Search found 25 matches

by KiT
Mon Jul 14, 2008 12:27 pm
Forum: The Research Lab
Topic: Average Resource Consumption
Replies: 33
Views: 7997

I still dont completely understand in what order the resource and pop/morale calculations are made. What i mean is, are bonuses counted before resource production or after? Most probably the order is like that: add harvested resources, remove consumed resources (which is 0 if the planet had 0 of the...
by KiT
Mon Jun 30, 2008 7:12 pm
Forum: The Research Lab
Topic: Birthday tokens??
Replies: 54
Views: 10695

How stupid must person be to believe that expenses of giving out free tokens can be more than compensated by a small chance a few people get hooked up? Yes expenses. Because it DOES cost him. Instead of buying tokens from toonces, people will use these they got for ther birthday or buy them from the...
by KiT
Mon Jun 30, 2008 7:00 pm
Forum: The Research Lab
Topic: [Coolest Idea(s) Ever!] MORE VARIETY!
Replies: 20
Views: 4554

The idea is prettty much like suggesting to make a full 3D engine with cool grafix and stuff.
Its fun, but will never happen.
Discussing it feels the same like discussing the suggestion to make the our world live in peace and happiness. Yeah, its cool, but who cares, it not gonna happen anyway...
by KiT
Sun Jun 29, 2008 8:55 am
Forum: The Research Lab
Topic: [Idea] Galactic Emmission Control
Replies: 5
Views: 1339

Just go to a classic server and youll never need to worry about pollution.
by KiT
Fri Jun 27, 2008 9:47 pm
Forum: The Research Lab
Topic: portraits/avatars...
Replies: 35
Views: 6682

Well, not like im going to betray my monocle guy but here are some ideas for face types for portraits for you: Globally, you could add analternative background for each portrait, but that'll need programmers to update the interface a bit. And some new face types could be: Nordic type (Viking-like) -...
by KiT
Thu Jun 26, 2008 3:21 am
Forum: The Launchpad
Topic: Rebang tactics: selecting home sector.
Replies: 8
Views: 4297

Re: Rebang tactics: selecting home sector.

dont tihnk anybody remembers me Everyone remembers you....... your the antichrist..... Your arti idea will get you wiped anywhere you start..... Ah hahah, i love you too, baby! i see you have missed me so much! Well, good luck with that wiping thingy, because nobody remembers or gives a hug. So you...
by KiT
Wed Jun 25, 2008 11:21 pm
Forum: The Launchpad
Topic: Rebang tactics: selecting home sector.
Replies: 8
Views: 4297

Rebang tactics: selecting home sector.

So, i came back to SGE after about 9 month of abscence, though dont tihnk anybody remembers me - i got bored before i could actually acheive anything serious. A week ago i decided to return and try out a rebang. I did relatively well, but i noticed that my colony building tactics are far from optima...
by KiT
Wed Jun 25, 2008 10:27 pm
Forum: The Research Lab
Topic: Birthday tokens??
Replies: 54
Views: 10695

it ppl like you that ruin things for other ppl who are honest. That is why i honestly think that you should be banned for even suggesting having multiple accts. I AM HONEST. I tell you about obvious exploits instead of silently using them while pretending to be a friendly honest hero on the forums....
by KiT
Wed Jun 25, 2008 11:08 am
Forum: The Research Lab
Topic: Birthday tokens??
Replies: 54
Views: 10695

Why? Because people love free BBQ and will always try to find some reasons why they should receive it. if this is implemented (though it will never be, obviously), whenever i will be needing tokens, ill just create a new account saying my birthday is the next day. Free tokens, yay! Making some age ...
by KiT
Mon Jun 23, 2008 12:29 am
Forum: The Research Lab
Topic: 3month 6month and 1 year servers
Replies: 14
Views: 2606

6-9 month rebangs would be the best. Thats usually the time it takes for active perma to become fully colonized and become boring for everyone except a few top corps and the oobs who just have no idea what they are doing. And if the universe is destroyed at this moment, nothing of value is actually ...
by KiT
Mon Jun 23, 2008 12:26 am
Forum: The Research Lab
Topic: idea for expanding galaxy, the solution (for permas)
Replies: 5
Views: 1546

I guess the problem of people rarely meeting each other because of galaxies' large sizes was somehow solved when i was away, or wasnt it?
by KiT
Tue Oct 09, 2007 2:57 pm
Forum: The Research Lab
Topic: Dcing while invadeing
Replies: 10
Views: 2851

it would b faster 2 just try 2 get out ..by the time you unplug your modem .. on a ring you would b dead When you lost 12k shields getting in, getting out isnt an option. Plugging out my modem takes 3 seconds. I alt-tab and close internet connection. Plus flaming my idea when your temp arts idea ha...
by KiT
Tue Oct 09, 2007 1:47 pm
Forum: The Research Lab
Topic: Dcing while invadeing
Replies: 10
Views: 2851

No. Too easy to abuse it. You run through first ring of defence and see that biodome is too well defended, and you have no shields to get out of the planet. With this idea you can just plug out your modem, and your shipp will be warped to space. YOu reconnect, reshield and try again. Yeh, etting dis...
by KiT
Fri Oct 05, 2007 7:24 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

Okay, since the contest isnt over yet, i'll post here. This is just a smooth compilation of my ideas. No examples, no in-depth formulas. I'll base on 2 opinions and tell my suggestion on what should be done. Opinion one: Hunting for arts is time-consumptive, fuel-consumptive and boring. Solution: No...
by KiT
Wed Oct 03, 2007 9:03 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

and i would take that bet assuming u actually do have planets :wink: Ahh, smarter than talak you are... I have no idea why he thought i have planets on NH, im not even registered there... maybe someone alse took my name there, but i personally have never been there. So what ya thinking about "the u...
by KiT
Wed Oct 03, 2007 4:07 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

I love your manners af argument! It's just completely impossible to prove anything, when all you do is write meaningless insults! Maybe thats because you just have nothing else to say? Kit's got cols on NH. Is anyone up for some Kit hunting? :twisted: Haha, if I had tokens, i would bet all of them t...
by KiT
Wed Oct 03, 2007 12:00 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

Alright, the ultimate idea about artifacts! If it is so boring to hunt for them, why should we have artifacts at all? Lets give everyone 6 additional stat points and finish with this. Or, if you say it's too simple (and since when is simplicity bad?), the player can select a number (let's say 6) spe...
by KiT
Wed Oct 03, 2007 11:42 am
Forum: The Research Lab
Topic: [IDEA] New kind of server
Replies: 22
Views: 7293

Great idea. Just give players at least 15-30 days to build up the empires, and only then activate the goal. I propose a gametype involving waffles. There could be 8 Intergalactic Waffles scattered around the galaxy, and they can be picked up and carried in an equipment bay, and then placed on a plan...
by KiT
Sat Sep 29, 2007 11:46 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

why would someone who wants the igsuits because they are the highest possible artifacts be content with the lowest artifacts in this new system Maybe because igsuits arent the best possible artifacts, but are the only possible artifacts? Or you know any other artifacts that augment your dex? And si...
by KiT
Sat Sep 29, 2007 8:20 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

Aaaaaarrright, let the lifespan debates continue! If the lifespan thing is put in, artifacts have to be a lot more common. Of course they should. The artifact spawn rates should be increased dramatically to feed the constant demand. But yes, when a good arti is found (lvl3 lets say), the demand MUST...
by KiT
Fri Sep 28, 2007 9:59 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

Oh comeon toonces u better not even be going for the limited artifact life or lose all ur artifacts when u die ideas ill be oober-pissed :x Why cant we just keep them the way they are... I see no reason to change them :( The problem here is simple: Many-level artifact system is not compatible with ...
by KiT
Thu Sep 27, 2007 11:39 am
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

Dont hold it against me, as I waited till others made more than one post.... Uhm, toonces himself has made more than 1 post in this thread before you posted, so if the rule still applied by that time, he'd have to ban himself. The only thing i can add is about ways of getting artifacts. I dont thin...
by KiT
Fri Sep 21, 2007 5:16 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 39445

just an idea: ... ... And now imagine what would be on some 2-year old premaserver. People will have enough time to collect only orange artifacts. 3 IG maps + 10 wis = -6,5 fuel per jump. When flying a speedstar would that give you 0,5 fuel every jump? But yeah, different levels of artifact is over...
by KiT
Sun Sep 09, 2007 8:19 am
Forum: The Launchpad
Topic: Colony Building Guide
Replies: 51
Views: 108952

Really nice job, Nightmare. I have 1 correction for you: Antarean Speedstar, the ship with the best cargo/fuel efficiency rating. The IGS has the best cargo/fuel efficiency, at 160 holds / 8 fuel to warp = 20 holds / 1 gallon warp fuel. The Dreamsower comes in 2nd at 200/11 = 18.18, followed by the...
by KiT
Wed Sep 05, 2007 10:06 am
Forum: The Research Lab
Topic: IDEA:Ramming matches
Replies: 6
Views: 2867

Sometime ago i had an idea of some "Space sumo" championship, but that ahould be adminisatrated on meta-level. The contestants would have to pilot Antarean SpeedStars with main weapons disallowed. The place of battle would be a system which has 2 planets - first should orbit near sun, and the other ...