Search found 107 matches

by Freakazoid
Tue Feb 27, 2007 10:00 pm
Forum: The Research Lab
Topic: [IDEA] Bring back the old volcanics
Replies: 12
Views: 6301

I like the new volcanics better, because, well, they look like volcanics! The old ones are your standard mountainous with a single lava river for looks :D
Image
by Freakazoid
Fri Feb 23, 2007 12:46 pm
Forum: The Research Lab
Topic: Vote on new ship
Replies: 13
Views: 7203

Erm, Sonic Boom? Last time I checked, there was no air in space... :roll:
by Freakazoid
Sun Feb 11, 2007 10:19 pm
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 6736

Well, I guess, I went a bit too far with all the spying and all. But I think this would be a great addition for a REBANG, and I started this thread with rebangs in mind. Perhaps some of those operations are too hard to implement, but still, adding a reconnaissance aspect to an already strategic game...
by Freakazoid
Sat Feb 10, 2007 3:41 am
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 6736

Ok, fine, no invasions. What about spying itself?
by Freakazoid
Fri Feb 09, 2007 8:44 pm
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 6736

There is an edit button for a reason.
Really? I must've missed it :P

About the prices, I'm looking at something in the area of 100k-500k per operation.
by Freakazoid
Fri Feb 09, 2007 8:07 pm
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 6736

Just a quick note also... I'm not trying to give you a hard time, However you could end up being locked by an admin or one of the mods for tripple posting your own thread like that. Thx for the tip ;) Well, I guess you're right, nothing of this magnitude would be implemented any time soon...But sti...
by Freakazoid
Thu Feb 08, 2007 7:46 am
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

over half the things u mentioned here would make the game unfair and probley the last of toonces precious token buyers would leave.. First of all, this is a work in progress... :roll: I am also unsure about the unbalanicing. None of the things suggested give a huge advantage to a player. Outposts, ...
by Freakazoid
Wed Feb 07, 2007 10:46 pm
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

New artifacts: - Strange device This artifact can be brought to a colony, and researched/constructed. Upon completion, the colony gets a constant benefit, randomly chosen from the following list. The benefit is listed under alien technologies tab, which appears, after the artifact is properly resear...
by Freakazoid
Wed Feb 07, 2007 10:28 pm
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

On Aliens I think, we should adress only one idea right now, the idea of a super alien. Right now there are 3 types of planets: - UN owned - Player owned - empty (may hold an artifact) My idea: Some planets (1 planet for 100 systems) give a message about alien infestations, when attempted to land. T...
by Freakazoid
Wed Feb 07, 2007 10:12 pm
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

Another building I thought would be cool would be a Radar Jammer. It would jam any scans on the planet or in the system (with neutrinos) 40% of the time, so we don't make greenhouse's obsolete Radar Jammer would be cool, but if a system has a couple of tinies with outposts on them, the probability ...
by Freakazoid
Wed Feb 07, 2007 9:37 pm
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 6736

Hellooooooo...Is anyone reading this post? Come on, people, 53 views and no feedback. I know we can do better than that :)
by Freakazoid
Tue Feb 06, 2007 8:05 pm
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 6736

Sorry, I did not read the guidelines, shouldn't have a poll here. :oops: I personally think this idea is great because it makes the game so much deeper. The player gets an ability to research his enemy before attacking, as well as the ability to hinder the opponent's development, rather than attack ...
by Freakazoid
Tue Feb 06, 2007 7:35 pm
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 6736

[IDEA] Cloak and dagger: spies, propaganda and other tricks

How about the idea of being able to spy on your enemy's colonies? What about being able to wage a "peaceful" war by hindering your enemy's production, lowering morale and stealing secrets? Well, read on! :lol: My idea is that for a certain price you can set a spy to infiltrate one of the hostile col...
by Freakazoid
Tue Feb 06, 2007 7:01 pm
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

Thanks for the great feedback, guys, I appreciate it. These ideas are not finished, however, so if you have a correction, please share :) One of the greatest ideas ive read. everything except 5k exp for the big alien, could throw off reangs if u got a whole bunch of corp members going around killing...
by Freakazoid
Tue Feb 06, 2007 12:21 am
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

there isnt as many gas giant as tinies :D and two is better than one. Plus why colonize tinies on rebangs if theres normal planets to colonize on? =P <sigh> As I've said, to provide the player with intelligence about people moving through your system, and to fire at your enemies in space. Imagine i...
by Freakazoid
Mon Feb 05, 2007 10:23 pm
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

Tiny worlds and gas giants can't be colonized so artifacts and sleepers have somewhere to go when all other planets have domes on them.
They will still have gas giants ;)
Besides on rebangs it is nearly impossible to colonise every planets, so there would be plenty of room to sleep.
by Freakazoid
Mon Feb 05, 2007 10:06 pm
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 14762

[IDEA] On aliens, artifacts, small planets and more

THIS IS A REVISED VERSION OF THE ORIGINAL POST. Ok, after reading the replies, here is the redesigned view of an outpost: Planet type: tiny planets only Population: 25(just as a normal biodome) - 100 //NOTE: that small population raises the problem of construction time required to finish buildings//...