Search found 107 matches
- Sat Mar 29, 2008 12:00 pm
- Forum: The Research Lab
- Topic: Change default attributes when creating a new character?
- Replies: 6
- Views: 6658
Change default attributes when creating a new character?
Every time we create a new character the default stats are 5 dexterity, 5 charisma and 5 wisdom. Of course most of us change that to 10 dexterity and 5 charisma when starting on a permanent server, because dexterity is a lot more important than charisma, and charisma is a lot more important than wis...
- Wed Mar 19, 2008 12:35 am
- Forum: The Research Lab
- Topic: Ship Classes?
- Replies: 4
- Views: 5778
- Tue Mar 18, 2008 10:47 am
- Forum: The Research Lab
- Topic: New solar burst style or different burst
- Replies: 18
- Views: 16762
- Wed Mar 12, 2008 10:32 pm
- Forum: The Research Lab
- Topic: [IDEA] Small interface improvements
- Replies: 13
- Views: 13180
I like this idea! picking up my defenses when i land is a pain in the giraffe , GIRAFFE? DAYMARE DID NOT KNOW THE FORUM WAS SWEAR FILTERED! i need to figure out all the censor words and make a guide to translating my own posts http://starportgame.com/sgeforum/viewtopic.php?p=155845&highlight=#155845
- Wed Mar 12, 2008 10:30 pm
- Forum: The Research Lab
- Topic: [IDEA] Arena
- Replies: 4
- Views: 5340
- Tue Mar 11, 2008 11:58 am
- Forum: The Research Lab
- Topic: [IDEA] Arena
- Replies: 4
- Views: 5340
[IDEA] Arena
Ok here is my idea in a nutshell: -1 planet in Sol doesn't have UN protection enabled (the Moon for example). - The planet has a unique layout, which is just a huge open space without any walls, except for the boundaries on the edges. - All deaths on arena do not cost any exp or rep (or cost only a ...
- Sun Mar 09, 2008 5:07 am
- Forum: The Research Lab
- Topic: new command
- Replies: 9
- Views: 8784
well luna thanks but that confirms toonce's greed, the point is if u can't read the holdings then u have to go say 40 hops just to find that said col is already corped.. and if you can read holdings but need to restart the game because it freezes typing ect: whats the point that is total bs thanks ...
- Sat Mar 08, 2008 3:24 am
- Forum: Engineering
- Topic: [BUG] Half of ship covered in black
- Replies: 7
- Views: 10220
- Sat Mar 08, 2008 3:08 am
- Forum: The Research Lab
- Topic: [IDEA] Small interface improvements
- Replies: 13
- Views: 13180
Re: [IDEA] Small interface improvements
4. Highlight online corpmembers on the corporatiuon screen Bringing back this option would be really swell. You can find out which member of a corp is online by skimming through the "who's online list", but in order to do that you need to: a) memorise their names b) search for each member independe...
- Fri Mar 07, 2008 7:31 pm
- Forum: The Research Lab
- Topic: [IDEA] Small interface improvements
- Replies: 13
- Views: 13180
[IDEA] Small interface improvements
I think there are some places the interface could use some dev love :) Little things here and there that are quite annoying and only add to frustration. Here they are in no particular order: 1. Hyper links in map They just don't work. When you write down a coordinate the text changes to blue and the...
- Tue Mar 04, 2008 2:19 am
- Forum: The Research Lab
- Topic: idea: sleeper saver "auto pilot"
- Replies: 2
- Views: 4130
...or you can just sleep in ports :) Seriously though here are some major holes in your idea. 1) Teaching these behaviours to offline ships would require a lot of coding (not every idea that requires a lot of coding is bad, but this one is simply not worth the efforts). 2) Sleepers are inanimate obj...
- Mon Mar 03, 2008 1:07 am
- Forum: The Launchpad
- Topic: Center of [resource] product means what?
- Replies: 6
- Views: 9675
- Fri Feb 29, 2008 1:57 pm
- Forum: The Research Lab
- Topic: Trade reform
- Replies: 12
- Views: 13038
Re: Trade reform
No, you got scammed cuz you don't pay attention. /\/\/\------Its funny how people who haven't had it happen to them can be dicks eh? :roll: I've been scammed before, but i wasn't paying attention. +1 to the dickness of freak :P Sweet! Only 234 more dickness points left till I achieve the rank of sm...
- Fri Feb 29, 2008 1:48 pm
- Forum: The Research Lab
- Topic: Token Reform
- Replies: 13
- Views: 14291
Lets say you don't trust player A, and refuse to buy tokens from him See, there's a flaw in your judgement right there. Because the demand for tokens is so high, no one will care if the seller is illegitimate, especially since there is no way of knowing it for sure. Unless they carry a big wooden b...
- Fri Feb 29, 2008 2:24 am
- Forum: The Research Lab
- Topic: Trade reform
- Replies: 12
- Views: 13038
Re: Trade reform
dirt wrote:No, you got scammed cuz you don't pay attention.Deathreape98 wrote:(Just got scammed out of 90mil actually, because of this)
dirt wrote:/\/\/\------Its funny how people who haven't had it happen to them can be dicks eh?
- Thu Feb 28, 2008 3:02 am
- Forum: The Research Lab
- Topic: [idea] rocket boosters?
- Replies: 22
- Views: 19461
I like it. It would enable all ships to have a sort of a merchant cruiser special, right? Would be useful in running away from groups and not terribly overpowered at the same time. It would give a lot of newbies in whales a good chance of running away. It would make it easier to travel long distanc...
- Wed Feb 27, 2008 1:12 pm
- Forum: The Research Lab
- Topic: [idea] rocket boosters?
- Replies: 22
- Views: 19461
I like it. It would enable all ships to have a sort of a merchant cruiser special, right? Would be useful in running away from groups and not terribly overpowered at the same time. It would give a lot of newbies in whales a good chance of running away. It would make it easier to travel long distance...
- Tue Feb 26, 2008 11:30 am
- Forum: The Research Lab
- Topic: Buy moral for your colonies
- Replies: 14
- Views: 13477
- Tue Feb 26, 2008 2:03 am
- Forum: The Research Lab
- Topic: Buy moral for your colonies
- Replies: 14
- Views: 13477
- Tue Feb 26, 2008 2:02 am
- Forum: The Research Lab
- Topic: [IDEA] Clickable Names in Alert
- Replies: 8
- Views: 8494
- Tue Feb 26, 2008 1:57 am
- Forum: The Research Lab
- Topic: [IDEA] Additional Government Systems
- Replies: 9
- Views: 9858
Although communist countries did practice collectivization, it actually had a detrimental effect on agriculture, so it should lower harvesting instead ;). In any case I don't think there is a need for more government types, unless they can add something meaningfull to the game. Considering the relat...
- Sun Feb 24, 2008 4:21 am
- Forum: The Research Lab
- Topic: [IDEA] Finish the job, turn SGE into Tradewars
- Replies: 4
- Views: 5643
Re: [IDEA] Finish the job, turn SGE into Tradewars
That's why SGE is SGE and not Tradewarsibanix wrote: 90% of SGE is Tradewars 2002.
- Sat Feb 23, 2008 1:18 pm
- Forum: The Launchpad
- Topic: How to behave on an internet forum
- Replies: 24
- Views: 22727
- Thu Feb 21, 2008 6:14 am
- Forum: The Research Lab
- Topic: A "I am back" and a "Ima quiting" thread
- Replies: 10
- Views: 9175
I dislike the idea. A lot of people who are under the illusion they can just quit SGE and never look back (Oh, the fools :)), want to acknowledge their leave and say farewell to everyone they've known. Since there are plenty of people quitting and returning, creating one big thread to contain all su...
- Sun Feb 17, 2008 3:18 am
- Forum: The Research Lab
- Topic: Official Voting -Reply Received-
- Replies: 7
- Views: 10149
It's a good idea, but newbies will always be newbies. What might seem to be a hard colony for them, could actually be piss easy to take for someone with a modicum of skill. For example they might think that 10 shot at 100% military without any cannons is sufficient, because they can't take that plan...
- Thu Feb 14, 2008 6:12 am
- Forum: The Research Lab
- Topic: [IDEA] Hardware slots for extra weaponry
- Replies: 8
- Views: 9817
Why not? Give me a reason why they should make aiming easier, and you'll get a cookie :) Having one primary weapon forces players to think about the choices they make and alter their tactics accordingly. Sure it's a limitations, but limitations are what makes gameplay tick. Take out inherent challe...
- Wed Feb 13, 2008 10:12 pm
- Forum: The Research Lab
- Topic: (Idea) Online Corp status
- Replies: 14
- Views: 14113
- Tue Feb 12, 2008 1:00 am
- Forum: The Research Lab
- Topic: {IDEA} Research: Weapons Market
- Replies: 5
- Views: 6326
- Tue Feb 12, 2008 12:37 am
- Forum: The Research Lab
- Topic: [IDEA] Emp Cannon
- Replies: 72
- Views: 56590
And if this idea is implemented me and probably 50 other invaders will be turning up on your planets. Wait wait wait, are you actually directly threatening ME if my idea gets implemented? It's a figure of speech :) We said the same thing when a player named KiT proposed an idea about decaying artif...
- Mon Feb 11, 2008 5:58 am
- Forum: The Launchpad
- Topic: Logging off in space
- Replies: 6
- Views: 9310
Logging off in space
How long does it take to land on a planet if you log out in space?