Search found 49 matches

by ComradeKev
Fri Mar 20, 2009 4:30 pm
Forum: The Launchpad
Topic: Just some questions....
Replies: 5
Views: 8397

Re: Just some questions....

Can u stack Cloak Artefact? Not exactly sure, but I believe so. Is there a limit to planet control? As in how many planets you can own? Only in terms of how many you can clean/defend. How often do artefacts spawn? I believe it varies from server to server, but you should be able to find one in 20 m...
by ComradeKev
Thu Mar 12, 2009 6:38 pm
Forum: The Research Lab
Topic: [IDEA] Lose artifacts when dying
Replies: 17
Views: 15041

Re: [IDEA] Lose artifacts when dying

TheReprehendit wrote:
P-i-m-p wrote:
Chicboy wrote:/slap. Ludicrous, I would be happy if you went away and never posted again if your going to come up with ideas like that :evil:
what he said. 8)
what he said :|
What he said :twisted:
by ComradeKev
Thu Mar 05, 2009 6:12 pm
Forum: The Research Lab
Topic: [IDEA] Lose artifacts when dying
Replies: 17
Views: 15041

[IDEA] Lose artifacts when dying

I know it wouldn't be popular, but it might promote a bit more commerce (spoken 'token purchases') if your arties get destroyed with your ship (or perhaps pod). It may give some newcomers another way to make cash/tokens by spending their fuel to go find good artifacts that they can sell to podded ve...
by ComradeKev
Thu Feb 19, 2009 3:10 pm
Forum: The Garbage Chute
Topic: You Need ...
Replies: 11
Views: 11960

Rock on! These were mine in order :lol:

Kevin needs...

Your money
More beer on Flikr
A liver transplant (DUH! especially if I get #2)
To pee (DUH! especially if I get #2)
A date
To layoff the weed
by ComradeKev
Wed Feb 18, 2009 4:09 pm
Forum: The Garbage Chute
Topic: math page :)
Replies: 36
Views: 31994

I believe were working on finding integrals through trigonometric substitution right now.
I absolutely despised that chapter in calc. At one point I actually tore that chapter out of my book (it's back now). :lol:
by ComradeKev
Wed Feb 18, 2009 2:59 pm
Forum: The Garbage Chute
Topic: math page :)
Replies: 36
Views: 31994

No it was 2.64 m to the right of C
Hey, how could I have gotten the distance if I didn't work it out. I'd say I didn't do too badly, considering it's been 16 years since I took Statics & Dynamics.

:P
Kev
by ComradeKev
Wed Feb 18, 2009 2:57 pm
Forum: The Research Lab
Topic: Physics!
Replies: 28
Views: 19314

LAAAAAAAAAAAG! That's the main problem I see with the idea. I've thought that it'd maybe be a nice addition, but the cost would FAR outweigh any asthetic benefit.
by ComradeKev
Tue Feb 17, 2009 7:27 pm
Forum: The Garbage Chute
Topic: math page :)
Replies: 36
Views: 31994

ok this is one of the problems on my homework that im about to do.
How about somewhere in the neighborhood of dist=2.64m and force=883N
by ComradeKev
Mon Feb 16, 2009 6:49 pm
Forum: The Garbage Chute
Topic: math page :)
Replies: 36
Views: 31994

A 'snooker' table (measuring 8 metres by 4m) with 4 'pockets'
DAMN! that's a BIG snooker table!
by ComradeKev
Fri Feb 13, 2009 6:31 pm
Forum: The Research Lab
Topic: [IDEA] Right click on map to 'GO' to that spot
Replies: 1
Views: 2918

[IDEA] Right click on map to 'GO' to that spot

It would sure be nice to NOT have to click on the right hand bar 'GO TO' button every time I want to change where my auto pilot takes me. It looks like the right click doesn't currently have any function. I'd like to suggest that the right click be used to direct the auto pilot to fly to the spot sp...
by ComradeKev
Sat Nov 08, 2008 5:35 pm
Forum: Engineering
Topic: Patch 480 Fuel Bug
Replies: 59
Views: 48858

Toonces: If you're going to continue to fuss about it Actually, I thought my post was probably more respectful than most I'm seeing today. you went off on a big tangent lecture about my development philosophy being geared toward token sales (which it isn't) You're probably right. If I offended you, ...
by ComradeKev
Sat Nov 08, 2008 2:31 pm
Forum: Engineering
Topic: Patch 480 Fuel Bug
Replies: 59
Views: 48858

Nice catch on updating the Starpedia. It used to say that you could only 'automatically' accumulate 5K warp fuel but that you could get a total up to 25K. I don't have the proof, but perhaps someone out there printed out the starpedia before this 'bug' was fixed. Basically, it comes down to a matter...
by ComradeKev
Sat Nov 08, 2008 4:37 am
Forum: Engineering
Topic: fuel
Replies: 5
Views: 6375

HA, I'd say see my post from a couple of hours ago, but it's been deleted. I hear it was indeed intentional, but that's pure rumor.
by ComradeKev
Sat Nov 08, 2008 4:35 am
Forum: Engineering
Topic: Patch 480 Bug- NPCs not in system
Replies: 7
Views: 8156

classic homeworlds
by ComradeKev
Sat Nov 08, 2008 2:52 am
Forum: Engineering
Topic: Patch 480 Bug- Energetic stars
Replies: 3
Views: 5243

Patch 480 Bug- Energetic stars

When flying into a star, it seems that extra energy is being added to the impact causing an 'elastic like' bounce. The physics of this are WAY off. I understand this was probably an attempt to fix the 'sticky' stars... but I think a better solution would have been to roll back the previous changes t...
by ComradeKev
Sat Nov 08, 2008 2:49 am
Forum: Engineering
Topic: Patch 480 Bug- Shield status when entering biodome
Replies: 0
Views: 3229

Patch 480 Bug- Shield status when entering biodome

When entering an owned biodome, the shield status flickers a bit and the shield total decrements by one then immediately returns to the correct value.
by ComradeKev
Sat Nov 08, 2008 2:48 am
Forum: Engineering
Topic: Patch 480 Bug- Nukes fly out of the System
Replies: 8
Views: 8950

Patch 480 Bug- Nukes fly out of the System

In systems with the phantom NPCs (separate bug report), nukes that are fired will immediately turn towards the right side of the screen. If you're close to the right side, they'll fly entirely out of the system. It appears that they still 'hit' their intended targets and the targets that get hit see...
by ComradeKev
Sat Nov 08, 2008 2:46 am
Forum: Engineering
Topic: Patch 480 Bug- Grav Beam goes Berserk
Replies: 0
Views: 3287

Patch 480 Bug- Grav Beam goes Berserk

In systems that have the phantom NPCs (separate bug report), a grav beam fired will display two lines clear across the screen in about 75% of an arc.
by ComradeKev
Sat Nov 08, 2008 2:44 am
Forum: Engineering
Topic: Patch 480 Bug- NPCs not in system
Replies: 7
Views: 8156

Patch 480 Bug- NPCs not in system

In many systems, the mini-map 'ships in system' panel shows NPCs that aren't actually in the system.
by ComradeKev
Mon Oct 20, 2008 4:10 pm
Forum: The Research Lab
Topic: Customizable ships
Replies: 45
Views: 38508

If the devs wanted do this on the most simple of levels for starters, how about allowing us to choose/change/buy any of the current list of secondary weapons for our ships. I think there would be a minimal of code needed to accomplish this (only the gui for the selection perhaps) and all the rules/l...
by ComradeKev
Mon Oct 20, 2008 4:02 pm
Forum: The Research Lab
Topic: [IDEA] Link to planetary data from galaxy map
Replies: 2
Views: 3892

[IDEA] Link to planetary data from galaxy map

It would be nice to be able to get directly to the individual planetary data (as available by clicking on a planet in the Holdings list) from the Galaxy map. For example, by clicking on a star system in which I own planets, I would like to see a list of the planets that I own within that system. Cli...
by ComradeKev
Wed Oct 08, 2008 6:13 pm
Forum: Engineering
Topic: Recent patches cause extreme lag in combat
Replies: 7
Views: 8750

Recent patches cause extreme lag in combat

I logged in last night (10/07) and found that one of the last two patches is causing extreme lag when in combat. It even happens if there are just a couple of ships fighting. When the weapons fire, the screen freezes and then suddenly updates several seconds later. I also see it (though minutely) wh...
by ComradeKev
Thu Oct 02, 2008 8:31 pm
Forum: The Research Lab
Topic: [IDEA] Ship Collisions
Replies: 28
Views: 20905

Actually, much of the code for it already exists. You currently bump off of walls and lasers on planets.
by ComradeKev
Thu Sep 18, 2008 3:37 am
Forum: Engineering
Topic: MY OWN LASERS TRY TO KILL ME!
Replies: 29
Views: 25079

I'm seeing something that looks to be related. I recently built a new dome on a planet after the dead dome aged off. There were mines already on the planet when I built (from the previous occupant). I couldn't pick up the mines, and they exploded when I flew over them. After a couple of days, it loo...
by ComradeKev
Mon Jul 14, 2008 2:28 pm
Forum: Engineering
Topic: ***Resource Supply/Demand and Who's Online Missing**
Replies: 27
Views: 24739

Patch 447 made it better, but it's not exactly fixed. I'm still seeing variable fields (aka read from db?) being blank. I see it mostly in the port markets where the percentages and prices are blank in both the left and right hand sides of the market window. If I close/open the dialog window several...
by ComradeKev
Sat Jul 12, 2008 2:23 am
Forum: Engineering
Topic: ***Resource Supply/Demand and Who's Online Missing**
Replies: 27
Views: 24739

using the arrow keys to key up/down the list you may be able to get the lists to show up. Also, mousing around and clicking randomly in the item/player lists seems to make them (dis)appear randomly. In the galaxy map, you can still see what a port buys/sells. Once in the port, the name and price of ...
by ComradeKev
Wed Jun 25, 2008 5:13 pm
Forum: The Research Lab
Topic: portraits/avatars...
Replies: 35
Views: 27767

How about a tooncinator avatar! :D
by ComradeKev
Fri May 16, 2008 1:36 pm
Forum: Engineering
Topic: [bug] stupid latest patch
Replies: 5
Views: 8942

Actually, I don't think there was a patch installed, simply a bounce of the server. I didn't d/l a new patch when I logged back in (I know this b/c I have to allow the new .exe file trough my firewall after every patch). Though, I do agree something wasn't right. I dc'ed probably 30+ times after the...
by ComradeKev
Mon May 05, 2008 2:21 pm
Forum: The Research Lab
Topic: [Contest] Design Planet Maps
Replies: 121
Views: 102335

Nuke Trap

Image
by ComradeKev
Fri May 02, 2008 7:11 pm
Forum: The Research Lab
Topic: [improvement?]Selling biodome 3 immediatly on permas
Replies: 5
Views: 5248

Negatory!