Search found 665 matches

by LordSturm
Sun Sep 21, 2014 4:39 am
Forum: The Tavern
Topic: Impossible Wins of Tri-Quan
Replies: 2
Views: 3233

Re: Impossible Wins of Tri-Quan

i have never understood tri quan and how it can be manipulated or just won regularly.

some times when im bored ill just keep clicking play for quite some time again and again and ive never won once. not one time since tri quan was added
by LordSturm
Sun Sep 21, 2014 4:06 am
Forum: The Tavern
Topic: What happens when you pick exp over friends!?!?
Replies: 7
Views: 6979

What happens when you pick exp over friends!?!?

http://i1153.photobucket.com/albums/p516/lordsturm28/starport_zps897a836e.png per the request of anito this is being posted. copler you were warned. you should have picked friends over exp. Idon't know whats really going on. :P
by LordSturm
Thu Sep 18, 2014 12:37 pm
Forum: The Tavern
Topic: Herc Cluster
Replies: 5
Views: 5622

Re: Herc Cluster

Anyone know what the downtime for Hercules Cluster is going to be? Standard 72-hours, or is it longer? Does have the rebang countdown on the galaxy description. Yeah the rankings page says bang in 1 day so it should happen then. Or should we put it on ice for lack of users at this time? I hope you ...
by LordSturm
Sun Sep 14, 2014 2:07 am
Forum: The Tavern
Topic: Rubberbanding
Replies: 1
Views: 2654

Rubberbanding

while this problem is certainly not new to most players ( I have seen complaints daily) I have finally reached my limit with it. I have silently lost ig ship after ig ship unfairly because of this and just kept to myself because I understand the difficulties in maintaining an online game pretty much...
by LordSturm
Mon Aug 18, 2014 9:04 pm
Forum: Engineering
Topic: Cant log in?
Replies: 9
Views: 8684

Re: Cant log in?

yea, i'm getting the same thing
by LordSturm
Mon Aug 18, 2014 9:04 pm
Forum: The Tavern
Topic: Increase colony power
Replies: 3
Views: 3699

Increase colony power

with the advent of ever stronger modules including extra powered pay to use modules and dexterity basically being given to every player as if they had picked 10 (dexterity now has little to no effect having 0 or 10) it seems to me planets are pretty weak. I would like to see the return to 120 bursts...
by LordSturm
Wed May 15, 2013 2:46 pm
Forum: The Tavern
Topic: Lasers in space
Replies: 16
Views: 9921

Re: Lasers in space

admittedly mechanics could of changed from the last time i stopped playing as it has been awhile. but the main reason i stopped playing golden age is that almost every system was lasered, and ports would never regenerate shields because U.N ships would be blown up before they could get anywhere. vul...
by LordSturm
Tue May 14, 2013 3:44 pm
Forum: Engineering
Topic: Port bug
Replies: 2
Views: 3093

Re: Port bug

if a U.N. ship doesnt visit them they dont regrow people anymore. and since GA is filled with lasered systems the U.N ships dont get around anymore.
by LordSturm
Tue May 14, 2013 3:43 pm
Forum: The Tavern
Topic: Lasers in space
Replies: 16
Views: 9921

Lasers in space

something really needs to be done about this, it destroys the flow the galaxy should have, obliterates any chance new players have of ever exploring the galaxy, makes the goto system useless, and hampers players ability to move around the galaxy unless they happen to have huge missile reserves liter...
by LordSturm
Fri Oct 19, 2012 2:55 am
Forum: The Research Lab
Topic: New Resource and Building
Replies: 1
Views: 2916

New Resource and Building

I was thinking, to add a little more depth/stuff to do to the game, that it would be interesting to add a new quite rare/hard to find resource (i havent though of a name) it would be an incredibly rare drop from an alien that would only give one or two of the resource when dropped, the resource woul...
by LordSturm
Mon Oct 15, 2012 7:02 pm
Forum: The Research Lab
Topic: [IDEA] new kinds of bolts
Replies: 0
Views: 2766

[IDEA] new kinds of bolts

Simple enough idea, why not also have wisdom and charisma bolts. Could even then create a package deal that is 1000 tokens cheaper than buying each one individually.
by LordSturm
Mon Oct 08, 2012 7:09 pm
Forum: Engineering
Topic: Connection issues
Replies: 2
Views: 3409

Connection issues

Multiple players are experiencing connection issues. packetloss (for me atleast) is hovering around 50 percent and my own connection to the internet is fine. Solar cannons stop firing for lengths of time then unload about 20 shots at once and the random warping around the planet is also happening ag...
by LordSturm
Mon Oct 08, 2012 4:15 pm
Forum: Engineering
Topic: patch 842
Replies: 1
Views: 2487

Re: patch 842

uninstall the game and redownload the client, that should already have the patch in it.

make sure no traces of the old SGE folder exists as that can complicate a fresh install.
by LordSturm
Mon Oct 08, 2012 4:13 pm
Forum: Engineering
Topic: {BUG} 10/5/12 Patch- Enter dome shows black screen
Replies: 1
Views: 2547

Re: {BUG} 10/5/12 Patch- Enter dome shows black screen

quite a few patches ago, the files for planets disappeared and everybody had to redownload them by simply landing on a colonized planet and after about 10 minutes the files would be rebuilt, subsequently new downloads of the game are also missing the files. You should be able to see all planets afte...
by LordSturm
Fri May 18, 2012 3:34 pm
Forum: Engineering
Topic: {BUG} game freezes when landing on a planet
Replies: 0
Views: 2515

{BUG} game freezes when landing on a planet

with the new patch im noticing this happens a lot more : when landing on a planet the game "freezes" and your stuck somewhere inbetween landed on the planet and in space. you have to force quit the game in order to get out of SGE and because the game gods so clearly love me i log back in to find mys...
by LordSturm
Mon Apr 23, 2012 11:41 pm
Forum: The Research Lab
Topic: [idea] Randomly generated planet surfaces
Replies: 25
Views: 15384

Re: [idea] Randomly generated planet surfaces

I think its a great idea, would definately add alot of different possible layouts and reduce the boredom for people that have "invaded every type of layout 1000 times" i think the newest server with different landing zones was a good start but its not really random. ive landed on quite a few planets...
by LordSturm
Wed Apr 18, 2012 2:22 pm
Forum: The Tavern
Topic: [IDEA] Roman Numerals Beneath Planets in Space
Replies: 31
Views: 17460

Re: [IDEA] Roman Numerals Beneath Planets in Space

how is making the game easier for lazy donkey invaders a good idea? Negs in ports is enough lol, so is surface missiles on any ship other than a vulture sorry but lets try to keep this game a challenge Kasonia im pretty sure reducing the time it takes to actually find the planet your scanners are i...
by LordSturm
Tue Apr 17, 2012 2:07 pm
Forum: The Tavern
Topic: [IDEA] Roman Numerals Beneath Planets in Space
Replies: 31
Views: 17460

Re: [IDEA] Roman Numerals Beneath Planets in Space

Terrible idea, would make it just that much easier to invade colonies let alone having negs in ports now, wish this game required skill again rather than, who can stay on the longest! Dont be lazy and count you high again? theres always one person with outrage to a common sense and good idea, congr...
by LordSturm
Wed Mar 28, 2012 6:46 pm
Forum: The Tavern
Topic: LMBO!
Replies: 11
Views: 5540

Re: LMBO!

still validating your existance by picking on builders?
by LordSturm
Wed Mar 28, 2012 6:45 pm
Forum: The Tavern
Topic: Calling All Players!
Replies: 7
Views: 4058

Re: Calling All Players!

takeover of a completely dead and boring server oh joy!
by LordSturm
Wed Feb 08, 2012 4:08 pm
Forum: The Garbage Chute
Topic: Anyone Play Battlefield 3?
Replies: 10
Views: 8160

Re: Anyone Play Battlefield 3?

i bought it. but it crashes every time i try to run it :evil:
by LordSturm
Sat Feb 04, 2012 3:18 pm
Forum: The Tavern
Topic: Consequences of feb 3rd patch
Replies: 3
Views: 2536

Re: Consequences of feb 3rd patch

either he decided not to do it, or scaled it back enough that my 11 charisma could cover the loss/ because my rocks seem to not have lost anything, definately not 1/3 their population.
by LordSturm
Fri Feb 03, 2012 7:44 pm
Forum: The Tavern
Topic: So on February 3rd....
Replies: 62
Views: 27871

Re: So on February 3rd....

i learned 2 things from that screenshot.

first and foremost mac10 is once again proving to the wold his status as biggest a$$ kisser in the game and
second toonces is a pretty remarkable developer.
by LordSturm
Mon Jan 30, 2012 7:44 pm
Forum: The Tavern
Topic: So on February 3rd....
Replies: 62
Views: 27871

Re: So on February 3rd....

it is a terrible idea as outlined in my consequences thread that consideres the full scope of this patch's implications, and suggests a more common sense approach to fixing the percieved problem of rocks military capability. i cannot figure out why toonces keeps taking the nerf route that always pis...
by LordSturm
Mon Jan 30, 2012 7:41 pm
Forum: The Tavern
Topic: Consequences of feb 3rd patch
Replies: 3
Views: 2536

Consequences of feb 3rd patch

These are the eventual consequences i believe, of the rock growth rate reduction patch. the most easily identified one is that it will cause players to quit, however there are much larger and more damaging long term implications. Rock planets have long been valued as the safest place to keep weapons...
by LordSturm
Fri Dec 23, 2011 1:55 pm
Forum: The Research Lab
Topic: On EXP and most of the game...
Replies: 7
Views: 6440

Re: On EXP and most of the game...

i could understand the money arguement IF there was really anything to do with your money beyond buy buildings and reshield. the problem is that there really just isnt much to buy, in other games like .... gasp... runescape money is controlled like you mentioned because it has so much "value" (it ca...
by LordSturm
Thu Dec 22, 2011 4:11 am
Forum: The Research Lab
Topic: On EXP and most of the game...
Replies: 7
Views: 6440

Re: On EXP and most of the game...

i voted yes on the condition that it is tried on ONE server and not a blanket change. tbh this is not the time for sweeping game mechanic reform. its time for polishing and fixing the problem i have with most of the ideas is, the solution posited is all about limit,reduce, and more limits. the fact ...
by LordSturm
Thu Dec 22, 2011 4:04 am
Forum: The Tavern
Topic: VOTE FOR NEW YEAR!
Replies: 30
Views: 15641

Re: VOTE FOR NEW YEAR!

stop with these useless polls. Biased opinions make for unintelligent information gathering. one cannot accurately guess what the real activity of a server is unless they are looking at toonces monitor. must be a coincidence that people who lost 1st place and are about to loose it suddently want the...
by LordSturm
Wed Dec 14, 2011 10:53 pm
Forum: The Garbage Chute
Topic: Favorite Video Game songs
Replies: 25
Views: 14731

Re: Favorite Video Game songs

i think they were the mob bosses you killed in the grand theft auto series.
by LordSturm
Wed Dec 14, 2011 5:47 pm
Forum: The Tavern
Topic: i Think its time to delete one more server
Replies: 29
Views: 11130

Re: i Think its time to delete one more server

biased poll.