Search found 30 matches

by StarLAN
Sat Mar 21, 2015 1:23 pm
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced - Official Request

Me Likes... :-) - - - Thank You! - * Improvements to /go command. You can now specify a planet or port in the name, such as: /go alpha centauri IIIb or /go port alpha centauri or /go alpha centauri 3b or /go [123,123] IVa These arguments also work with the /map command.
by StarLAN
Sat Mar 07, 2015 10:20 pm
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced - Official Request

I would like to see an Enhanced GoTo Command: This feature would allow the goto feature bring your ship to a specified sector and planet (or port) and then land on that planet. example: /goto Alpha Mensae 1a - (for planet landing) -or- /goto [541,730,1a] - (for planet landing) ---------------------...
by StarLAN
Fri Apr 13, 2012 12:42 am
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced

This idea is pretty good, hopefully i can get around to it.[/quote]
:D[/quote]
And after over 2 months - He still hasn't gotten around to it :/[/quote]
~~~~~~~~~~~~~~~~~~~~~~
It's been longer than that! :-(
by StarLAN
Sat Dec 10, 2011 11:54 am
Forum: Engineering
Topic: Clean Pollution Bug
Replies: 1
Views: 4652

Re: Clean Pollution Bug

Problem fixed with last update, Thank You!
by StarLAN
Thu Dec 08, 2011 3:13 pm
Forum: Engineering
Topic: Clean Pollution Bug
Replies: 1
Views: 4652

Clean Pollution Bug

The most recent update is preventing me from cleaning pollution. Playername - OG.StarLAN Galaxy - Frontier Wars Quick Description - When I try to clean pollution the client errors out and boots me offline. :( Your Computer - What operating system are you using(Windows 7-64 Bit), video card NVIDIA Ge...
by StarLAN
Thu Nov 24, 2011 6:08 pm
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced

Toonces wrote:
JesusRocks765 wrote:and if your gonna enhance that, please add a hotkey you hold down and then set multiple Autopilot Destinations :D
This already exists. You hold down the alt key or something to set waypoints on your autopilot.

This idea is pretty good, hopefully i can get around to it.
:D
by StarLAN
Sat Aug 27, 2011 7:57 pm
Forum: The Tavern
Topic: Just Saying Hi!
Replies: 16
Views: 14625

Re: Just Saying Hi!

We're doing fine... just living life!
by StarLAN
Fri Aug 26, 2011 4:51 pm
Forum: The Garbage Chute
Topic: eyesight
Replies: 103
Views: 110958

Re: eyesight

CrazyChef wrote:Image
this would work too
Nice one Chef!
by StarLAN
Wed Aug 24, 2011 2:30 pm
Forum: The Research Lab
Topic: [IDEA] Real ID/Global Friends
Replies: 25
Views: 24475

Re: [IDEA] Real ID/Global Friends

I did not read any accents.
by StarLAN
Tue Aug 16, 2011 7:38 pm
Forum: The Research Lab
Topic: [IDEA] Real ID/Global Friends
Replies: 25
Views: 24475

Re: [IDEA] Real ID/Global Friends

IMHO, I don't believe this would enhance or improve game play. All this would do is change the direction of the game from "Game Play" to "Social Network". Don't we already have enough of those on the web? With Ventrilo, Team Speak, AOL-IM, Yahoo-IM, Twitter, Facebook, etc... do we really need this i...
by StarLAN
Mon Aug 15, 2011 1:11 am
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced - Official Request

whats wrong with queing Autopilot? Doesnt Sound to complicated to me, I say add it as well :D Nothing is wrong with your idea however, your adding to my idea does not conform to the forum guidelines and may stall any potential progress with my suggestion. Please read the forum guidelines: Quote: Gu...
by StarLAN
Sun Aug 14, 2011 2:06 pm
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced

or copying the loc and planet name, now any responses to assigning a hotkey where you can add more destinations to go to in order assigned? That would be Great :D Nahh... I don't want to make things too complicated... if we move one-step-at-a-time the idea is more likely to be embraced. The more ta...
by StarLAN
Sun Aug 14, 2011 4:12 am
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced

This would be very awesome. Arti Hunting will never be easier It won't make arti hunting any easier because you'll still have to maneuver the planet to get the arti but, it could be helpful when fleeing from enemies -or- if you have to leave the room unexpected; at least you won't be left floating ...
by StarLAN
Sat Aug 13, 2011 8:11 pm
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

Re: GoTo Command Enhanced

This would be very awesome. Arti Hunting will never be easier It won't make arti hunting any easier because you'll still have to maneuver the planet to get the arti but, it could be helpful when fleeing from enemies -or- if you have to leave the room unexpected; at least you won't be left floating ...
by StarLAN
Fri Aug 12, 2011 10:09 pm
Forum: The Tavern
Topic: A new pax game
Replies: 2
Views: 4551

Re: A new pax game

If people go inactive for more than a week their colony is abandoned... making room for the player that actually wants to play the game. I agree with Mel, I don't want to go through the effort only to have my colony destroy itself and I have to stand-by, watch, and I can't do anything about it. Not ...
by StarLAN
Fri Aug 12, 2011 4:40 am
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 44087

GoTo Command Enhanced - Official Request

I would like to see an Enhanced GoTo Command: This feature would allow the goto feature bring your ship to a specified sector and planet (or port) and then land on that planet. example: /goto Alpha Mensae 1a - (for planet landing) -or- /goto [541,730,1a] - (for planet landing) ----------------------...
by StarLAN
Wed Aug 10, 2011 10:40 pm
Forum: The Tavern
Topic: Hi Kids!
Replies: 9
Views: 9668

Re: Hi Kids!

By the way... I love the animation of Sylvester, especially the CoFfEe!
by StarLAN
Wed Aug 10, 2011 1:44 am
Forum: The Tavern
Topic: Pax Games
Replies: 0
Views: 3545

Pax Games

I hope everyone is doing well.
Been gone a while, nice to stop by for a visit.
It would be nice to see at least one neverending PAX game, not very good at PK games but I enjoy the play just the same.
by StarLAN
Mon Mar 14, 2011 3:23 pm
Forum: The Tavern
Topic: Hi Kids!
Replies: 9
Views: 9668

Hi Kids!

Hi Kids, how's it going?
by StarLAN
Mon Nov 10, 2008 11:34 pm
Forum: Engineering
Topic: Patch 480 Fuel Bug
Replies: 59
Views: 49136

StarLAN wrote:The only issue I have about the fix of this "Bug" is that I spent tokens on some of that fuel, now I have lost them with nothing to show for it.
So What's the verdict Toonces, do I have to suck eggs for the tokens I spent fueling past 5k (do I count it a loss or what)?
by StarLAN
Sat Nov 08, 2008 10:00 pm
Forum: Engineering
Topic: Patch 480 Fuel Bug
Replies: 59
Views: 49136

The only issue I have about the fix of this "Bug" is that I spent tokens on some of that fuel, now I have lost them with nothing to show for it.
by StarLAN
Sat Nov 08, 2008 5:31 am
Forum: Engineering
Topic: Patch 480 Fuel Bug
Replies: 59
Views: 49136

Patch 480 Fuel Bug

I had 12000 fuel and when I jettisonned spice at the end of my play, my fuel bounced down to 5k and would go no higher in Battle Royale
by StarLAN
Fri Sep 26, 2008 10:37 pm
Forum: Engineering
Topic: Game Crashes
Replies: 28
Views: 24330

:( Ditto!

Itsa no working
by StarLAN
Fri Mar 14, 2008 6:20 pm
Forum: The Research Lab
Topic: [Idea] 1 click colony marker
Replies: 6
Views: 7467

I like this one... Let's take it one step further. I would like to see a one click button to Corp/Uncorp all personal colonies as well. If something should happen to your corporation (disbanned accidentally etc...) and you have several dozen (or several hundred) colonies. A control panel allowing yo...
by StarLAN
Fri Feb 29, 2008 11:15 pm
Forum: The Research Lab
Topic: Colony Resource "Transport Upgrade"
Replies: 10
Views: 12689

The whole idea was to have the technology available for those planets that have reached that technology, accessing it from space was the general idea but, your menu would only give you the option to transfer to and from colonies that have achieved said technology. I don't think having the technology...
by StarLAN
Tue Feb 26, 2008 11:02 pm
Forum: The Research Lab
Topic: [IDEA] Additional Government Systems
Replies: 9
Views: 9956

That is correct Boom... in fact, most people confuse the government in the USA as being a Democracy... Truth be known, the government in the USA is actually a "Representative Republic". In fact you already have most of the major types there in the game now with the exception of the "Representative R...
by StarLAN
Tue Feb 26, 2008 6:35 pm
Forum: The Research Lab
Topic: Colony Resource "Transport Upgrade"
Replies: 10
Views: 12689

Exactly, each colony would have to reach a certain level of development.
Perhaps in the area of a building (like the Atom Smasher) or a part of the Discoveries in the research area.
by StarLAN
Mon Feb 25, 2008 9:03 pm
Forum: The Research Lab
Topic: Colony Resource "Transport Upgrade"
Replies: 10
Views: 12689

Colony Resource "Transport Upgrade"

When in a sector with several of your own colonies, a transporter upgrade using beaming technology will allow a person to beam resources from a planet into the cargo bays of your ship, then to a destination colony. By selecting to: and from: destinations from a menu the user will be able to select t...
by StarLAN
Tue Feb 05, 2008 3:55 am
Forum: The Research Lab
Topic: Taxi Fares
Replies: 7
Views: 8686

$20 per month perhaps, but I am sure there are plenty of talented people playing the game sucking up all the fun without digging into their pockets. Perhaps some volunteers would step forward and at least offer their artistic ability to assist. :D Hey, it's just a suggestion. The admins have had eno...
by StarLAN
Mon Feb 04, 2008 11:53 pm
Forum: The Research Lab
Topic: Taxi Fares
Replies: 7
Views: 8686

Taxi Fares

How about the taxi fares look different depending on who they are, a drunk looks like a drunk, a business man is dressed in a suit. (all these guys always look the same no matter who they are) -or- A pregnant woman needs a lift to a different port to deliver her baby because she doesn't like the doc...