so the effect lasts an amount of time proportional to the amount of energy you had when you activated it. for example if you had 1000 energy it would use all your energy and last...
- Sun Nov 09, 2008 7:58 pm
- Forum: Engineering
- Topic: Patch 480 Fuel Bug
- Replies: 59
- Views: 48858
The wiki is written by people who played with the bug. It accurately describes the way the game worked with the bug in play. But the 5k cap was never supposed to be only for auto regeneration, it was supposed to be a hard limit. That's what it is now. It could be raised to 10k, maybe. well personal...
- Thu Oct 30, 2008 11:18 pm
- Forum: The Research Lab
- Topic: Remove belts?
- Replies: 29
- Views: 21341
- Thu Oct 30, 2008 11:16 pm
- Forum: The Launchpad
- Topic: please if your a newbie don't bother awmalzo to do a 1 vs 1.
- Replies: 11
- Views: 14262
- Thu Oct 30, 2008 11:14 pm
- Forum: The Launchpad
- Topic: tricks in re-bang
- Replies: 12
- Views: 13954
- Sun Oct 26, 2008 6:19 pm
- Forum: The Launchpad
- Topic: Question
- Replies: 4
- Views: 6674
- Sun Oct 26, 2008 6:18 pm
- Forum: The Launchpad
- Topic: tricks in re-bang
- Replies: 12
- Views: 13954
- Sun Oct 26, 2008 6:16 pm
- Forum: The Research Lab
- Topic: D/c deaths
- Replies: 7
- Views: 7028
I've had the game knock me to space when I log back in if I get stuck on the warp. You're leaving the col, stick to the exit warp, log in and you're circling in space. yea this was changed. it used to be that you just sat there and got killed. now though if you stick to the warp just log out and lo...
- Sun Oct 26, 2008 6:12 pm
- Forum: Engineering
- Topic: [bug] can't kill space lasers
- Replies: 3
- Views: 4670
- Sat Oct 25, 2008 9:07 pm
- Forum: The Launchpad
- Topic: tricks in re-bang
- Replies: 12
- Views: 13954
- Fri Oct 24, 2008 5:13 pm
- Forum: The Launchpad
- Topic: tricks in re-bang
- Replies: 12
- Views: 13954
start with a falcon ship and steal cash from npc's and escorts while trading, taxing and exploring. when you get enough cash create a corp and buy a corporate flagship with some holds. then go back to the trade routes you found while exploring and finish maxing your holds and then get some biodome k...
- Fri Oct 24, 2008 5:00 pm
- Forum: Engineering
- Topic: [bug] can't kill space lasers
- Replies: 3
- Views: 4670
[bug] can't kill space lasers
k i was on 11th and i couldn't kill any lasers in space. i tried both my grav beam and nukes. they hit but apparently don't do damage. didn't try this on planets though.
- Thu Oct 23, 2008 6:09 pm
- Forum: The Research Lab
- Topic: TOONCES Tokens for /Corpall TOONCES
- Replies: 41
- Views: 31457
- Mon Oct 20, 2008 7:28 pm
- Forum: Engineering
- Topic: Starport stuck in asteroids
- Replies: 2
- Views: 4260
- Mon Oct 20, 2008 7:24 pm
- Forum: The Research Lab
- Topic: TOONCES Tokens for /Corpall TOONCES
- Replies: 41
- Views: 31457
- Mon Oct 20, 2008 7:21 pm
- Forum: The Launchpad
- Topic: Ion Tower Question
- Replies: 22
- Views: 20319
- Fri Oct 17, 2008 8:30 pm
- Forum: Engineering
- Topic: The asteroid update is incomplete.
- Replies: 8
- Views: 9683
- Fri Oct 17, 2008 8:10 pm
- Forum: Engineering
- Topic: Photon cannon explosions hurt corpies
- Replies: 19
- Views: 16904
or the love of god do not alter the photon, nuke, or explosive charge splash mechanics! sending corpmates to sol is now and has always been a fuel efficiency and time saving strategy which is widely used. since when has it saved fuel. you get charged for towing. (if you don't have enough fuel it ch...
- Fri Oct 17, 2008 8:05 pm
- Forum: The Research Lab
- Topic: Food Buffs
- Replies: 6
- Views: 6465