Search found 25 matches
- Mon Nov 25, 2013 4:22 pm
- Forum: The Research Lab
- Topic: Abolish energy consumption for regular thrusting
- Replies: 4
- Views: 9510
Re: Abolish energy consumption for regular thrusting
But it's so unrealistic, we are flying our spaceships around the size of planets bouncing off suns like billiard balls, landing on planets but discovering we can't fly over canyon walls when we can fly in space, taking several nuclear warhead hits and surviving, jumping into black holes and not bein...
- Sat Apr 27, 2013 6:26 pm
- Forum: The Tavern
- Topic: Looking for older players
- Replies: 69
- Views: 95312
Re: Does anyone still play?
*Me3d waves back*
- Fri Apr 12, 2013 5:05 pm
- Forum: The Research Lab
- Topic: Alien Infested Planets
- Replies: 7
- Views: 13801
Alien Infested Planets
Here's an idea, uncolonized planets randomly become infested with a new kind of alien, they build a hive and defend their colonies much like the UN. For shooting down a hive the game rewards you with a random choosing of 5 million credits, 100 tokens, a special spaceship that can only be gotten this...
- Wed Apr 10, 2013 4:04 pm
- Forum: The Tavern
- Topic: I think your avatars are scaring away new players
- Replies: 16
- Views: 20497
- Wed Apr 03, 2013 4:25 pm
- Forum: The Tavern
- Topic: I think your avatars are scaring away new players
- Replies: 16
- Views: 20497
Re: I think your avatars are scaring away new players
I made up one, could I use this?
Me3d on Frontier Wars.
Me3d on Frontier Wars.
- Mon Nov 26, 2012 7:26 pm
- Forum: The Research Lab
- Topic: New Missiles
- Replies: 10
- Views: 16042
Re: New Missiles
Thank you!
- Sat Nov 24, 2012 5:51 am
- Forum: The Tavern
- Topic: True FFAs and Random Prices in Blitz Please
- Replies: 6
- Views: 8226
Re: True FFAs and Random Prices in Blitz Please
I agree, I think it would help make things a little more interesting, also maybe it could be where if there's less than 4 players it goes into FFA instead of waiting for more.
- Sat Nov 24, 2012 1:05 am
- Forum: The Tavern
- Topic: announce spamming
- Replies: 3
- Views: 5773
Re: announce spamming
Yeah, maybe you could have an option to turn champs screams off or something, the occasional regular scream can be funny, but not when it happens all the time X.X.
- Fri Nov 23, 2012 8:42 pm
- Forum: The Research Lab
- Topic: Drop the cap on xp loss for deaths
- Replies: 31
- Views: 39197
Re: Drop the cap on xp loss for deaths
I've never purchased tokens.
I think it improved PVP and invading because people aren't worried about losing their EP as much anymore, now they can try extra-risky caps and battles now.
I think it improved PVP and invading because people aren't worried about losing their EP as much anymore, now they can try extra-risky caps and battles now.
- Fri Nov 23, 2012 5:45 pm
- Forum: The Research Lab
- Topic: Drop the cap on xp loss for deaths
- Replies: 31
- Views: 39197
Re: Drop the cap on xp loss for deaths
I think there's too many lag and glitch deaths for this to be a good idea yet .
- Mon Nov 19, 2012 2:51 pm
- Forum: The Research Lab
- Topic: Jump Gate
- Replies: 4
- Views: 9573
Jump Gate
APNG image: http://imageshack.us/a/img338/9138/jga.png Cost 10,000,000 credits Desc: Can be purchased at any major starport, costs 50 spice and the normal warp fuel rate to use. The jumper has to have the spice in their inventory, it is subtracted as the jump is made. The jump gate can be shot down,...
- Mon Nov 19, 2012 2:44 pm
- Forum: The Garbage Chute
- Topic: To Muffin... Muffin
- Replies: 3
- Views: 14338
To Muffin... Muffin
Here's your muffin .
Download link: [Be sure to click the grey download button that says "Download This File" all other download buttons are ads]
http://www.filedropper.com/muffin-blend
File opens with Blender 3D.
Download link: [Be sure to click the grey download button that says "Download This File" all other download buttons are ads]
http://www.filedropper.com/muffin-blend
File opens with Blender 3D.
- Mon Nov 19, 2012 2:28 pm
- Forum: The Research Lab
- Topic: War declarations
- Replies: 4
- Views: 8563
Re: War declarations
I like the general idea, I don't know that it would replace impromptu wars that start over capping peoples cols and such though. Maybe it could be a set time like a week or so, and have it like the duel system where each side puts money, artis, tokens, etc in a pot that is given to the winner after ...
- Mon Nov 19, 2012 2:23 pm
- Forum: The Research Lab
- Topic: New Missiles
- Replies: 10
- Views: 16042
Re: New Missiles
Thanks!
I think that's a good idea, seems long enough to be distracting but not long enough to cause too much trouble .
Yeah, I used Blender to make all the missile pictures .
I think that's a good idea, seems long enough to be distracting but not long enough to cause too much trouble .
Yeah, I used Blender to make all the missile pictures .
- Thu Nov 15, 2012 8:43 pm
- Forum: The Tavern
- Topic: Whattup
- Replies: 1
- Views: 3510
Re: Whattup
Hello, not really all that much.
- Wed Nov 14, 2012 11:51 pm
- Forum: The Tavern
- Topic: An idea for newbie blitz
- Replies: 1
- Views: 3305
Re: An idea for newbie blitz
I agree something needs to be done with newbie blitz, I wasn't able to play a single blitz game when my account was new.
Yeah I think newbie blitz shouldn't have player minimum, and let people join mid-game so that the newbie isn't stuck defending his col against noone.
Nice idea .
Yeah I think newbie blitz shouldn't have player minimum, and let people join mid-game so that the newbie isn't stuck defending his col against noone.
Nice idea .
- Wed Nov 14, 2012 4:32 am
- Forum: The Research Lab
- Topic: New Missiles
- Replies: 10
- Views: 16042
Re: New Missiles
I just made a few rocket pictures and made some ideas to go with them, I didn't realize anyone else posted the ideas before.
(this post might take awhile because of admin approval system)
(this post might take awhile because of admin approval system)
- Tue Nov 13, 2012 12:54 am
- Forum: The Research Lab
- Topic: Data Mine
- Replies: 4
- Views: 8691
Re: Data Mine
Yeah, I think that's a great idea, where you'd need battle scanners to see them .
- Tue Nov 13, 2012 12:53 am
- Forum: The Research Lab
- Topic: New Missiles
- Replies: 10
- Views: 16042
Re: New Missiles
Thanks, you can use them if you want of course.
- Fri Nov 09, 2012 4:15 pm
- Forum: The Research Lab
- Topic: Make it so you can't fly through lasers in space?
- Replies: 7
- Views: 12717
Re: Make it so you can't fly through lasers in space?
Yeah I'm afraid I'm going to have to agree with pirate and pebble, someone could chase you into a port and laser the thing and you'd be dead.
- Thu Nov 08, 2012 6:48 pm
- Forum: The Tavern
- Topic: Dome Placement Fail
- Replies: 5
- Views: 8091
Re: Dome Placement Fail
I located a DD volcanic once with one of the domes in a really bad spot near the entrance, you just have to take out like 12-16 laser cannons and cap it XD.
- Thu Nov 08, 2012 6:45 pm
- Forum: The Launchpad
- Topic: How to make money at the start of a rebang
- Replies: 4
- Views: 18662
Re: How to make money at the start of a rebang
:O, those poor colonists!
- Thu Nov 08, 2012 6:43 pm
- Forum: The Research Lab
- Topic: New Resource and Building
- Replies: 1
- Views: 5752
Re: New Resource and Building
Would be epic on a DD with a windy path to get to the dome .
- Tue Nov 06, 2012 1:23 am
- Forum: The Research Lab
- Topic: New Missiles
- Replies: 10
- Views: 16042
New Missiles
http://imageshack.us/a/img145/1475/missile3.png Desc: Halves the momentum of its target, but the target can just re-accelerate. Use: Fire just before a bunch of nukes so that that target doesn'tescape the nukes http://imageshack.us/a/img20/6270/spreadshot.png Desc: A non-tracking [dumbfire] missile...
- Tue Oct 30, 2012 7:14 pm
- Forum: The Research Lab
- Topic: Data Mine
- Replies: 4
- Views: 8691
Data Mine
It behaves almost like a regular mine, only it does almost no damage, but it adds to your personal news: "Data Mine Tripped: Tuesday, 16, 9:07 AM [187,946], CrazyChef".
My graphic:
My graphic: