Search found 36 matches
- Fri Sep 02, 2011 10:03 am
- Forum: The Tavern
- Topic: Don't want to be banned!
- Replies: 1
- Views: 2987
Don't want to be banned!
I am currertly fixing my computer at a friends house and I intend to log into starport for the first time in years and I do not have a extream knowage of computers. FYI I have been drinking :) the question is, if I download starport off his internet connection, and I sign in from his connection ( I ...
- Fri Aug 05, 2011 9:34 pm
- Forum: The Tavern
- Topic: Toonce's tell's me the stupidest thing...
- Replies: 27
- Views: 20691
Re: Toonce's tell's me the stupidest thing...
I had 2 servers that wouldn't let me use my name at all, and no one has or can have the same name.. *eye roll* logged in a few weeks ago and could only use my name on one server, every other server I tried I got a message saying it was taken. On a positive note I did still have my old account after...
- Thu Jun 23, 2011 2:18 pm
- Forum: The Tavern
- Topic: Hi everybody!
- Replies: 12
- Views: 12329
Re: Hi everybody!
Burp!
- Mon Aug 17, 2009 4:00 pm
- Forum: The Research Lab
- Topic: Dream Server
- Replies: 16
- Views: 11887
Dream Server
Ok we all know that a new server is going to come sooner or later so while I am waiting for my fuel to regen I thought I would take the time to type out what I would like to see in a new perma (or on any perma for that matter). When I play a perma I don't want to have to trade or beg for creds every...
- Sat Aug 15, 2009 5:57 am
- Forum: The Research Lab
- Topic: Draze's Idea 2: The Straight Missle
- Replies: 9
- Views: 8075
Re: Draze's Idea 2: The Straight Missle
Barefoot wrote:I like the idea of a straight-shooting missile. Would be fun and useful when invading.
We have a straight shooting missile, they are known as "Torps".
- Fri May 09, 2008 5:54 pm
- Forum: The Tavern
- Topic: Where are U?
- Replies: 192
- Views: 137783
- Fri Apr 25, 2008 7:15 am
- Forum: The Research Lab
- Topic: Official Free For All's and other mini games
- Replies: 16
- Views: 14187
Official Free For All's and other mini games
I think that a good addition to the game would be weekly events held on special custom servers built just for that event. Once a week (say every 4 hours every Saturday) a message would pop up in chat saying that the weekly event would be starting on x server in 20 mins. You could then log in to that...
- Tue Apr 22, 2008 7:44 pm
- Forum: The Research Lab
- Topic: Layout implementation
- Replies: 5
- Views: 6569
- Fri Apr 11, 2008 9:42 pm
- Forum: The Research Lab
- Topic: [Contest] Design Planet Maps
- Replies: 121
- Views: 102333
- Sat Apr 05, 2008 1:18 pm
- Forum: The Research Lab
- Topic: [Contest] Design Planet Maps
- Replies: 121
- Views: 102333
- Fri Apr 04, 2008 3:23 pm
- Forum: The Research Lab
- Topic: [Contest] Design Planet Maps
- Replies: 121
- Views: 102333
- Mon Mar 31, 2008 12:01 am
- Forum: The Research Lab
- Topic: Revise dueling system (Dueling Arenas)
- Replies: 25
- Views: 21798
- Sat Mar 29, 2008 9:39 pm
- Forum: The Research Lab
- Topic: Revise dueling system (Dueling Arenas)
- Replies: 25
- Views: 21798
- Thu Mar 20, 2008 6:52 am
- Forum: The Launchpad
- Topic: solar: does it use extra ore
- Replies: 7
- Views: 10091
The solar consumes metal every 5 mins, If the metal production is in neg numbers it will fire only when it has enough to get the solar bonus in 5 intervals. i.e if you have a colony that is only making 1 unit of metal ore per hour and it is set to a 1 shot the solar will fire for 5 mins every 2 hour...
- Tue Mar 18, 2008 5:10 pm
- Forum: The Research Lab
- Topic: [IDEA] Small interface improvements
- Replies: 13
- Views: 13254
It would also be nice if you could navigate the menus on your colonies with your keyboard instead of switching to your mouse every time you want to grab a load of nukes or drop off a load of oil (also to navegate the port menus also) I understand that it would take time to remember any of the keys t...
- Sat Mar 01, 2008 1:14 am
- Forum: The Research Lab
- Topic: [IDEA] Un-nerf the Dreamsower
- Replies: 13
- Views: 14682
ibanix I will admit that i could be wrong about the whole "risk vs. reward" thing so how about a test. I say we go to a sever and i will pick a trade route that is 2 hops each way with the ports somewhat close to the sun and at least 1 hostile npc flying around. I will go in a whale and you in a flo...
- Sat Mar 01, 2008 12:57 am
- Forum: The Research Lab
- Topic: [IDEA] Un-nerf the Dreamsower
- Replies: 13
- Views: 14682
That's a lot to ask. The flower is already the most dangerous ship (to the owner!) to fly around in. Isn't item #5 enough? Just up it to 300 holds and people will consider using it - and consider the risk of getting blown to bits. Asking for one thing is more likely to happen than 6 changes ;-) I d...
- Sat Mar 01, 2008 12:40 am
- Forum: The Research Lab
- Topic: [IDEA] Un-nerf the Dreamsower
- Replies: 13
- Views: 14682
I personaly think that as it is the flower is a waste of a ship. Anyone who has ever flown one knows that its far too slow, has far too little thrust (Try docking at a port that is close to a sun) and has far too little shields to compensate for the other failings. For just a few creds more you can ...
- Fri Feb 22, 2008 3:53 pm
- Forum: The Research Lab
- Topic: Buy moral for your colonies
- Replies: 14
- Views: 13557
Buy moral for your colonies
I think that because it can be hard to almost imposable to have a very high population colony without the moral being r@ped we should be able to toss money at the ppl and make them happy (works for me). The idea is that you spend 1 million creds and get +100 moral. With this it is possable to have a...
- Mon Feb 18, 2008 11:32 am
- Forum: The Research Lab
- Topic: Please make it so we can tell who we are contracted to!
- Replies: 1
- Views: 3423
Please make it so we can tell who we are contracted to!
I can't even begin to grasp the number of times that I have wanted to add myself to someones contract list but cant because I can't remember everyone that I contracted to. The other day my corpmate was being attacked by 2 guys and when I came to aid him I could do anything because they were all blue...
- Mon Feb 11, 2008 6:39 am
- Forum: The Launchpad
- Topic: Logging off in space
- Replies: 6
- Views: 9362
- Mon Feb 04, 2008 8:27 am
- Forum: The Research Lab
- Topic: IDEA: /goto 123,456 IIc
- Replies: 7
- Views: 8043
- Fri Feb 01, 2008 4:56 am
- Forum: The Research Lab
- Topic: Jet ppl with f4
- Replies: 16
- Views: 15993
- Thu Jan 31, 2008 4:59 am
- Forum: The Research Lab
- Topic: Jet ppl with f4
- Replies: 16
- Views: 15993
I have started naming cols based on the population and moral that I like and have tweaked the settings so they don't grow too fast but it does still require me to jet some ppl every few days so that pollution and moral don't get too bad. An example of how I name them is 10,231/534 with this i can se...
- Wed Jan 30, 2008 6:23 pm
- Forum: The Research Lab
- Topic: Jet ppl with f4
- Replies: 16
- Views: 15993
- Wed Jan 30, 2008 12:18 pm
- Forum: The Research Lab
- Topic: Jet ppl with f4
- Replies: 16
- Views: 15993
Jet ppl with f4
F4 should jet ppl too!
- Tue Jan 22, 2008 2:38 am
- Forum: The Research Lab
- Topic: [IDEA] Energy turrent
- Replies: 6
- Views: 7345
- Tue Jan 15, 2008 6:22 am
- Forum: The Research Lab
- Topic: [IDEA] make pollution optional
- Replies: 6
- Views: 7552
there has to be some way to kill inactive peeps cols If you go to most permas you will see that up to 50% or more of the planets are empty. So now you have new players with the chance to own planets while they learn the game and its ins and outs. Well what happens is they get to the point that they...
- Tue Jan 15, 2008 5:59 am
- Forum: The Research Lab
- Topic: Mini Games
- Replies: 3
- Views: 5272
cool but you shouldnt have to pay. Hardware should also include an option of laser cannons or cmines, they acctually can be useful in ship vs ship, sometimes when I had some shield damage and some spare flaks they proved useful... The ... in hardwear part was meant to mean all and any of them. As f...
- Sun Jan 13, 2008 2:27 pm
- Forum: The Research Lab
- Topic: Mini Games
- Replies: 3
- Views: 5272
Mini Games
As many if not all of you may know many of the older permas are in recession cause for some reason toonces belives that there is too many creds floating around on them. Well i have come up with a few ideas to help stop stagnation and promote more options to the reg game play. [IDEA] All ports should...