Search found 134 matches

by squeemish
Tue Sep 27, 2011 3:08 am
Forum: The Tavern
Topic: The Wiki is a SPAM wasteland
Replies: 6
Views: 2941

The Wiki is a SPAM wasteland

The main page is trashed, there are tons of pure SPAM pages, and there is SPAM throughout the other pages. Every now and then someone tries to cut back the spam, but there is no standing up to the bots when you only have normal edit rights. It seems there are no activate moderators with any authorit...
by squeemish
Mon Sep 06, 2010 3:25 pm
Forum: The Tavern
Topic: Putting c-mines at the end of a BH
Replies: 49
Views: 12916

Re: Putting c-mines at the end of a BH

Hi all, just checking in with my favorite game, but I can't seem to help myself - I'm compelled to throw in my 2 cents. The design of the BH hasn't changed since the earliest days of the game when everything was a 2-week rebang. There were no lasers or c-mines back then. You could haul a ton of regu...
by squeemish
Sat Nov 14, 2009 2:41 pm
Forum: The Research Lab
Topic: Save-settings button
Replies: 8
Views: 2445

Re: Save-settings button

Would only work well if there were two(or more) exactly the same planets with the same research and everything... or else, the settings might be good for one or two but not for all. Exactly. The idea is an interesting concept, but every planet is just enough different that you're going to tweak the...
by squeemish
Wed Oct 21, 2009 4:13 pm
Forum: The Garbage Chute
Topic: Machinarium
Replies: 0
Views: 1235

Machinarium

Anybody else try this game yet? It came out a few days ago. Its a single player 2D adventure game in Flash, but not your typical Flash garbage - its a beautifully crafted full game (350MB). It has a great soundtrack that also works well as ambient background for SGE. You can play the first couple of...
by squeemish
Sat Oct 10, 2009 12:09 am
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 830898

Re: Black Hole Maps

Rise of the Pirates is now on the Wiki, thanks GoP. Best to get final maps here: http://www.starportgame.com/wiki/index.php?title=Black_hole Only use the tool http://www.chezpoor.com/sge/bh/index.asp for fixes and new maps. Yeah it is a pain to move the map to the Wiki, but not too bad. Mostly you'v...
by squeemish
Wed Oct 07, 2009 5:01 pm
Forum: The Research Lab
Topic: New Perma (or extended rebang): "Late Arrivals"
Replies: 5
Views: 1975

Re: New Perma (or extended rebang): "Late Arrivals"

shouldnt the planets start with stockpiled ore? if not, then there is no reason to go to the extra trouble of having intelligently placed defenses. The planets would be mining ore like usual, so yes the solar will be on. In fact the copied settings might need to be tweaked to ensure the ore is not ...
by squeemish
Wed Oct 07, 2009 1:31 am
Forum: The Research Lab
Topic: New Perma (or extended rebang): "Late Arrivals"
Replies: 5
Views: 1975

New Perma (or extended rebang): "Late Arrivals"

For every planet in the galaxy, copy the layout, defenses, and settings from a random colonized planet in the other permas. Every planet will start as a colonized UN planet with reasonable defenses, not the computer generated randomness of typical UN planets. There may be a few tweaks to the copies....
by squeemish
Wed Oct 07, 2009 1:08 am
Forum: Engineering
Topic: starport on wii
Replies: 11
Views: 3265

Re: starport on wii

If you were good with technology and knew the hardware well its not impossible to put sge on the wii... but it'll most likely be very crappy and hard if not impossible to play. The WII has a Power-PC chip in it, not an Intel x86 chip. This means you need an x86 emulator, and then you need something...
by squeemish
Mon Oct 05, 2009 8:51 pm
Forum: The Research Lab
Topic: The 39 New Planet Layouts
Replies: 18
Views: 6889

Re: The 39 New Planet Layouts

You would be suprised..... One corpie I had on p1 ran through around 14 cols on 1 volc to get wether prediction research and military tradition, I'm not saying any names... but I'm sure some of us know who he is ;) It would take a while. There are 73 layouts (according to Toonces, see http://www.st...
by squeemish
Mon Oct 05, 2009 1:13 pm
Forum: The Research Lab
Topic: The 39 New Planet Layouts
Replies: 18
Views: 6889

Re: The 39 New Planet Layouts

people could take advantage of this and keep killing cols to get the layout they want... whats the chance of that seriously... I agree, getting a specific layout would be a statistical fluke or would take you 6 months on average, but getting rid of the handful of truly crappy layouts would become c...
by squeemish
Sat Oct 03, 2009 4:46 am
Forum: Engineering
Topic: Buying Sheilds Bug
Replies: 7
Views: 2513

Re: Buying Sheilds Bug

Wow, that's terrible way to find the bug. The problem applies to buying anything in ports - cargo hold, resources, and shields. This appears to be similar to an ancient bug, where about every 5 minutes the port sliders would go back to "1", but now it seems to happen far more frequently. My guess is...
by squeemish
Fri Oct 02, 2009 7:13 pm
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 830898

Re: Black Hole Maps

OK, the P5 black hole map is on the Wiki now. Thanks to Vox for the info! There are 10 known holes, if you know of any others please add them with the black hole tool.

I've not put up the P4 map yet since we've only got 6 known holes. Does anyone have the rest?
by squeemish
Fri Oct 02, 2009 2:16 pm
Forum: The Research Lab
Topic: The 39 New Planet Layouts
Replies: 18
Views: 6889

Re: The 39 New Planet Layouts

I like this too. This is probably much easier to implement than some of the other ideas such as an expanding universe, but there are still complications. Without getting into any details (I always seem to get in trouble if I post anything about the way SGE was written) I doubt it will happen. Also I...
by squeemish
Thu Oct 01, 2009 6:14 pm
Forum: The Research Lab
Topic: [Idea] New level of reputation
Replies: 11
Views: 4381

Re: [Idea] New level of reputation

No, because an established player can't maintain neutral standing. All acts are inherently either positive or negative, and once you've got an empire its impossible to remain truly neutral. New characters are neutral. No, they don't get anything special for being new/neutral, but that seems appropri...
by squeemish
Tue Sep 29, 2009 1:53 am
Forum: The Launchpad
Topic: What is a No PK game?
Replies: 10
Views: 6708

Re: What is a No PK game?

paxTeklord wrote:You will need to update that Wiki as it is incorrect on a few things:
You're right, its a bit out of date. You should make yourself a wiki account and help out :)
by squeemish
Mon Sep 28, 2009 4:01 am
Forum: Engineering
Topic: phpBB Forum setting: uploaded image height dimension
Replies: 0
Views: 1153

phpBB Forum setting: uploaded image height dimension

Most people upload a 1024x768 image, but you've got it configured to scroll after about 300px. It should be set to 768px before scrolling. I know phpBB has the setting in there somewhere... For a sample check out this thread: http://starportgame.com/sgeforum/viewtopic.php?f=2&t=7369&start=1024 Uploa...
by squeemish
Mon Sep 28, 2009 2:30 am
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 830898

Re: Black Hole Maps

If you know the holes for P4 and P5 (or any other incomplete perma galaxy), put them in the black hole tool here http://www.chezpoor.com/sge/bh/ and I will put the final map into the wiki. well if i knew them i wouldnt be asking for them now would i :) True :lol:, but this is an open discussion thr...
by squeemish
Mon Sep 28, 2009 1:49 am
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 830898

Re: Black Hole Maps

If you know the holes for P4 and P5 (or any other incomplete perma galaxy), put them in the black hole tool here http://www.chezpoor.com/sge/bh/ and I will put the final map into the wiki.
by squeemish
Mon Sep 28, 2009 12:30 am
Forum: The Research Lab
Topic: Toonces you want this game to be more real and better???
Replies: 2
Views: 1721

Re: Toonces you want this game to be more real and better???

Make the bank have no limit. I just posted this in another thread but I think in needs repeating. Pasted from other thread: No. The modules do change the economics a bit, but not enough to make a credit limit change. In non-ending MMO's like S:GE, resources (including cash) need to either be scarce...
by squeemish
Mon Sep 28, 2009 12:10 am
Forum: The Research Lab
Topic: heres an idea for improving the game
Replies: 3
Views: 1580

Re: heres an idea for improving the game

teh (sic) ability to store biodomes This has come up before, and I used to be opposed to the idea. With a barge you can make a couple of trips when few people are on (or hire someone to do it for you) and then stay away from the bases for an extended period of time. This isn't good for a social gam...
by squeemish
Fri Sep 25, 2009 4:11 pm
Forum: The Research Lab
Topic: New Rebang
Replies: 7
Views: 2352

Re: New Rebang

i like this idea alot, however: 1) only to replace some rebang(s), not another rebang, we need less rebangs! 2) the fighting bit is not too important, hardly anyone risks the fight on rebangs in the first place and with so few players on rebangs, when do you ever meet someone to fight? not really a...
by squeemish
Wed Sep 23, 2009 1:50 pm
Forum: The Research Lab
Topic: New Rebang
Replies: 7
Views: 2352

New Rebang

Set UN to last the full 14 days. This will create an interesting PAX / PK hybrid. Fighting is normal, but a player can choose to keep their colonies protected, or they can /cancelun to take a chance on invasion while reaping the growth and exp rewards. All sorts of other interesting dynamics and str...
by squeemish
Mon Sep 21, 2009 3:19 am
Forum: The Research Lab
Topic: In Game Player Location On Map
Replies: 24
Views: 5610

Re: In Game Player Location On Map

Kuka's version has merit. A couple of refinements:

Like the medals it should default to showing your info. If it defaults to off it won't get used and it will be a useless patch.

The intel reports on those with the info turned off should be much more explicit, but only when that player is online.
by squeemish
Sun Sep 20, 2009 7:03 pm
Forum: The Research Lab
Topic: Colony Pollution
Replies: 32
Views: 7439

Re: Colony Pollution

This is only a problem on perma pax games. For all PK games, pax rebangs, and pax big bangs, leave it as-is. For perma pax, the better idea is to convert those servers into pax big bangs. Ultimately there should be 3 pax big bang servers so a new one is starting each month. Give the current perma pl...
by squeemish
Sat Aug 29, 2009 1:22 pm
Forum: The Research Lab
Topic: Alien Tech
Replies: 6
Views: 2506

Re: Alien Tech

I also really like this idea. It would be great if - in addition to the 3 artis out there at any time - there could be 3 "super aliens" out there I think the "super aliens" should be an NPC IG ship on a planet surface. That would be fun. ... also to be found buying drinks in port I like this to an e...
by squeemish
Thu Aug 27, 2009 2:51 am
Forum: The Launchpad
Topic: Help on Pax Stats
Replies: 10
Views: 6264

Re: Help on Pax Stats

For a PAX Big Bang or perma the Charisma stat is the most important. If not using tokens then put the rest into Wisdom, although this does make your ship painful to turn and energy regeneration sucks. If you're going to use tokens then wisdom isn't an issue, put the last 5 into dex. If you're playin...
by squeemish
Mon Jul 06, 2009 2:46 pm
Forum: The Tavern
Topic: SGE Trailer
Replies: 69
Views: 19509

Re: SGE Trailer

Not to sound like a file noob or anything, but what the hell is a ogg file? Ogg is an open standard file format, usually used for audio but also has video codecs. This is in contrast to MP3 which is patented and you need a license to write software then encodes/decodes it. Blah. You can see why Pla...
by squeemish
Mon Jul 06, 2009 2:31 am
Forum: The Tavern
Topic: SGE Trailer
Replies: 69
Views: 19509

Re: SGE Trailer

First thing you should get is the music. Trailers and teasers are often cut to the music. and considering you don't have a movie to choose shots from the music will determine the length of your shots and which ones you'll have. Note: Since toonces is supporting this I wouldn't be surprised if we're...
by squeemish
Fri Jul 03, 2009 1:11 am
Forum: The Tavern
Topic: SGE Trailer
Replies: 69
Views: 19509

Re: SGE Trailer

About a year ago I was thinking SGE needed an intro cut scene and I started playing around with a storyboard script. I never got around to posting it, but since you bring up a similar idea, here it is. Its probably too long for what you're looking for (about 2.5 minutes) and you're probably looking ...