Search found 30 matches
- Sat Mar 21, 2015 1:23 pm
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced - Official Request
Me Likes... :-) - - - Thank You! - * Improvements to /go command. You can now specify a planet or port in the name, such as: /go alpha centauri IIIb or /go port alpha centauri or /go alpha centauri 3b or /go [123,123] IVa These arguments also work with the /map command.
- Sat Mar 07, 2015 10:20 pm
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced - Official Request
I would like to see an Enhanced GoTo Command: This feature would allow the goto feature bring your ship to a specified sector and planet (or port) and then land on that planet. example: /goto Alpha Mensae 1a - (for planet landing) -or- /goto [541,730,1a] - (for planet landing) ---------------------...
- Fri Apr 13, 2012 12:42 am
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced
This idea is pretty good, hopefully i can get around to it.[/quote]
[/quote]
And after over 2 months - He still hasn't gotten around to it :/[/quote]
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It's been longer than that!
[/quote]
And after over 2 months - He still hasn't gotten around to it :/[/quote]
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It's been longer than that!
- Sat Dec 10, 2011 11:54 am
- Forum: Engineering
- Topic: Clean Pollution Bug
- Replies: 1
- Views: 4652
Re: Clean Pollution Bug
Problem fixed with last update, Thank You!
- Thu Dec 08, 2011 3:13 pm
- Forum: Engineering
- Topic: Clean Pollution Bug
- Replies: 1
- Views: 4652
Clean Pollution Bug
The most recent update is preventing me from cleaning pollution. Playername - OG.StarLAN Galaxy - Frontier Wars Quick Description - When I try to clean pollution the client errors out and boots me offline. :( Your Computer - What operating system are you using(Windows 7-64 Bit), video card NVIDIA Ge...
- Thu Nov 24, 2011 6:08 pm
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced
Toonces wrote:This already exists. You hold down the alt key or something to set waypoints on your autopilot.JesusRocks765 wrote:and if your gonna enhance that, please add a hotkey you hold down and then set multiple Autopilot Destinations
This idea is pretty good, hopefully i can get around to it.
- Sat Aug 27, 2011 7:57 pm
- Forum: The Tavern
- Topic: Just Saying Hi!
- Replies: 16
- Views: 14625
Re: Just Saying Hi!
We're doing fine... just living life!
- Fri Aug 26, 2011 4:51 pm
- Forum: The Garbage Chute
- Topic: eyesight
- Replies: 103
- Views: 110958
Re: eyesight
Nice one Chef!CrazyChef wrote:
this would work too
- Wed Aug 24, 2011 2:30 pm
- Forum: The Research Lab
- Topic: [IDEA] Real ID/Global Friends
- Replies: 25
- Views: 24475
Re: [IDEA] Real ID/Global Friends
I did not read any accents.
- Tue Aug 16, 2011 7:38 pm
- Forum: The Research Lab
- Topic: [IDEA] Real ID/Global Friends
- Replies: 25
- Views: 24475
Re: [IDEA] Real ID/Global Friends
IMHO, I don't believe this would enhance or improve game play. All this would do is change the direction of the game from "Game Play" to "Social Network". Don't we already have enough of those on the web? With Ventrilo, Team Speak, AOL-IM, Yahoo-IM, Twitter, Facebook, etc... do we really need this i...
- Mon Aug 15, 2011 1:11 am
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced - Official Request
whats wrong with queing Autopilot? Doesnt Sound to complicated to me, I say add it as well :D Nothing is wrong with your idea however, your adding to my idea does not conform to the forum guidelines and may stall any potential progress with my suggestion. Please read the forum guidelines: Quote: Gu...
- Sun Aug 14, 2011 2:06 pm
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced
or copying the loc and planet name, now any responses to assigning a hotkey where you can add more destinations to go to in order assigned? That would be Great :D Nahh... I don't want to make things too complicated... if we move one-step-at-a-time the idea is more likely to be embraced. The more ta...
- Sun Aug 14, 2011 4:12 am
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced
This would be very awesome. Arti Hunting will never be easier It won't make arti hunting any easier because you'll still have to maneuver the planet to get the arti but, it could be helpful when fleeing from enemies -or- if you have to leave the room unexpected; at least you won't be left floating ...
- Sat Aug 13, 2011 8:11 pm
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
Re: GoTo Command Enhanced
This would be very awesome. Arti Hunting will never be easier It won't make arti hunting any easier because you'll still have to maneuver the planet to get the arti but, it could be helpful when fleeing from enemies -or- if you have to leave the room unexpected; at least you won't be left floating ...
- Fri Aug 12, 2011 10:09 pm
- Forum: The Tavern
- Topic: A new pax game
- Replies: 2
- Views: 4551
Re: A new pax game
If people go inactive for more than a week their colony is abandoned... making room for the player that actually wants to play the game. I agree with Mel, I don't want to go through the effort only to have my colony destroy itself and I have to stand-by, watch, and I can't do anything about it. Not ...
- Fri Aug 12, 2011 4:40 am
- Forum: The Research Lab
- Topic: GoTo Command Enhanced - Official Request
- Replies: 26
- Views: 44087
GoTo Command Enhanced - Official Request
I would like to see an Enhanced GoTo Command: This feature would allow the goto feature bring your ship to a specified sector and planet (or port) and then land on that planet. example: /goto Alpha Mensae 1a - (for planet landing) -or- /goto [541,730,1a] - (for planet landing) ----------------------...
- Wed Aug 10, 2011 10:40 pm
- Forum: The Tavern
- Topic: Hi Kids!
- Replies: 9
- Views: 9668
Re: Hi Kids!
By the way... I love the animation of Sylvester, especially the CoFfEe!
- Wed Aug 10, 2011 1:44 am
- Forum: The Tavern
- Topic: Pax Games
- Replies: 0
- Views: 3545
Pax Games
I hope everyone is doing well.
Been gone a while, nice to stop by for a visit.
It would be nice to see at least one neverending PAX game, not very good at PK games but I enjoy the play just the same.
Been gone a while, nice to stop by for a visit.
It would be nice to see at least one neverending PAX game, not very good at PK games but I enjoy the play just the same.
- Mon Mar 14, 2011 3:23 pm
- Forum: The Tavern
- Topic: Hi Kids!
- Replies: 9
- Views: 9668
Hi Kids!
Hi Kids, how's it going?
- Mon Nov 10, 2008 11:34 pm
- Forum: Engineering
- Topic: Patch 480 Fuel Bug
- Replies: 59
- Views: 49136
- Sat Nov 08, 2008 10:00 pm
- Forum: Engineering
- Topic: Patch 480 Fuel Bug
- Replies: 59
- Views: 49136
- Sat Nov 08, 2008 5:31 am
- Forum: Engineering
- Topic: Patch 480 Fuel Bug
- Replies: 59
- Views: 49136
Patch 480 Fuel Bug
I had 12000 fuel and when I jettisonned spice at the end of my play, my fuel bounced down to 5k and would go no higher in Battle Royale
- Fri Sep 26, 2008 10:37 pm
- Forum: Engineering
- Topic: Game Crashes
- Replies: 28
- Views: 24330
- Fri Mar 14, 2008 6:20 pm
- Forum: The Research Lab
- Topic: [Idea] 1 click colony marker
- Replies: 6
- Views: 7467
I like this one... Let's take it one step further. I would like to see a one click button to Corp/Uncorp all personal colonies as well. If something should happen to your corporation (disbanned accidentally etc...) and you have several dozen (or several hundred) colonies. A control panel allowing yo...
- Fri Feb 29, 2008 11:15 pm
- Forum: The Research Lab
- Topic: Colony Resource "Transport Upgrade"
- Replies: 10
- Views: 12689
The whole idea was to have the technology available for those planets that have reached that technology, accessing it from space was the general idea but, your menu would only give you the option to transfer to and from colonies that have achieved said technology. I don't think having the technology...
- Tue Feb 26, 2008 11:02 pm
- Forum: The Research Lab
- Topic: [IDEA] Additional Government Systems
- Replies: 9
- Views: 9956
That is correct Boom... in fact, most people confuse the government in the USA as being a Democracy... Truth be known, the government in the USA is actually a "Representative Republic". In fact you already have most of the major types there in the game now with the exception of the "Representative R...
- Tue Feb 26, 2008 6:35 pm
- Forum: The Research Lab
- Topic: Colony Resource "Transport Upgrade"
- Replies: 10
- Views: 12689
- Mon Feb 25, 2008 9:03 pm
- Forum: The Research Lab
- Topic: Colony Resource "Transport Upgrade"
- Replies: 10
- Views: 12689
Colony Resource "Transport Upgrade"
When in a sector with several of your own colonies, a transporter upgrade using beaming technology will allow a person to beam resources from a planet into the cargo bays of your ship, then to a destination colony. By selecting to: and from: destinations from a menu the user will be able to select t...
- Tue Feb 05, 2008 3:55 am
- Forum: The Research Lab
- Topic: Taxi Fares
- Replies: 7
- Views: 8686
$20 per month perhaps, but I am sure there are plenty of talented people playing the game sucking up all the fun without digging into their pockets. Perhaps some volunteers would step forward and at least offer their artistic ability to assist. :D Hey, it's just a suggestion. The admins have had eno...
- Mon Feb 04, 2008 11:53 pm
- Forum: The Research Lab
- Topic: Taxi Fares
- Replies: 7
- Views: 8686
Taxi Fares
How about the taxi fares look different depending on who they are, a drunk looks like a drunk, a business man is dressed in a suit. (all these guys always look the same no matter who they are) -or- A pregnant woman needs a lift to a different port to deliver her baby because she doesn't like the doc...