Search found 56 matches

by Olterin
Fri Nov 03, 2006 2:38 pm
Forum: The Research Lab
Topic: Official Vote
Replies: 11
Views: 4593

don't let shields regenerate, just pay for the damn things You would actually have to pay for repairs.... of damage done to your armor. Guess what, it is actually possible to damage it. The shields are there to give you some thin cover, not more. What I'd like to add there, is that new total HP of ...
by Olterin
Fri Nov 03, 2006 11:47 am
Forum: The Research Lab
Topic: Official Vote
Replies: 11
Views: 4593

Heh, actually, it has been put up as an idea there... but meh, nobody listened to me and it didn't get into the final idea here... I then proposed that shields only reduce damage done to armor by their percentage (e.g. 75% shields absorb 75% of incoming damage, armor receives 25%, shields get reduce...
by Olterin
Fri Oct 20, 2006 8:39 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 25751

I'd still prefer to stick to my suggestion.... but I already posted it on page 2, and apparently nobody bothered to consider it.
by Olterin
Fri Oct 20, 2006 12:42 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 25751

What I meant with my previous post (wrong word choice there I guess) is that the cannon fires (one shot per shot) for 5-10 seconds (depending on military setting) and then has to cool down for another 5 seconds. It has a constant rate of fire, say, like a flak on max military. Damage per hit would b...
by Olterin
Thu Oct 19, 2006 10:27 am
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 25751

Hmm.... just thought of something.... how about this turret doing just as much damage as a laser (though with a higher rate of fire and lower damage/hit), with a bit less range even, but only firing in bursts. This means that it fires for something like 5 seconds then has to stop to cool down for an...
by Olterin
Wed Sep 20, 2006 3:28 pm
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 60436

http://starportgame.com/phpBB2/viewtopic.php?t=5736&postdays=0&postorder=asc&start=0 basically an idea on using passive hardware modules that naturally take up hardware space to customize the ship to suit one's needs This is yet to reach a final state before a vote, but that's a matter of summing it...
by Olterin
Sat Sep 16, 2006 9:39 pm
Forum: Engineering
Topic: [Server Idea] Armageddon DX
Replies: 32
Views: 10933

Like said, it's better off with unlimited money and being a perma than a 4h rebang with 4 million credits as starting money. I was serious with my previous post btw
by Olterin
Sat Sep 16, 2006 1:03 pm
Forum: Engineering
Topic: [Server Idea] Armageddon DX
Replies: 32
Views: 10933

Hmm... well, only 2 systems aren't enough I'd say... but one being the starbase system, and there being 9 systems overall, I'd say it'd be pretty fun, of course, only if there is infinite money :roll: Make the server a permanent one as well, so that there are no winners :twisted: This would actually...
by Olterin
Sat Aug 26, 2006 2:30 pm
Forum: The Research Lab
Topic: [idea] new concept of death !
Replies: 21
Views: 8772

Genesis wrote:This makes death interesting.

People are probably going to intentionally die and see what happens for entertainment reasons on some servers... :lol:
Oh no, another downside to the idea, we have enough suicide pilots as is :roll: :lol:
by Olterin
Fri Aug 25, 2006 9:19 pm
Forum: The Research Lab
Topic: [idea] new concept of death !
Replies: 21
Views: 8772

erg some vets could have like 30 broken isc b ships and seth on there planets though and vet might pay newbs to die on there planet in a barge He has a very good point....also i had the tow idea too but it was tied into the intergalactic cargo/transport Hmm... to fix that one we could have the wrec...
by Olterin
Fri Aug 25, 2006 9:07 pm
Forum: The Research Lab
Topic: [idea] new concept of death !
Replies: 21
Views: 8772

MadAce wrote:
Olterin wrote:First of all, remove that poll, I heard MadAce gets ballistic on those :roll:
I don't. Although it's very much discouraged by the admins I usually ignore it. It's genesis who first mentioned it.
Ok, editing that part out then :)
by Olterin
Fri Aug 25, 2006 9:05 pm
Forum: The Research Lab
Topic: [idea] new concept of death !
Replies: 21
Views: 8772

I really like the idea of destroyed ships leaving behind a ship wreck. Now I've got something to add to it as well, the ship wrecks shouldn't be fully operational ships and only after having them repaired at a starbase can you use any kind of weaponry or hardware. Not to make it too good, let the sh...
by Olterin
Sun Aug 13, 2006 9:46 pm
Forum: The Research Lab
Topic: [idea] buying larger bank accounts
Replies: 12
Views: 4997

DarkLStrike wrote:
Olterin wrote:or we're back to the unlimited cash times, which were cut for a reason I believe
and what reason is that?
Don't ask me, ask Toonces
by Olterin
Sun Aug 13, 2006 9:11 pm
Forum: The Research Lab
Topic: [idea] buying larger bank accounts
Replies: 12
Views: 4997

Well, the original idea IS good, though the fee should be something like 100 millions for 20million additional storage... or we're back to the unlimited cash times, which were cut for a reason I believe
by Olterin
Sun Jul 16, 2006 7:54 pm
Forum: The Research Lab
Topic: Nuke Buying During Battle Remove?
Replies: 12
Views: 7215

Oh please.... don't revive year-old topics...
by Olterin
Fri Jul 07, 2006 12:49 pm
Forum: The Launchpad
Topic: Moding the game Possable?
Replies: 16
Views: 11752

MadAce wrote:I think it's "Verboten" in german, i think.
confirming that :roll:
by Olterin
Mon Jul 03, 2006 1:12 pm
Forum: The Research Lab
Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
Replies: 47
Views: 22269

Hmm.... it does sound and look good. But I said that already.... now let me see.... what didn't I yet say... *looks for excuse for a bump :roll: * Oh, yeah, right... Here we go: energy usage comparable to corbomite rifle of the battleship. Damage comparable to the ISC photon torp. Speed comparable t...
by Olterin
Fri Jun 30, 2006 12:57 pm
Forum: The Research Lab
Topic: [IDEA] Salvage ship
Replies: 5
Views: 3108

Erm.... why exactly can't you just wait those 2 weeks or so for that dead dome to disappear? Nice idea, but I don't think it should have a high priority in the light of bugfixes etc that yet have to be done (correct me if I'm wrong, but SGE almost always has a bug or two to be fixed) But yes, it wou...
by Olterin
Thu Jun 22, 2006 11:17 am
Forum: The Research Lab
Topic: [IDEA] its crazy but u might like it... capitol ships!
Replies: 5
Views: 3596

is this ur idea of the cap ship, or the problems u see with my idea? cuz alot of the things u suggested rnt in my idea at all... did u even read it? I did read it, and I also did point to some faults in your design. What I said is, as you said yourself, my imagination of a cap ship which wouldn't u...
by Olterin
Wed Jun 21, 2006 2:39 pm
Forum: The Research Lab
Topic: [IDEA] its crazy but u might like it... capitol ships!
Replies: 5
Views: 3596

Ok, this does sound interesting.... and yes, you're right in the part that it won't get implemented. Next..... we have a problem with the design: currently, NOTHING can pass the system borders, so you'd have to place the cap ship into the system. Sure, just like a normal ship in all aspects (apart f...
by Olterin
Mon Jun 19, 2006 3:46 pm
Forum: The Research Lab
Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
Replies: 47
Views: 22269

Looks like it's time to comment on this one as well :D Soo.... what do we have here? A sniping weapon, about on par with the ISC photon. That's actually great, because atm the ISC/Grav/Nukes combo is pretty much the best I'm aware of (due to sniping ability, close range ability and ,well, nukes :rol...
by Olterin
Wed Jun 14, 2006 3:40 pm
Forum: The Research Lab
Topic: [IDEA] A possible use for moons
Replies: 45
Views: 19426

Ok we've strayed quite a ways from the original topic here which is lunar based planetary sheilding. Either it dies or goes to vote. Guess i'll need another 10 pages to get to the hype that "Factions" idea has received but mines only been here a day so we'll see. That faction idea got it's 14 pages...
by Olterin
Wed Jun 14, 2006 12:48 pm
Forum: The Research Lab
Topic: [IDEA] A possible use for moons
Replies: 45
Views: 19426

I found a whole range of ways to die while fighting all major corps/players in rebangs. Enemies like Amber, Ender; CREEP, damn... My memory... I think I was the first to not care about exp. Ok we've strayed quite a ways from the original topic here which is lunar based planetary sheilding. Either i...
by Olterin
Tue Jun 13, 2006 8:06 pm
Forum: The Research Lab
Topic: [IDEA] A possible use for moons
Replies: 45
Views: 19426

Still takes two nukes doesn't it? Or at least, it takes more than 1 nuke (eg 1 nuke and 1 peashot to kill) 1 nuke and a few more hits with a middle-damaging weapon. 60 nukes plus some reshielding isn't that much. You have to remember that the lasers should also have unmodified RoF, meaning you can ...
by Olterin
Tue Jun 13, 2006 7:51 pm
Forum: The Research Lab
Topic: [IDEA] A possible use for moons
Replies: 45
Views: 19426

Errr, guys, you do realise that those 60 lasers won't have the HP of a normal colonial one, right?? There's no military to support them.

As for middle ground, I'd say that 60 is pretty much the half of what a normal planet can have, 120 :roll:
by Olterin
Tue Jun 13, 2006 6:15 pm
Forum: The Research Lab
Topic: [IDEA] A possible use for moons
Replies: 45
Views: 19426

Sweet idea :) Price at 400k sounds fine, the max of defences for it being only 15 doesn't :? You know, you don't pay 4x as much for something that should buy you enough time to get to your colony. If at all, it should have at the very least a max of 60 turrets defending it. Those aren't reinforced b...
by Olterin
Sat Jun 03, 2006 7:02 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 937992

:shock: Madace is 1/5 the forum..... no wonder :roll:

As for Relentless' screenshot... well, that guy actually asked me for a fight and then asked me whether he could kill me.... don't have a screenshot handy though
by Olterin
Mon May 29, 2006 12:36 pm
Forum: The Research Lab
Topic: [IDEA] Planetary rings (Poll got messed up couldn't delete)
Replies: 39
Views: 17396

I think that this can be useful, at least for the newer players. Let's say have this active on all accounts for one month after account activation and you can turn it off manually before the 1 month ends. This applies to permanent servers only.
by Olterin
Thu May 11, 2006 4:11 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 937992

MadAce wrote:I believe there is a forum of the North-Korean military intelligence. I was kicked for advertising Starport.
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
by Olterin
Sun Apr 23, 2006 2:40 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 937992

Garygolf wrote:here is me being bored to death and talking to npcs and trying to form them up into my "posse"

http://img86.imageshack.us/img86/1144/newpicture5mz.jpg

cut for shortness
Uhmm... you were more than bored to death if you did that.... really....