Search found 79 matches

by BMF1000D
Mon Nov 03, 2008 3:03 am
Forum: The Research Lab
Topic: How about new strategy?
Replies: 27
Views: 5507

BlackNova wrote:
Toonces wrote:
sinistrad wrote:
[/quote][/quote][/quote][/quote]
by BMF1000D
Fri Oct 31, 2008 3:33 pm
Forum: The Research Lab
Topic: [Idea] Teleport ship threw makeshift Blackhole Generator?
Replies: 18
Views: 3408

Wouldn't that destroy everything in the system?
by BMF1000D
Thu Oct 30, 2008 2:09 am
Forum: The Research Lab
Topic: [IDEA] 1st annual Death Race!
Replies: 7
Views: 1281

would it be cinsidered against the rules for the runners to be packin nukes? I'm not sure how you would enforce a no-nuke law, but if a runner in a merchant ship is taking time to stop and fight an IGS, he probably won't win the race anyway. It would be legal to have as many friends with nukes esco...
by BMF1000D
Wed Oct 29, 2008 3:46 pm
Forum: The Research Lab
Topic: [IDEA] 1st annual Death Race!
Replies: 7
Views: 1281

[IDEA] 1st annual Death Race!

1st annual Death Race The basic idea: “Runners” will start in Sol with a merchant ship. The first ship to reach a pre-determined star base wins the race (gawkers can loiter in UN space at the finish line this way). Prizes will be awarded for 1st, 2nd, and 3rd place finishers. Non runners will be all...
by BMF1000D
Tue Oct 21, 2008 1:58 pm
Forum: The Research Lab
Topic: WARP FUEL
Replies: 9
Views: 2362

/eye poke
by BMF1000D
Sun Sep 14, 2008 2:54 am
Forum: The Research Lab
Topic: Customizable ships
Replies: 45
Views: 8338

Well said, Neatlogs.
by BMF1000D
Thu Sep 11, 2008 9:11 pm
Forum: The Research Lab
Topic: IDEA: New starport defences
Replies: 10
Views: 1575

It would appear Dark Strike is right.
by BMF1000D
Tue Sep 09, 2008 4:05 am
Forum: The Research Lab
Topic: Customizable ships
Replies: 45
Views: 8338

Getting a balance through trial and error is not the way to go about this, I think. I'm not trying to be a smart alec, but that's the only way fine tuning ever works. Yes, what you said is correct about a puzzle type layout with no one perfect build. But you will still have builds that are more pow...
by BMF1000D
Mon Sep 08, 2008 8:49 pm
Forum: The Research Lab
Topic: Customizable ships
Replies: 45
Views: 8338

Rare event....i agree with you. This is a wonderful idea but keeping it balanced would be tricky. Balancing it would require taking a best guess at what will work, implementing it, and taking feedback from hundreds of players over months of playtime. That also happens to be what successful game com...
by BMF1000D
Mon Sep 08, 2008 2:08 pm
Forum: The Research Lab
Topic: Losing Reputation points for winning back Colony is WRONG
Replies: 12
Views: 2424

Wow. McGrod actually said something nice to someone. Could there actually be a big softie under that crusty exterior?
by BMF1000D
Sun Sep 07, 2008 10:05 pm
Forum: The Research Lab
Topic: just some ideas bout pods
Replies: 17
Views: 3729

I think there should be a pod rescue career option. It could be something that alerts you where a pod S.O.S beacon has been activated and rewards you xp and money for hauling it somewhere. Killing a pod if you have this technology would lose a ton of XP though, kind of like a UN membership, but diff...
by BMF1000D
Sun Sep 07, 2008 7:20 am
Forum: The Research Lab
Topic: Capital Ships
Replies: 12
Views: 1847

Like this?
by BMF1000D
Thu Sep 04, 2008 6:32 pm
Forum: The Research Lab
Topic: [IDEA] Real Life Invasion Alerts
Replies: 10
Views: 1962

[IDEA] Real Life Invasion Alerts

How cool would it be to get a Real Life email, text message, or page when one of your colonies was captured? The email would be the easiest of the three to implement. Don't know about the others.
by BMF1000D
Thu Sep 04, 2008 3:59 pm
Forum: The Research Lab
Topic: [IDEA] Integrate PAX and PVP properly
Replies: 35
Views: 8052

Probability

On the probability suggestion by Zoliax, here is a math formula that might work well to add some fun to the game: ((CA - CD) * 0.05) + 0.5 = ODDS OF INVADER SUCCESSFULLY CAPPING COLONY UPON ENTERING ENEMY DOME (The invader gets all the cash and resources he can carry regardless, plus maybe can sell ...
by BMF1000D
Wed Sep 03, 2008 10:43 pm
Forum: The Research Lab
Topic: [IDEA] Integrate PAX and PVP properly
Replies: 35
Views: 8052

This is my first post to the forums But BMF1000D has a point. Thanks! Why not just make it simple and let the invaders have the resources and money at base then put the col under Un protection for another 24-36 hrs. Point taken. Simpler is better. Make all Weapons Systems and Buildings left after t...
by BMF1000D
Wed Aug 27, 2008 2:15 pm
Forum: The Research Lab
Topic: New ship graphics
Replies: 72
Views: 12035

I still favor this.
by BMF1000D
Thu Aug 14, 2008 7:57 pm
Forum: The Research Lab
Topic: New ship graphics
Replies: 72
Views: 12035

As you update ships you should put the latest version up above in the original posts, so people don't make off-base or confusing remarks. Good idea! Doing it now! It's a bit disorienting to have the "original concept" picture stuck on there (at least for me). I was thinking just have one picture pe...
by BMF1000D
Thu Aug 14, 2008 2:10 pm
Forum: The Research Lab
Topic: New ship graphics
Replies: 72
Views: 12035

As you update ships you should put the latest version up above in the original posts, so people don't make off-base or confusing remarks.
by BMF1000D
Thu Aug 14, 2008 2:08 pm
Forum: The Research Lab
Topic: New ship graphics
Replies: 72
Views: 12035

Barge is perfect. Flagship is good. Speedstar looks a little bit like a X-wing, but I still like this better than the other design. It's good. Whale is OK but a little puzzling. Maybe needs fins? Someone else said it should look more organic. I'm not really sure what to recommend on this one, but so...
by BMF1000D
Thu Aug 14, 2008 2:15 am
Forum: The Research Lab
Topic: New ship graphics
Replies: 72
Views: 12035

New images would be nice. IG definitely needs to glow purple though. Battleship doesn't look scary enough. Some are too dark. Dream Sower and Garbage Barge are too similar. Speedstar isn't sleek enough. I like the detail of the images. I agree with BS, i was thinking it looked more like Galaxy whal...
by BMF1000D
Wed Aug 13, 2008 8:01 pm
Forum: The Research Lab
Topic: New ship graphics
Replies: 72
Views: 12035

New images would be nice. IG definitely needs to glow purple though. Battleship doesn't look scary enough. Some are too dark. Dream Sower and Garbage Barge are too similar. Speedstar isn't sleek enough. I like the detail of the images.
by BMF1000D
Wed Aug 13, 2008 7:52 pm
Forum: The Research Lab
Topic: [Idea] Fuel and Time and the chore of system maintaince.
Replies: 23
Views: 5250

Good post, Psy.
by BMF1000D
Fri Jul 11, 2008 3:14 pm
Forum: The Research Lab
Topic: No More Unfair D/C on Colony Deaths
Replies: 23
Views: 5135

DionysuZ wrote:There's no easy solution here. Even when you implement the '1 week' thing you propose, people will just d/c die once and then abuse this extra possibility for the rest of the week.
You need to read his post again. You've misunderstood.
by BMF1000D
Thu Jul 10, 2008 7:21 pm
Forum: The Research Lab
Topic: [IDEA] logo benefits
Replies: 16
Views: 2582

I don't like it. Logos are just pretty pictures because that's what logos are. They are used to personify a corp and shouldn't be a part of strategy.
by BMF1000D
Tue Jul 08, 2008 2:57 pm
Forum: The Research Lab
Topic: [IDEA] Test Server
Replies: 4
Views: 1067

Re: [IDEA] Test Server

Just an idea on ideas :P. i See all these good ideas in this section, but so many people complaining that their overpowered, or could never be implemented in-game. More like "Don't want to take the time, money and effort to implement and balance". As a Blizzard developer said, "It's easy to balance...
by BMF1000D
Wed Jul 02, 2008 3:17 am
Forum: The Research Lab
Topic: Birthday tokens??
Replies: 54
Views: 10223

Please don't bump posts unless you are adding useful new information. If the idea is well liked it will be commented on. If you are adding new information that is OK.
by BMF1000D
Tue Jul 01, 2008 9:30 pm
Forum: The Research Lab
Topic: [IDEA] Boba Fett kicks your donkey.
Replies: 7
Views: 1424

OK, I added an initial list for how the Wisdom attribute would affect some of the weapons/abilities. I will add/tweak more later, but post if certain abilities look overpowered compared to their level. Keep in mind that the incapacitance weapon might replace the primary weapon, and if the player use...
by BMF1000D
Tue Jul 01, 2008 6:58 pm
Forum: The Research Lab
Topic: [IDEA] Fighters
Replies: 11
Views: 2053

Anyone like these added ideas? Toast I think the only way you can tweak stuff like that is to implement it and get feedback on balance. One of the best parts of his idea is just being able to put more things in slots that give different abilities. That might be an easier way to introduce a form of ...
by BMF1000D
Tue Jul 01, 2008 6:05 pm
Forum: The Research Lab
Topic: [IDEA] Fighters
Replies: 11
Views: 2053

Sounds like a cool idea to me.
by BMF1000D
Tue Jul 01, 2008 3:22 pm
Forum: The Research Lab
Topic: [IDEA] Boba Fett kicks your donkey.
Replies: 7
Views: 1424

When I get a chance, I'll add a scale for how wisdom affects abilities and weapons. This SHOULD help balance things. I'll just have to take time to delineate it. Gathering information will be sort of like how people find artifacts now. It would involve tipping for information and a probability, as w...