Search found 25 matches

by MillionthVector
Mon Nov 25, 2013 4:22 pm
Forum: The Research Lab
Topic: Abolish energy consumption for regular thrusting
Replies: 4
Views: 9510

Re: Abolish energy consumption for regular thrusting

But it's so unrealistic, we are flying our spaceships around the size of planets bouncing off suns like billiard balls, landing on planets but discovering we can't fly over canyon walls when we can fly in space, taking several nuclear warhead hits and surviving, jumping into black holes and not bein...
by MillionthVector
Sat Apr 27, 2013 6:26 pm
Forum: The Tavern
Topic: Looking for older players
Replies: 69
Views: 95312

Re: Does anyone still play?

*Me3d waves back*
by MillionthVector
Fri Apr 12, 2013 5:05 pm
Forum: The Research Lab
Topic: Alien Infested Planets
Replies: 7
Views: 13801

Alien Infested Planets

Here's an idea, uncolonized planets randomly become infested with a new kind of alien, they build a hive and defend their colonies much like the UN. For shooting down a hive the game rewards you with a random choosing of 5 million credits, 100 tokens, a special spaceship that can only be gotten this...
by MillionthVector
Wed Apr 03, 2013 4:25 pm
Forum: The Tavern
Topic: I think your avatars are scaring away new players
Replies: 16
Views: 20497

Re: I think your avatars are scaring away new players

I made up one, could I use this?

Image

Me3d on Frontier Wars.
by MillionthVector
Mon Nov 26, 2012 7:26 pm
Forum: The Research Lab
Topic: New Missiles
Replies: 10
Views: 16042

Re: New Missiles

Thank you!
by MillionthVector
Sat Nov 24, 2012 5:51 am
Forum: The Tavern
Topic: True FFAs and Random Prices in Blitz Please
Replies: 6
Views: 8226

Re: True FFAs and Random Prices in Blitz Please

I agree, I think it would help make things a little more interesting, also maybe it could be where if there's less than 4 players it goes into FFA instead of waiting for more.
by MillionthVector
Sat Nov 24, 2012 1:05 am
Forum: The Tavern
Topic: announce spamming
Replies: 3
Views: 5773

Re: announce spamming

Yeah, maybe you could have an option to turn champs screams off or something, the occasional regular scream can be funny, but not when it happens all the time X.X.
by MillionthVector
Fri Nov 23, 2012 8:42 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 39197

Re: Drop the cap on xp loss for deaths

I've never purchased tokens.
I think it improved PVP and invading because people aren't worried about losing their EP as much anymore, now they can try extra-risky caps and battles now.
by MillionthVector
Fri Nov 23, 2012 5:45 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 39197

Re: Drop the cap on xp loss for deaths

I think there's too many lag and glitch deaths for this to be a good idea yet :(.
by MillionthVector
Mon Nov 19, 2012 2:51 pm
Forum: The Research Lab
Topic: Jump Gate
Replies: 4
Views: 9573

Jump Gate

APNG image: http://imageshack.us/a/img338/9138/jga.png Cost 10,000,000 credits Desc: Can be purchased at any major starport, costs 50 spice and the normal warp fuel rate to use. The jumper has to have the spice in their inventory, it is subtracted as the jump is made. The jump gate can be shot down,...
by MillionthVector
Mon Nov 19, 2012 2:44 pm
Forum: The Garbage Chute
Topic: To Muffin... Muffin
Replies: 3
Views: 14338

To Muffin... Muffin

Here's your muffin :D.
Image

Download link: [Be sure to click the grey download button that says "Download This File" all other download buttons are ads]
http://www.filedropper.com/muffin-blend
File opens with Blender 3D.
by MillionthVector
Mon Nov 19, 2012 2:28 pm
Forum: The Research Lab
Topic: War declarations
Replies: 4
Views: 8563

Re: War declarations

I like the general idea, I don't know that it would replace impromptu wars that start over capping peoples cols and such though. Maybe it could be a set time like a week or so, and have it like the duel system where each side puts money, artis, tokens, etc in a pot that is given to the winner after ...
by MillionthVector
Mon Nov 19, 2012 2:23 pm
Forum: The Research Lab
Topic: New Missiles
Replies: 10
Views: 16042

Re: New Missiles

Thanks!
I think that's a good idea, seems long enough to be distracting but not long enough to cause too much trouble :D.
Yeah, I used Blender to make all the missile pictures .
by MillionthVector
Thu Nov 15, 2012 8:43 pm
Forum: The Tavern
Topic: Whattup
Replies: 1
Views: 3510

Re: Whattup

Hello, not really all that much.
by MillionthVector
Wed Nov 14, 2012 11:51 pm
Forum: The Tavern
Topic: An idea for newbie blitz
Replies: 1
Views: 3305

Re: An idea for newbie blitz

I agree something needs to be done with newbie blitz, I wasn't able to play a single blitz game when my account was new.
Yeah I think newbie blitz shouldn't have player minimum, and let people join mid-game so that the newbie isn't stuck defending his col against noone.
Nice idea :D.
by MillionthVector
Wed Nov 14, 2012 4:32 am
Forum: The Research Lab
Topic: New Missiles
Replies: 10
Views: 16042

Re: New Missiles

I just made a few rocket pictures and made some ideas to go with them, I didn't realize anyone else posted the ideas before. :(
(this post might take awhile because of admin approval system)
by MillionthVector
Tue Nov 13, 2012 12:54 am
Forum: The Research Lab
Topic: Data Mine
Replies: 4
Views: 8691

Re: Data Mine

:D
Yeah, I think that's a great idea, where you'd need battle scanners to see them :D.
by MillionthVector
Tue Nov 13, 2012 12:53 am
Forum: The Research Lab
Topic: New Missiles
Replies: 10
Views: 16042

Re: New Missiles

Thanks, you can use them if you want of course.
by MillionthVector
Fri Nov 09, 2012 4:15 pm
Forum: The Research Lab
Topic: Make it so you can't fly through lasers in space?
Replies: 7
Views: 12717

Re: Make it so you can't fly through lasers in space?

Yeah I'm afraid I'm going to have to agree with pirate and pebble, someone could chase you into a port and laser the thing and you'd be dead.
by MillionthVector
Thu Nov 08, 2012 6:48 pm
Forum: The Tavern
Topic: Dome Placement Fail
Replies: 5
Views: 8091

Re: Dome Placement Fail

I located a DD volcanic once with one of the domes in a really bad spot near the entrance, you just have to take out like 12-16 laser cannons and cap it XD.
by MillionthVector
Thu Nov 08, 2012 6:45 pm
Forum: The Launchpad
Topic: How to make money at the start of a rebang
Replies: 4
Views: 18662

Re: How to make money at the start of a rebang

:O, those poor colonists!
by MillionthVector
Thu Nov 08, 2012 6:43 pm
Forum: The Research Lab
Topic: New Resource and Building
Replies: 1
Views: 5752

Re: New Resource and Building

Would be epic on a DD with a windy path to get to the dome :D.
by MillionthVector
Tue Nov 06, 2012 1:23 am
Forum: The Research Lab
Topic: New Missiles
Replies: 10
Views: 16042

New Missiles

http://imageshack.us/a/img145/1475/missile3.png Desc: Halves the momentum of its target, but the target can just re-accelerate. Use: Fire just before a bunch of nukes so that that target doesn'tescape the nukes http://imageshack.us/a/img20/6270/spreadshot.png Desc: A non-tracking [dumbfire] missile...
by MillionthVector
Tue Oct 30, 2012 7:14 pm
Forum: The Research Lab
Topic: Data Mine
Replies: 4
Views: 8691

Data Mine

It behaves almost like a regular mine, only it does almost no damage, but it adds to your personal news: "Data Mine Tripped: Tuesday, 16, 9:07 AM [187,946], CrazyChef".

My graphic:
Image