Search found 184 matches

by TT
Sun Jan 09, 2011 1:49 pm
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 942697

Re: Starport Video Page

TT wrote:Omlow, you are not allowed to post in this thread without a vid... get a guys hopes up damnit. :lol:

You did it again! :x

Burnout
by TT
Wed Oct 06, 2010 2:15 pm
Forum: The Tavern
Topic: A Theory About Pollution.
Replies: 27
Views: 17780

Re: A Theory About Pollution.

duece wrote:On top of streamlining resource getting, I want to boost ship stats, and weaken solar cannons/compound mines so invasion can happen faster as well. Basically speed the overall pace of the game up. I think fast is fun...
/ agree (Emphasis mine)

Burnout
by TT
Sat Aug 14, 2010 3:19 pm
Forum: The Tavern
Topic: Should the dead be awarded Tourney points?
Replies: 77
Views: 56101

Re: Should the dead be awarded Tourney points?

Denton is #8 on RoP and was seen last time on 9/27, yet he is getting 9 tourneys and a bronze. 9/27! Almost an year without playing (if he is not banned) and he will get 36k tokens! WTF? They still earned there position, and if he hasnt played for a year and you still cant pass him then i think he ...
by TT
Tue Jul 20, 2010 7:15 am
Forum: The Tavern
Topic: Quitting
Replies: 11
Views: 9875

Re: Quitting

He's just mad I took his colony.

Burnout
by TT
Wed Jul 07, 2010 10:17 pm
Forum: The Tavern
Topic: Invading the Finger aka Gods Finger
Replies: 19
Views: 15388

Re: Invading the Finger aka Gods Finger

The hardest part of the finger right side dome is the last 20 lasers to remove, then the cap.

Any thoughts on invading it with the dome under warp placement?

Burnout
by TT
Tue Jun 29, 2010 4:17 am
Forum: The Tavern
Topic: base stats: raise em!
Replies: 27
Views: 19751

Re: base stats: raise em!

Level up system? No, no, and NO. This game is tedious enough without adding in the need to grind levels. What kind of bonus would you want to have with higher levels? Increased stats? I imagine there would have to be a cap so before long everybody would just have 10/10/10 stats or whatever. Burnout
by TT
Fri Jun 25, 2010 11:34 pm
Forum: The Tavern
Topic: I quit
Replies: 26
Views: 19810

Re: I quit

my biggest (personal) problem with the game is that not enough people are playing on servers. before permas there were like 30+ people playing a rebang. back then there was more of a multiplayer aspect. now the only place you get ANY kind of multiplayer game is on the newest perma. and even that do...
by TT
Tue Jun 22, 2010 9:37 am
Forum: The Launchpad
Topic: Pollution
Replies: 10
Views: 15135

Re: Pollution

Hello, I am not really a "new" user but something caught my attention lately. I have 2 oceanics on 11th Dimension that are exactly the same (same pollution disasters, same discoveries, s ame workforce for harvesting , same refinery workforce), however one of these oceanics needs about 30% research ...
by TT
Tue Jun 22, 2010 8:55 am
Forum: The Tavern
Topic: Starport Podcast
Replies: 27
Views: 17396

Re: Starport Podcast

What kind of content would you have on it?
by TT
Mon Jun 21, 2010 3:49 pm
Forum: The Tavern
Topic: Trading Issues
Replies: 8
Views: 8168

Re: Trading Issues

Duel works, at least when me an Inevamis did it.

Burnout
by TT
Mon Jun 21, 2010 8:48 am
Forum: Engineering
Topic: Trading is severly glitched
Replies: 0
Views: 2794

Trading is severly glitched

This might be related to the cols trading glitch, or maybe caused by attempts to fix it. Basically, all sorts of weird things are happening associated with trading. People trade artifacts, they disappear. People trade nukes, they disappear. Contracts don't appear to work, at least not consistently. ...
by TT
Sun Jun 20, 2010 9:53 pm
Forum: Engineering
Topic: Artifacts
Replies: 3
Views: 5015

Re: Artifacts

A good tactic to use is the /where <system_name> command

This will put the coords in the chat box with the system name so you can make sure they match.
by TT
Sun Jun 20, 2010 2:00 pm
Forum: The Tavern
Topic: What's Up With My XP On Deep Freeze
Replies: 17
Views: 42591

Re: What's Up With My XP On Deep Freeze

I had never heard of the lower experience per hour with higher experience before. I actually find it hard to believe, if you hadn't used the example of Thorin and Luna I most certainly would think you are mistaken. No offense, but I won't completely believe it unless one of them confirm. If true, it...
by TT
Sun Jun 20, 2010 8:18 am
Forum: The Research Lab
Topic: The List of Ideas.
Replies: 1
Views: 3107

Re: The List of Ideas.

1.Less ports to stop mad rsing. Different servers have different amount of ports. I usually prefer more ports because its generally more fun. 2.Show the amount of defences on each colony in the holdings below the solar cannon. Good idea, /approve. 3.Tutorial (ingame) I will make a video when I'm no...
by TT
Sun Jun 20, 2010 7:53 am
Forum: The Tavern
Topic: Lazors Nerfed on Old Republic?
Replies: 6
Views: 6119

Re: Lazors Nerfed on Old Republic?

It was more then a pea shot after 1 nuke, It seemed to me that it was usually about 1 1/2 nukes, maybe slightly less.

Sometimes I would use firewave/torps to save nukes but for the most part it was so much easier and faster to just nukem out.
by TT
Sun Jun 20, 2010 2:39 am
Forum: The Tavern
Topic: What's Up With My XP On Deep Freeze
Replies: 17
Views: 42591

Re: What's Up With My XP On Deep Freeze

nine-breaker wrote:
And dont forget about the the "the more exp you have, the less exp you receive" thing...

Huh?
by TT
Fri Jun 18, 2010 6:31 am
Forum: The Tavern
Topic: Capital Punishment.
Replies: 21
Views: 16932

Re: Capital Punishment.

They're really starting to piss me the hell off. At the moment, they have me and one of my Corp members trapped. He's in a starport and I'm in my igp with 10shot120 solar cannon and lasers surrounding the entrance, with c mines around the col. I'm hoping they don't cap it while I'm offline. The def...
by TT
Fri Jun 18, 2010 6:30 am
Forum: The Tavern
Topic: base stats: raise em!
Replies: 27
Views: 19751

Re: base stats: raise em!

The IGS is fine, only thing I would think might be nice is if you trade in your ship you don't lose tokens, its fine the way it is when you die but I think it sucks you can't trade your ship in for say a barge temporarily without losing tokens.
by TT
Fri Jun 18, 2010 6:05 am
Forum: The Launchpad
Topic: Pollution
Replies: 10
Views: 15135

Re: Pollution

Another reason you might not have realized is that the harvesting rate effects pollution.

Burnout
by TT
Fri Jun 18, 2010 5:53 am
Forum: The Tavern
Topic: Exp and money
Replies: 3
Views: 5066

Re: Exp and money

First of all, one thread is enough Second, better forum would be The Launchpad Now, to actually answer you, the VAST majority of experience in this game comes from the colonists on your colonies. Killing NPC's can get you higher on the list in the beginning but you'll find before long that you'll ne...
by TT
Fri Jun 18, 2010 5:51 am
Forum: The Tavern
Topic: Nukes and Energy on Old Republic
Replies: 36
Views: 23193

Re: Nukes and Energy on Old Republic

Dexterity in general is nerfed. Speed as well as energy consumption is slightly less then before.

Honestly, IMO I believe that energy regen was too high before.

I wouldn't mind faster ships, to me, faster = more fun.

Burnout
by TT
Wed Jun 16, 2010 11:04 pm
Forum: The Tavern
Topic: Nukes and Energy on Old Republic
Replies: 36
Views: 23193

Re: Nukes and Energy on Old Republic

Ships are definitely slower, and energy regen is slower. To be honest I would rather the ships be faster then energy regen boosted. I remember when mods first came out my favorite setup was almost all flight mods. Not actually the best setup for invading, but it was more fun.

Burnout
by TT
Wed Jun 16, 2010 9:00 am
Forum: The Research Lab
Topic: Toonces- How to make more $$$ + make Ppl :)
Replies: 26
Views: 23297

Re: Toonces- How to make more $$$ + make Ppl :)

Biggest issue I see with UN protection cards is how annoying would it be if someone were to invade you and then slap out these things.

Maybe only allow UN protection cards to protect cols you've owned longer then a week or so.
by TT
Wed Jun 16, 2010 6:52 am
Forum: The Tavern
Topic: The Old Republic Rollback?!?
Replies: 2
Views: 3385

Re: The Old Republic Rollback?!?

Thanks for fixing Old Republic, rollback is only like 40 minutes intstead of 4 days. Only problem now is the 40 minutes that were rolled back i had spent barging myself some lasers and they are double the price now. Minor really. Edit* Another problem, my followers are not displaying properly, says ...
by TT
Wed Jun 16, 2010 6:20 am
Forum: The Tavern
Topic: The Old Republic Rollback?!?
Replies: 2
Views: 3385

The Old Republic Rollback?!?

Why? It seems to have rolled back a few days... whats going on?
by TT
Tue Jun 15, 2010 9:20 pm
Forum: The Tavern
Topic: Can you please fix Toonces
Replies: 16
Views: 13605

Re: Can you please fix Toonces

I'm not sure about it being connected to lag. I've had this happen several times and my /ping report is perfect, like 50-70 ms latency and 0% packet loss. Yet I get jetted to space or disconnected repeatedly.

I've found that restarting starport does help but not always.

Burnout
by TT
Sun Jun 13, 2010 4:35 pm
Forum: The Tavern
Topic: The Vadraugh corp killing newbies ( Toonces Look)
Replies: 117
Views: 84685

Re: The Vadraugh corp killing newbies ( Toonces Look)

SnakeEyes wrote:If i wasn't excessively harrassed and killed when i started out i probably would have quit due to boredom. The faster you are introduced to the dynamics of pk servers, the faster you learn and the more fun you have
This

Burnout
by TT
Thu Jun 10, 2010 11:04 am
Forum: The Tavern
Topic: The Vadraugh corp killing newbies ( Toonces Look)
Replies: 117
Views: 84685

Re: The Vadraugh corp killing the game ( Toonces Look)

Dieing is part of the game.

If you are not dying, you're not trying.

Better that new players get used to dying before they actually have something to lose.

Besides, this is only a game, who really cares if you get blown up on a stupid 2D space game.
by TT
Sun Apr 25, 2010 5:46 am
Forum: The Tavern
Topic: Should trading resources XP rewards be increased?
Replies: 4
Views: 4712

Re: Should trading resources XP rewards be increased?

A small boost would be pretty nice.

Nothing overpowered but maybe increase it to 1-100 per trade and increase charisma's effect on haggling a touch.

Does negative rep effect haggling? If not it should have some negative influence.

Burnout
by TT
Fri Apr 23, 2010 1:45 pm
Forum: The Tavern
Topic: P3s rebanging
Replies: 6
Views: 5810

Re: P3s rebanging

/signed 8)

Burnout