Search found 361 matches

by milo
Fri Oct 17, 2008 8:01 pm
Forum: The Research Lab
Topic: hidden sectors
Replies: 13
Views: 4817

interesting idea.
by milo
Fri Oct 17, 2008 7:56 pm
Forum: The Launchpad
Topic: BIG problem, please help!
Replies: 6
Views: 4147

toonces sees player losses and creates more permas due to public demand
the only public demand i've seen is to cut the number of server somehow. or at least make them permanently interesting.

it would be nice to log in and see at least 10 people on every server (perma)
by milo
Tue Oct 14, 2008 7:24 pm
Forum: Engineering
Topic: Windows Mode
Replies: 18
Views: 6857

i like the window option but my resolution is so good that it makes everything tiny on my screen. :roll:
by milo
Fri Oct 10, 2008 8:50 pm
Forum: The Research Lab
Topic: Freeqaz's Idea Thread: Patch Testing Server
Replies: 5
Views: 2593

yea this is kind of a dead horse topic
by milo
Thu Oct 09, 2008 2:20 pm
Forum: Engineering
Topic: The asteroid update is incomplete.
Replies: 8
Views: 4088

all i can say is it's about time auto-piloting was nerfed. this will make space races much more interesting
by milo
Wed Oct 08, 2008 3:08 am
Forum: The Launchpad
Topic: How the game works (newbe point of view)
Replies: 5
Views: 3773

yea p6 is a very high stakes game. try a big perma with few people online. the best defense is experience with the game and a good corp. your colonies safety depends on your social skills as much as your playing skills. the token ships only have a slight advantage over the other ships. the reason th...
by milo
Mon Oct 06, 2008 11:29 pm
Forum: The Research Lab
Topic: [IDEA] Ship Collisions
Replies: 28
Views: 7831

The ships and planets are to scale. The ships = same size as planets. duh.
hmm why can't my stupid isc fit 25k followers
by milo
Fri Oct 03, 2008 1:13 pm
Forum: The Research Lab
Topic: [IDEA] Ship Collisions
Replies: 28
Views: 7831

well why don't we make planets proportional to the ships by making them thousands of times larger than they are now
by milo
Thu Oct 02, 2008 4:20 am
Forum: The Research Lab
Topic: [IDEA] Ship Collisions
Replies: 28
Views: 7831

because it makes things simpler and much more fun.
by milo
Wed Oct 01, 2008 9:31 pm
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 105370

pretty busy lately ... i'll update the list in the second post soon
by milo
Wed Oct 01, 2008 9:29 pm
Forum: The Launchpad
Topic: research experiment
Replies: 16
Views: 9361

i don't think you understand how random calculations are made but since it'll probably be a waste of words to explain it i won't bother. ever five minutes (standard interval between calculations for this game) the code executes something like the following code: research = (number of discoveries alr...
by milo
Sun Sep 28, 2008 4:51 pm
Forum: Engineering
Topic: [bug] battle ship bullet
Replies: 1
Views: 1777

[bug] battle ship bullet

on p6 i had a battle ship after the patch and whenever i shot it straight up (north) it did not display. this was on a planet surface i did not try it in space nor did it try any of the other cardinal directions. this bug was recreateable.
by milo
Sun Sep 28, 2008 4:43 pm
Forum: The Launchpad
Topic: research experiment
Replies: 16
Views: 9361

we could do a blitzkrieg or two and figure this out for sure sorry blitz has lots of different settings. who knows if they changed the research settings as well. not a good place to do research. my theory is that if a colony is set to discoveries they are more likely to discover something like indu...
by milo
Sat Sep 20, 2008 4:09 pm
Forum: The Launchpad
Topic: partial consumption explained
Replies: 3
Views: 3026

well right now the reproduction rate benifits from this. however this drives the population so high that morale bottoms out and the colony is really hard to maintain.
by milo
Thu Sep 18, 2008 9:23 pm
Forum: The Launchpad
Topic: do i need video card for this?
Replies: 3
Views: 3465

you should already have a video card lol. the question is is it good enough? which is a probably. how new is your computer and did you build it yourself?
by milo
Thu Sep 18, 2008 12:37 am
Forum: The Launchpad
Topic: partial consumption explained
Replies: 3
Views: 3026

partial consumption explained

so i spent like 4 hours just sitting on cols and putzing with the setting to try to figure out exactly how the partial consumption system works. i found out how in the first 30 mins but spent the rest of the time looking for other variables and didn't find any. some people think that a colony either...
by milo
Wed Sep 17, 2008 9:38 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 166793

ok so i updated the download on my site to what i currently have. again the site is http://starportcentral.110mb.com/software.htm however this still has some bugs which i hope to fix soon. it should have fixed most of the bugs turkey kindly pointed out. but now it seems that some things are more bro...
by milo
Wed Sep 17, 2008 8:35 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 166793

Things changed: -Partial consumption calculated using KiT's approximation. cool can't wait to see what difference it makes -Military Tradition research makes a difference. already integrated this into later versions (not yet released for the sake of not spamming the forums every 4 hours) -Final mor...
by milo
Mon Sep 15, 2008 5:17 pm
Forum: The Research Lab
Topic: Average Resource Consumption
Replies: 33
Views: 11401

If you want to play with this, download Milo's spreadsheet and edit his morale calculation. (I think he took out pollution in the recent version, which makes it harder). hmm i don't remember pollution having an impact on morale. disasters do, but i assume you will be cleaning anyways. however moral...
by milo
Thu Sep 11, 2008 7:40 pm
Forum: Engineering
Topic: Midshipman instead of Midshipwoman?
Replies: 11
Views: 5296

k i don't have a screenshot of it but i did give you an exact example in my previous post
by milo
Wed Sep 10, 2008 10:16 pm
Forum: Engineering
Topic: Midshipman instead of Midshipwoman?
Replies: 11
Views: 5296

it goes by your profile pic silly
by milo
Wed Sep 10, 2008 6:47 pm
Forum: Engineering
Topic: Midshipman instead of Midshipwoman?
Replies: 11
Views: 5296

oh and on p2 meliza rolls HIS eyes at me instead of HER eyes
by milo
Wed Sep 10, 2008 5:04 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 166793

there is no partial consumption yet so as of now it's just a conservative estimate. im redoing the whole calculator tab to make it more efficient and to take into account partial consumption
by milo
Wed Sep 10, 2008 2:13 am
Forum: The Research Lab
Topic: IDEA: New starport defences
Replies: 10
Views: 3099

You have different types of laser cannons...w/e. but dont forget you can only put down 150. since when was it 150 i was always under the impression it was 120 or 125 (i forget which) Sorry but your idea dosn't really work, while your two laser types do double damage the fact that you have to use bo...
by milo
Tue Sep 09, 2008 9:01 pm
Forum: The Launchpad
Topic: research experiment
Replies: 16
Views: 9361

so you want to find the approximate rate at which discoveries occur?
or are you trying to figure out what difference discoveries/environment makes?
by milo
Tue Sep 09, 2008 8:45 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 166793

sorry i keep posting here so much but i have another update. the latest version and all subsequent versions will be updated at this location. http://starportcentral.110mb.com/software.htm new features include: - error report section (so you know if you have entered anything impossible) - suggestions...
by milo
Sun Sep 07, 2008 4:32 pm
Forum: Engineering
Topic: MY OWN LASERS TRY TO KILL ME!
Replies: 29
Views: 10571

wow fallen that was totally uncalled for. mabe you should stop stalking meliza and start playing the game. and if you really can't get along mabe you should try a server where she isn't. i am actually getting really sick of being subjected to this immaturity.
by milo
Sun Sep 07, 2008 4:22 am
Forum: Engineering
Topic: MY OWN LASERS TRY TO KILL ME!
Replies: 29
Views: 10571

i landed on the planet and was taken to the biodome i had jsut planted the day before. flew over some mines i had planted the day before and they all exploded on me(note that i flew over them without incident to plant the dome but it was after i planted it that they bacame hostile) and i add and boo...
by milo
Sun Sep 07, 2008 4:18 am
Forum: Engineering
Topic: Interesting lag patterns...
Replies: 11
Views: 5066

i've had lag problems to. similar to this but my ship isn't affectd by the lag since i can fly around fire and drop lasers and land on colonies without any delay as witnessed by myself and other people yet i still get disconnected every minute or so. this goes 20 mins on and then 20mins off pretty m...
by milo
Sun Sep 07, 2008 4:05 am
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 166793

Here is version 13 colony calculator v13.xls - 1.75MB Ok, so now it should predict all of the following with almost perfect accuracy: - population - morale - experience earned - credit income it also displays the final numbers for the population, exp earned and credits accumulated. (so you don't hav...