Search found 13 matches

by NoObie
Sun Sep 30, 2007 5:13 pm
Forum: The Launchpad
Topic: Getting Picked on by someone really good
Replies: 58
Views: 58162

noobie, I have caught many many people some pros and some noobs. It comes down to artifacts and the will to win. As for it being very hard to pk...well dont know what game your playing but I find it one of the easier aspects of the game. Nope, you're assuming arranged 1 vs 1 fights, in which case w...
by NoObie
Sat Sep 29, 2007 1:01 am
Forum: The Launchpad
Topic: Getting Picked on by someone really good
Replies: 58
Views: 58162

Honnestly, anyone who knows the controls in this game can outrun 99% of vets without many problems. But, I guess that's jsut my opinion. Even if you're SO horrible at running and have horrible hand and eye coordination, you can still outrun literally 99% of vets by carrying around 4-8 lasers on you....
by NoObie
Sat Sep 22, 2007 4:14 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 117517

I got a good idea for artifacts...would make hunting them mroe fun anyways :P 1. Make aliens capable of dropping artifacts. It'd be the only way to get them, rather than finding them on random planets. 2. Each artifact can add from +1 to +3 bonuses to your character stats. Obviously, the +3 ones wou...
by NoObie
Sat Sep 22, 2007 3:46 pm
Forum: The Launchpad
Topic: Getting Picked on by someone really good
Replies: 58
Views: 58162

DarkLStrike wrote:fire photons and gravs first, noObie, dont spam nukes when they are at 100% if you want to kill them.
Yes, you'd do that in an arranged fight, but i'm talking about a noob simply trying to run for his life..they won't bother playing with photons first (assuming they know how to fire them :shock: )
by NoObie
Sat Sep 22, 2007 3:42 pm
Forum: The Launchpad
Topic: Getting Picked on by someone really good
Replies: 58
Views: 58162

It's really sorta of impossible to PK someone in a 1 vs 1 unless they want to fight back...even if they are new players. Assuming you get 8 nukes into a player, which almost never happens, they'll most likely stil be left with 1-2k shields ATLEAST. Gravs take a while to kill you, and it's very diff...
by NoObie
Sat Sep 22, 2007 1:58 am
Forum: The Launchpad
Topic: Getting Picked on by someone really good
Replies: 58
Views: 58162

It's really sorta of impossible to PK someone in a 1 vs 1 unless they want to fight back...even if they are new players. Assuming you get 8 nukes into a player, which almost never happens, they'll most likely stil be left with 1-2k shields ATLEAST. Gravs take a while to kill you, and it's very diffi...
by NoObie
Thu Apr 26, 2007 3:59 am
Forum: The Research Lab
Topic: Alternative idea to fighters
Replies: 4
Views: 6207

i think that would cheapen the existing double domes. i would rather see the existing double domes made impervious to pollution disasters so that they could be enjoyed by future generations like the grand canyon and stuff.
And you're saying that because BM owns 95% of the DDs on perma 1? :roll:
by NoObie
Wed Apr 25, 2007 7:21 pm
Forum: The Research Lab
Topic: [Idea] deploying fighters (something to mix it up more)
Replies: 28
Views: 25850

*Warps into a ring*

*NPC seth comes over*

*Emp*

*Deployed defenses shot down Noobie*

:cry:

Other than that use, it'd be kind of useless. It's like another laser, but it requires 4 nukes to get rid of.
by NoObie
Sat Apr 21, 2007 11:31 pm
Forum: The Research Lab
Topic: [IDEA] Tokens to Customize your Own Ship!
Replies: 20
Views: 19779

mm, podwarp special on a 16k shields ship, with 24 nukes. that's a NASTY sliding ship right there. the podwarp means you can instantly leave any hostile colony for no fuel cost, and easily avoid any other danger you encounter in space. lol...pod isn't considered a ship (even by toonces, since you c...
by NoObie
Fri Apr 20, 2007 3:13 am
Forum: The Research Lab
Topic: [IDEA]Spice conversion should be higher for ISC(or emperors)
Replies: 5
Views: 8327

Umm...emperors don't get enough benefits? :roll: Emperors: ISC pwns a Seth in almost any 1 vs 1 situation. Emperors get to sleep much cheaper in ports. Easier access to thier main ship, since all ports sell the ISC. No bounties, so they don't lose as much exp when they die. DO: You get to rob, which...
by NoObie
Thu Apr 19, 2007 5:05 am
Forum: The Tavern
Topic: Starport GE Trading Cards - New Hercules Cluster set
Replies: 1117
Views: 1124995

These cards...scare me :roll:
by NoObie
Thu Apr 19, 2007 4:55 am
Forum: The Research Lab
Topic: [IDEA] Tokens to Customize your Own Ship!
Replies: 20
Views: 19779

[IDEA] Tokens to Customize your Own Ship!

Well, jsut a thought: For 20k tokens (or more..or less), a person would be able to customize his own ship. However: 1) The player can only use parts of already existing ships. So, there would be no new parts available, but you can chose any primary, secondary, speed, turning, etc. of already existin...
by NoObie
Thu Apr 05, 2007 8:33 pm
Forum: The Research Lab
Topic: The ever-expanding universe
Replies: 24
Views: 24936

Option # 5:

This idea sucks and I hate you. :P

Wouldn't that crash the server at one point? :roll: