Search found 59 matches

by Crosseyed
Sat Oct 27, 2007 9:58 pm
Forum: The Research Lab
Topic: [IDEA] counter Measures
Replies: 18
Views: 5914

This idea is not so good. Think about if you were in a nice space battle with like 6v6 or sumthin your whole team grabs nukes your going to kick donkey, wait what the other team is using all counters and eating all your nukes. Then everyone hangs around with a dumb look on their face, makes half-as...
by Crosseyed
Sat Oct 27, 2007 8:49 pm
Forum: The Research Lab
Topic: [IDEA] counter Measures
Replies: 18
Views: 5914

I don't really think it needs to be made harder to kill someone, it's already nearly impossible as-is.
by Crosseyed
Sat Oct 27, 2007 7:32 pm
Forum: The Research Lab
Topic: [IDEA] counter Measures
Replies: 18
Views: 5914

I thought these already existed, and were called "Flaks"? Or does that not work anymore?
by Crosseyed
Tue Oct 16, 2007 9:54 pm
Forum: The Research Lab
Topic: Armageddon!
Replies: 24
Views: 9489

MuTAnT wrote:Who's on the side of the defenders?
Presumably, whoever doesn't want their empire wiped out.
by Crosseyed
Tue Oct 16, 2007 7:59 pm
Forum: The Research Lab
Topic: Armageddon!
Replies: 24
Views: 9489

All I can see this causing is a quest to kill off all the permas by some of us bored players. Would be pretty funny to be able to say you killed off the permas, but yea this idea will never happen I don't think man. Creative idea tho, hehe. But think of the ACTION this would cause! And eventually, ...
by Crosseyed
Tue Oct 16, 2007 7:20 am
Forum: The Research Lab
Topic: Armageddon!
Replies: 24
Views: 9489

Armageddon!

So, I was pondering the permaverse bloatage, inactivity, and quantum sorting, and a toy to put in my own game, and came to this amusing idea: What if, placed randomly somewhere in the game, there was a device, like an artifact or an equipment bay thing, which, if placed somewhere and activated, woul...
by Crosseyed
Sat Oct 13, 2007 4:35 am
Forum: The Research Lab
Topic: The Lag Patch: We need a new system
Replies: 22
Views: 7961

Maybe it's actually a sadistic form of punishment, similar to what I'm implementing in another thing I'm doing, "Lag Emulation", which emulates additional lag. I personally did it because testing on local with like 3ms ping and 0% pl is simply not a very good simulation of how players will see the g...
by Crosseyed
Thu Oct 11, 2007 7:20 pm
Forum: The Research Lab
Topic: Idea: Public Advertising via Mail
Replies: 8
Views: 3519

I am reminded of the Star Wolves II mission in which you blow up some spammers, and while there's no explicit pay for it, the entire galaxy hails you as a hero and random people send you money as a reward for doing it.
by Crosseyed
Thu Oct 11, 2007 12:40 am
Forum: The Research Lab
Topic: Idea: Public Advertising via Mail
Replies: 8
Views: 3519

SAY NO TO SPAM!
by Crosseyed
Sat Oct 06, 2007 6:52 am
Forum: The Launchpad
Topic: Getting Picked on by someone really good
Replies: 58
Views: 27392

if you've made enemies on a server by doing this - don't expect people to forget when you come back a month later with the same attitude...actions follow people around and some people are like elephants - they never forget... Elephants are exemplary role models. Elephants never forget...and they ne...
by Crosseyed
Thu Oct 04, 2007 11:39 am
Forum: The Research Lab
Topic: [IDEA] New kind of server
Replies: 22
Views: 8014

There would be multiple waffles, so obviously there could be one of each.
by Crosseyed
Thu Oct 04, 2007 10:47 am
Forum: The Research Lab
Topic: [IDEA] New kind of server
Replies: 22
Views: 8014

avitohol wrote:Hmmm.... what would the waffles be called......?
WAFFLES, duh. Can't you see the results in the poll? We want WAFFLES!
by Crosseyed
Thu Oct 04, 2007 4:07 am
Forum: The Research Lab
Topic: [IDEA] New kind of server
Replies: 22
Views: 8014

KiT wrote:Rename waffles to something a bit more serious
What a ludicrous idea. The entire point is to have players fighting over something which is utterly silly. Like waffles.
by Crosseyed
Wed Oct 03, 2007 8:24 am
Forum: The Research Lab
Topic: [IDEA] New kind of server
Replies: 22
Views: 8014

I propose a gametype involving waffles. There could be 8 Intergalactic Waffles scattered around the galaxy, and they can be picked up and carried in an equipment bay, and then placed on a planet. The winning team is the one that acquires all 8 of the Intergalactic Waffles stored either on their ship...
by Crosseyed
Wed Oct 03, 2007 4:29 am
Forum: The Research Lab
Topic: [IDEA] New kind of server
Replies: 22
Views: 8014

It's not a bad idea, but I like waffles better.
by Crosseyed
Sun Sep 30, 2007 6:47 pm
Forum: The Research Lab
Topic: The Lag Patch: We need a new system
Replies: 22
Views: 7961

Well, your packetloss matches. Does the game's ping simply add another digit? Misplaced decimal point?
by Crosseyed
Tue Sep 18, 2007 1:22 pm
Forum: The Launchpad
Topic: Getting Picked on by someone really good
Replies: 58
Views: 27392

Life is like a sandwich. Some days you eat the sandwich, other days the sandwich eats you.
by Crosseyed
Wed Sep 05, 2007 8:08 am
Forum: The Research Lab
Topic: IDEA:Ramming matches
Replies: 6
Views: 3194

oh and gayflower wouldnt be the ultimate, no maneuverability. ISC would pwn at this, fast and a lot of holds to fill with ore No, ISC wouldn't be the ultimate, because if you only get a fixed number of shields far lower than any ship's max, the extra shield capacity of ISC would be a waste. Manueve...
by Crosseyed
Wed Sep 05, 2007 1:11 am
Forum: The Research Lab
Topic: IDEA:Ramming matches
Replies: 6
Views: 3194

So the ultimate ship is a flower full of uranium?
by Crosseyed
Sat Aug 25, 2007 8:37 am
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 415092

Woah, IPC? They're still around? I remember them from P2, and it's most likely that planet has been abandoned for some time. Was the solar even operational?
by Crosseyed
Sat Aug 18, 2007 6:05 pm
Forum: The Tavern
Topic: Pollution
Replies: 58
Views: 14046

A neat and tidy summary of "For every action, there is an equal but opposite overreaction."
by Crosseyed
Sat Aug 18, 2007 4:14 pm
Forum: The Research Lab
Topic: Spammer Button
Replies: 12
Views: 4277

Antispam is easy. I used to have problems with spammers showing up on a daily basis with my forum, a phpbb just like this one. One simple change was added to registration: You simply had to fill out the company's name that made the game. An obvious, braindead question. You were warned to choose wise...
by Crosseyed
Sat Apr 14, 2007 12:16 am
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 431463

Moleman wrote:The Invincible Laser

We fired 32 nukes at it, lots of torps, then had a go at this,
Heh, yeah, seen those. I once shot down 3 lasers with a single torp, though. I fired it at close range, so I saw the torp actually hit that laser, and 2 other lasers behind it also exploded.
by Crosseyed
Thu Apr 05, 2007 9:50 am
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 415092

I am honestly starting to doubt that as many of these caps with only screens are being done as people are saying...seems like one person does a corner cap all of a sudden EVERYONE does only corner caps. There is an element of me-too-ism, but I think it's more a recording and attempting bias than an...
by Crosseyed
Tue Mar 27, 2007 8:09 am
Forum: The Research Lab
Topic: IDEA: Avenger Improvements
Replies: 16
Views: 6572

.seth wrote:if its such a big deal to not get auto targeted, why not invent a new scanner slot item or artifact that jams auto targeting weapons?
Oh that'd be so mean. No more gravs and nukes? Suck to be a Seth pilot.
by Crosseyed
Tue Mar 20, 2007 9:58 am
Forum: The Research Lab
Topic: [IDEA] Ship plans
Replies: 17
Views: 6619

I'm pretty sure after how many times this garage thing has been suggested, *AND* its presence in the original source material for this game, that the reason it has not happened yet is religious in nature, and therefore it will never happen.
by Crosseyed
Fri Feb 09, 2007 11:11 am
Forum: The Research Lab
Topic: (idea) able to trade resources to players outside of system
Replies: 12
Views: 5048

Words fail to describe how stupid this idea is.
by Crosseyed
Fri Sep 22, 2006 10:34 am
Forum: The Launchpad
Topic: colony defence
Replies: 46
Views: 34209

If you're at the point where how many you can produce to defend with is no longer an issue, from a local standpoint, then you're also at a point where going all lazors is not a problem.
by Crosseyed
Fri Sep 22, 2006 7:51 am
Forum: The Launchpad
Topic: colony defence
Replies: 46
Views: 34209

I disagree, flaks are easier to drop nuke, so after you kill the flaks the things that do damage are now even easier to kill, the lasers. They will kill all the ones they need to anyway, but if you put the flaks at front you make it easier. Flaks are "harder" to dropnuke from an economic standpoint...
by Crosseyed
Tue Aug 29, 2006 10:35 am
Forum: The Launchpad
Topic: colony defence
Replies: 46
Views: 34209

Flaks can add a little splash to your defense, which can help a little, but lazors simply hit harder (and cause lazor lag!). Ultimately, I'd say the benefit of having a few flaks more or less is matched by the drawbacks of using them instead of lazors, on a ring. Where flaks REALLY come into their o...