Search found 56 matches
- Fri Nov 03, 2006 2:38 pm
- Forum: The Research Lab
- Topic: Official Vote
- Replies: 11
- Views: 13276
don't let shields regenerate, just pay for the damn things You would actually have to pay for repairs.... of damage done to your armor. Guess what, it is actually possible to damage it. The shields are there to give you some thin cover, not more. What I'd like to add there, is that new total HP of ...
- Fri Nov 03, 2006 11:47 am
- Forum: The Research Lab
- Topic: Official Vote
- Replies: 11
- Views: 13276
Heh, actually, it has been put up as an idea there... but meh, nobody listened to me and it didn't get into the final idea here... I then proposed that shields only reduce damage done to armor by their percentage (e.g. 75% shields absorb 75% of incoming damage, armor receives 25%, shields get reduce...
- Fri Oct 20, 2006 8:39 pm
- Forum: The Research Lab
- Topic: [IDEA] Gattling Turret
- Replies: 69
- Views: 65408
- Fri Oct 20, 2006 12:42 pm
- Forum: The Research Lab
- Topic: [IDEA] Gattling Turret
- Replies: 69
- Views: 65408
What I meant with my previous post (wrong word choice there I guess) is that the cannon fires (one shot per shot) for 5-10 seconds (depending on military setting) and then has to cool down for another 5 seconds. It has a constant rate of fire, say, like a flak on max military. Damage per hit would b...
- Thu Oct 19, 2006 10:27 am
- Forum: The Research Lab
- Topic: [IDEA] Gattling Turret
- Replies: 69
- Views: 65408
Hmm.... just thought of something.... how about this turret doing just as much damage as a laser (though with a higher rate of fire and lower damage/hit), with a bit less range even, but only firing in bursts. This means that it fires for something like 5 seconds then has to stop to cool down for an...
- Wed Sep 20, 2006 3:28 pm
- Forum: The Research Lab
- Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
- Replies: 103
- Views: 120843
http://starportgame.com/phpBB2/viewtopic.php?t=5736&postdays=0&postorder=asc&start=0 basically an idea on using passive hardware modules that naturally take up hardware space to customize the ship to suit one's needs This is yet to reach a final state before a vote, but that's a matter of summing it...
- Sat Sep 16, 2006 9:39 pm
- Forum: Engineering
- Topic: [Server Idea] Armageddon DX
- Replies: 32
- Views: 30249
- Sat Sep 16, 2006 1:03 pm
- Forum: Engineering
- Topic: [Server Idea] Armageddon DX
- Replies: 32
- Views: 30249
Hmm... well, only 2 systems aren't enough I'd say... but one being the starbase system, and there being 9 systems overall, I'd say it'd be pretty fun, of course, only if there is infinite money :roll: Make the server a permanent one as well, so that there are no winners :twisted: This would actually...
- Sat Aug 26, 2006 2:30 pm
- Forum: The Research Lab
- Topic: [idea] new concept of death !
- Replies: 21
- Views: 24781
- Fri Aug 25, 2006 9:19 pm
- Forum: The Research Lab
- Topic: [idea] new concept of death !
- Replies: 21
- Views: 24781
erg some vets could have like 30 broken isc b ships and seth on there planets though and vet might pay newbs to die on there planet in a barge He has a very good point....also i had the tow idea too but it was tied into the intergalactic cargo/transport Hmm... to fix that one we could have the wrec...
- Fri Aug 25, 2006 9:07 pm
- Forum: The Research Lab
- Topic: [idea] new concept of death !
- Replies: 21
- Views: 24781
- Fri Aug 25, 2006 9:05 pm
- Forum: The Research Lab
- Topic: [idea] new concept of death !
- Replies: 21
- Views: 24781
I really like the idea of destroyed ships leaving behind a ship wreck. Now I've got something to add to it as well, the ship wrecks shouldn't be fully operational ships and only after having them repaired at a starbase can you use any kind of weaponry or hardware. Not to make it too good, let the sh...
- Sun Aug 13, 2006 9:46 pm
- Forum: The Research Lab
- Topic: [idea] buying larger bank accounts
- Replies: 12
- Views: 14940
- Sun Aug 13, 2006 9:11 pm
- Forum: The Research Lab
- Topic: [idea] buying larger bank accounts
- Replies: 12
- Views: 14940
- Sun Jul 16, 2006 7:54 pm
- Forum: The Research Lab
- Topic: Nuke Buying During Battle Remove?
- Replies: 12
- Views: 16078
- Fri Jul 07, 2006 12:49 pm
- Forum: The Launchpad
- Topic: Moding the game Possable?
- Replies: 16
- Views: 25678
- Mon Jul 03, 2006 1:12 pm
- Forum: The Research Lab
- Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
- Replies: 47
- Views: 53620
Hmm.... it does sound and look good. But I said that already.... now let me see.... what didn't I yet say... *looks for excuse for a bump :roll: * Oh, yeah, right... Here we go: energy usage comparable to corbomite rifle of the battleship. Damage comparable to the ISC photon torp. Speed comparable t...
- Fri Jun 30, 2006 12:57 pm
- Forum: The Research Lab
- Topic: [IDEA] Salvage ship
- Replies: 5
- Views: 8896
Erm.... why exactly can't you just wait those 2 weeks or so for that dead dome to disappear? Nice idea, but I don't think it should have a high priority in the light of bugfixes etc that yet have to be done (correct me if I'm wrong, but SGE almost always has a bug or two to be fixed) But yes, it wou...
- Thu Jun 22, 2006 11:17 am
- Forum: The Research Lab
- Topic: [IDEA] its crazy but u might like it... capitol ships!
- Replies: 5
- Views: 9358
is this ur idea of the cap ship, or the problems u see with my idea? cuz alot of the things u suggested rnt in my idea at all... did u even read it? I did read it, and I also did point to some faults in your design. What I said is, as you said yourself, my imagination of a cap ship which wouldn't u...
- Wed Jun 21, 2006 2:39 pm
- Forum: The Research Lab
- Topic: [IDEA] its crazy but u might like it... capitol ships!
- Replies: 5
- Views: 9358
Ok, this does sound interesting.... and yes, you're right in the part that it won't get implemented. Next..... we have a problem with the design: currently, NOTHING can pass the system borders, so you'd have to place the cap ship into the system. Sure, just like a normal ship in all aspects (apart f...
- Mon Jun 19, 2006 3:46 pm
- Forum: The Research Lab
- Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
- Replies: 47
- Views: 53620
Looks like it's time to comment on this one as well :D Soo.... what do we have here? A sniping weapon, about on par with the ISC photon. That's actually great, because atm the ISC/Grav/Nukes combo is pretty much the best I'm aware of (due to sniping ability, close range ability and ,well, nukes :rol...
- Wed Jun 14, 2006 3:40 pm
- Forum: The Research Lab
- Topic: [IDEA] A possible use for moons
- Replies: 45
- Views: 43091
Ok we've strayed quite a ways from the original topic here which is lunar based planetary sheilding. Either it dies or goes to vote. Guess i'll need another 10 pages to get to the hype that "Factions" idea has received but mines only been here a day so we'll see. That faction idea got it's 14 pages...
- Wed Jun 14, 2006 12:48 pm
- Forum: The Research Lab
- Topic: [IDEA] A possible use for moons
- Replies: 45
- Views: 43091
I found a whole range of ways to die while fighting all major corps/players in rebangs. Enemies like Amber, Ender; CREEP, damn... My memory... I think I was the first to not care about exp. Ok we've strayed quite a ways from the original topic here which is lunar based planetary sheilding. Either i...
- Tue Jun 13, 2006 8:06 pm
- Forum: The Research Lab
- Topic: [IDEA] A possible use for moons
- Replies: 45
- Views: 43091
Still takes two nukes doesn't it? Or at least, it takes more than 1 nuke (eg 1 nuke and 1 peashot to kill) 1 nuke and a few more hits with a middle-damaging weapon. 60 nukes plus some reshielding isn't that much. You have to remember that the lasers should also have unmodified RoF, meaning you can ...
- Tue Jun 13, 2006 7:51 pm
- Forum: The Research Lab
- Topic: [IDEA] A possible use for moons
- Replies: 45
- Views: 43091
- Tue Jun 13, 2006 6:15 pm
- Forum: The Research Lab
- Topic: [IDEA] A possible use for moons
- Replies: 45
- Views: 43091
Sweet idea :) Price at 400k sounds fine, the max of defences for it being only 15 doesn't :? You know, you don't pay 4x as much for something that should buy you enough time to get to your colony. If at all, it should have at the very least a max of 60 turrets defending it. Those aren't reinforced b...
- Sat Jun 03, 2006 7:02 pm
- Forum: The Tavern
- Topic: Starport Pictures Page
- Replies: 2339
- Views: 2236121
- Mon May 29, 2006 12:36 pm
- Forum: The Research Lab
- Topic: [IDEA] Planetary rings (Poll got messed up couldn't delete)
- Replies: 39
- Views: 44399
- Thu May 11, 2006 4:11 pm
- Forum: The Tavern
- Topic: Starport Pictures Page
- Replies: 2339
- Views: 2236121
- Sun Apr 23, 2006 2:40 pm
- Forum: The Tavern
- Topic: Starport Pictures Page
- Replies: 2339
- Views: 2236121
Uhmm... you were more than bored to death if you did that.... really....Garygolf wrote:here is me being bored to death and talking to npcs and trying to form them up into my "posse"
http://img86.imageshack.us/img86/1144/newpicture5mz.jpg
cut for shortness