Search found 24 matches

by Kasatka
Tue Jun 09, 2009 5:41 pm
Forum: Engineering
Topic: Window Mode, please look
Replies: 9
Views: 8277

Re: Window Mode, please look

The max resolution on my laptop is 1024x768, so I'm still missing the chatbar.

Is it possible to re-size the SGE window in windowed mode?
by Kasatka
Wed Nov 05, 2008 12:23 am
Forum: Engineering
Topic: SGE Crash on startup
Replies: 1
Views: 3767

Fixed it by changing config file to non-windowed mode. Windowed mode causes the crash.
by Kasatka
Fri Oct 31, 2008 11:55 pm
Forum: Engineering
Topic: SGE Crash on startup
Replies: 1
Views: 3767

SGE Crash on startup

I just re-installed SGE on my laptop. SGE starts up for a second, shows a black window and then crashes, displaying the Microsoft error reporting utility. I've got XP SP3 fully updated, running on a Lenovo T60 with a T2400 @ 1.83ghz, 2 gigs of ram and an ATI Radeon X1300. I played SGE for a long tim...
by Kasatka
Mon Jun 16, 2008 1:37 pm
Forum: The Research Lab
Topic: NPCS
Replies: 3
Views: 4278

Yeah, that's irritating. But normally the NPC's can kill each other so how would you propose that just in some special cases they don't? It would probably just be down to improving the AI a bit. The NPC AI could use some work. Nothing like a yellow NPC barge with 10% shields attacking a red NPC Seth...
by Kasatka
Mon Jun 16, 2008 1:33 pm
Forum: The Research Lab
Topic: Compound mines deteriorate after a certain period in space
Replies: 11
Views: 10287

I like that they are permanent until destroyed.

I say leave them as is.
by Kasatka
Tue Jun 10, 2008 5:37 pm
Forum: Engineering
Topic: Holdings and Rank STILL not fixed-{ Bug}
Replies: 8
Views: 11907

Is it possible to change the code for the holdings screen?

Make it so it only loads one page at a time to use less resources?
by Kasatka
Tue Jun 10, 2008 5:36 pm
Forum: Engineering
Topic: [BUG] Excessive resource consumption for weapons
Replies: 9
Views: 11619

/agree CaptKirk
by Kasatka
Tue Jun 10, 2008 2:15 pm
Forum: The Research Lab
Topic: Developer/Coder/Alpha server
Replies: 26
Views: 80803

I'm a software developer and would love the opportunity to help out.
by Kasatka
Mon Jun 09, 2008 1:17 pm
Forum: The Research Lab
Topic: [IDEA] Mothership / Assault Landing Craft
Replies: 12
Views: 11729

I think the game is stagnating and it's getting boring IMO. Some new gameplay options and felxibility would definitely improve it. Toonces needs some messing with his head! Perhaps he should allow some new development. I'm sure there are many members of the community who would be overjoyed to dedica...
by Kasatka
Mon Jun 09, 2008 1:12 pm
Forum: The Research Lab
Topic: [IDEA] Toggle colonist resource consumption on/off.
Replies: 12
Views: 12405

I'm not sure if this would make things too easy. It would surely make building and colony management a lot less tedious, finicky and irritating though. It would reduce the extra trips for oil/org/med/ana when building as your hungry colonists wouldn't be grabbing for it all the time. ie. I bring 300...
by Kasatka
Fri Jun 06, 2008 7:40 pm
Forum: The Research Lab
Topic: [IDEA] Mothership / Assault Landing Craft
Replies: 12
Views: 11729

hug YOU AND THE GIRAFFE YOU ROAD IN ON MOTHER hugger!

Why don't you like it?

:wink:
by Kasatka
Fri Jun 06, 2008 7:37 pm
Forum: The Research Lab
Topic: [IDEA] Inactivity Penalty
Replies: 24
Views: 18736

Can you still be invaded during "vacation mode"? If not then I can see the potential for manipulation. Let's see....I'm being invaded by UnhappyCampers Corporation. I don't want them to take my colonies so I go into vacation mode. Now they can't invade me for two weeks and I can get other corps to ...
by Kasatka
Fri Jun 06, 2008 4:37 pm
Forum: The Research Lab
Topic: [IDEA] Toggle colonist resource consumption on/off.
Replies: 12
Views: 12405

Bump, cause this is the best and easiest idea out there at the moment to make the game better.
by Kasatka
Fri Jun 06, 2008 4:31 pm
Forum: The Research Lab
Topic: [IDEA] Mothership / Assault Landing Craft
Replies: 12
Views: 11729

[IDEA] Mothership / Assault Landing Craft

I know this is kind of a huge change, but I wanted to throw it out there anyways as I think it's a cool idea. So your interstellar spacecraft is used for just that. Space combat and flying from system to system. A new shuttle is required that resides in the shuttle hangar bay of each of the current ...
by Kasatka
Mon Jun 02, 2008 6:57 pm
Forum: Engineering
Topic: Battle Royale not responding
Replies: 18
Views: 20129

Still down...
by Kasatka
Mon Jun 02, 2008 2:07 am
Forum: Engineering
Topic: Battle Royale not responding
Replies: 18
Views: 20129

Yeah, what's up with that action?

I was just about to post a thread in here but the fellow above me beat me to it.
by Kasatka
Wed May 21, 2008 6:38 pm
Forum: The Research Lab
Topic: [IDEA] Toggle colonist resource consumption on/off.
Replies: 12
Views: 12405

the colonists would rebel and eat stuff anyway, kinda like what stklr's getting at Incorrect! In a socialist, prison or dictator government resources can be rationed without much difficulty. You would not of course be able to toggle resources in a democracy. Oh please put this in! It would let us b...
by Kasatka
Tue May 20, 2008 7:55 pm
Forum: The Research Lab
Topic: [IDEA] Toggle colonist resource consumption on/off.
Replies: 12
Views: 12405

Bump, cause this is the best idea lately.

:wink:
by Kasatka
Wed May 14, 2008 6:06 pm
Forum: The Research Lab
Topic: [IDEA] Toggle colonist resource consumption on/off.
Replies: 12
Views: 12405

Yep, it's been suggested many times.

I was thinking that since Toonces seems to be so active with changes lately, I'd bring it to the table again.
by Kasatka
Wed May 14, 2008 6:03 pm
Forum: The Tavern
Topic: Where are U?
Replies: 192
Views: 138150

Canada
by Kasatka
Tue May 13, 2008 8:08 pm
Forum: The Research Lab
Topic: [IDEA] Toggle colonist resource consumption on/off.
Replies: 12
Views: 12405

[IDEA] Toggle colonist resource consumption on/off.

I've suggested it before and I still think it's a great idea. It would be amazing to be able to allow/disallow colonist resource consumption. We would be able to more effectively manage colonies and it would be a boon to builders. Solar and weapons production would not be effected. The resource cons...
by Kasatka
Fri Apr 25, 2008 8:20 pm
Forum: The Launchpad
Topic: A good idea
Replies: 5
Views: 8337

Dumb idea!

NZ'ers...
by Kasatka
Tue Mar 25, 2008 12:11 am
Forum: The Tavern
Topic: FUKITOL
Replies: 8
Views: 8058

Image
by Kasatka
Fri Dec 07, 2007 5:03 am
Forum: The Research Lab
Topic: Idea: Some Refinery Tweaks
Replies: 6
Views: 7831

I've already posed idea # 2, as have several others. It's a very good idea and not that complex to implement I wouldn't think. A check box beside each resource to allow or dis-allow consumption by colonists. Don't have to worry about greedy colonists using up resources when building. Can also easily...