Search found 35 matches

by TheDestroyer
Mon Jun 22, 2009 4:31 am
Forum: The Tavern
Topic: Starport Banners for Your Website
Replies: 38
Views: 91324

Re: Starport Banners for Your Website

just download them, convert them (changing the filename on windows XP or better will convert it automatically), then upload them to imageshack or mediafire or something
by TheDestroyer
Mon May 25, 2009 3:29 am
Forum: The Research Lab
Topic: Can I get a Starport Banner for my Website?
Replies: 67
Views: 152116

Re: Can I get a Starport Banner for my Website?

4 years later, toonces, you found a solution for this yet?
by TheDestroyer
Wed Feb 18, 2009 2:16 am
Forum: The Research Lab
Topic: Physics!
Replies: 28
Views: 19300

*sigh* I wish people could all be smarter than fifth graders... Earth does NOT orbit around the sun every 24 hours. Earth DOES orbit around the sun every 364 days 6 hours 9 minutes. Earth DOES rotate 360 degrees on its axis (tilted 23.5 degrees) every 24 hours okay, I've had today's correction rampa...
by TheDestroyer
Tue Feb 10, 2009 1:32 am
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 31039

Awww, somebody just had to grave dig this :P. No, I haven't done anything yet. School work is a bit heavy and I just found a new book series.
by TheDestroyer
Thu Jan 15, 2009 12:17 am
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 31039

I know primarily Java. HTML, C#, SQL, and Python are all in my arsenal. C++ is a beast that should be easy to tame. I find learning programming languages easy when I'm in the mood to program :P.
by TheDestroyer
Tue Jan 13, 2009 2:52 am
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 31039

Not really. I can pull big projects in a few days if I get a chunk of time open in my schedule. I'm estimating at around 1,250 lines of code if I code it heavy. If I go light and risk some bugs I can pull it off in 850.
by TheDestroyer
Sun Jan 04, 2009 8:41 pm
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 31039

so, who knows the programming language for starport? If nobody does I'll just do it in Java
by TheDestroyer
Sat Jan 03, 2009 10:58 pm
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 31039

Someone tell me what language Starport is coded in and I'll work on making an AI system that Toonces could easily implement. AI is my thing (*cough* I have experience making bots that play games for the player, my work has been said to be "awesome", "extraordinary", and "revolutionary". My bots even...
by TheDestroyer
Sat Jan 03, 2009 2:48 am
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 31039

ArdRhys4, that is easily avoided with a bit of programming.

This idea is best used for an intelligent defense system that concentrates fire in tactical patterns, leading the target as well as covering the most likely movement points depending on the available firepower.
by TheDestroyer
Fri Jan 02, 2009 2:35 am
Forum: The Tavern
Topic: Starport Banners for Your Website
Replies: 38
Views: 91324

so, any other opinions on my idea for a token system?
by TheDestroyer
Wed Dec 31, 2008 9:34 pm
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 31039

impossible? No. Easy for someone with AI experience? Heck yea. I know many people who could code this in their sleep and even more people who would use hacking techniques unknown to most people to uber abuse it.
by TheDestroyer
Fri Dec 19, 2008 8:10 pm
Forum: The Research Lab
Topic: Developer/Coder/Alpha server
Replies: 26
Views: 80049

I know: HTML, Java, SQL (in case you need a database set up) and I'm learning C#.
by TheDestroyer
Thu Dec 18, 2008 10:43 pm
Forum: The Tavern
Topic: Starport Banners for Your Website
Replies: 38
Views: 91324

any news on making admiral tokens? I just thought of something too: Use an "affiliate link" system, like a person gets an ID when they register and someone who clicks on the starport picture and joins starport inputting the ID would give hte person an extra 5k starting creds and the person who's ID ...
by TheDestroyer
Fri Dec 05, 2008 8:04 pm
Forum: The Research Lab
Topic: Weather Effects on planets
Replies: 27
Views: 16637

It would take time to implement, but it would not be hard... Currently the planets all have their own stats on slideability and such. Weather will be a modifier... public int dragAmount; dragAmount = currentPlanet.getDrag() + randomWeather(currentPlanet.getType()); Of course that won't be able to be...
by TheDestroyer
Sun Nov 30, 2008 9:23 pm
Forum: The Research Lab
Topic: Controlling which resources to harvest. (slightly)
Replies: 26
Views: 19203

if you don't mine something its effects don't happen in my plan. What i was saying is "if you mine this it causes x amount of good reproduction minus y amount of bad reproduction and b amount of good morale minus p amount of bad morale. This way stuff like spice, while great for whatever purposes, a...
by TheDestroyer
Sun Nov 30, 2008 9:20 pm
Forum: The Research Lab
Topic: [IDEA] Building Queue
Replies: 11
Views: 9372

then somebody swoops in, captures your col, dumps all the build points you paid millions to rush, takes all the cash and dumps all the colonists. how happy you could be :).
by TheDestroyer
Tue Nov 25, 2008 9:31 pm
Forum: The Research Lab
Topic: Controlling which resources to harvest. (slightly)
Replies: 26
Views: 19203

doez toonces want help from a semiprofessional programmer? (me *cough*)
by TheDestroyer
Tue Nov 25, 2008 7:38 pm
Forum: The Research Lab
Topic: Controlling which resources to harvest. (slightly)
Replies: 26
Views: 19203

@Meliza: Agreed, morale drops increased if organics, aneroobes, medicine or oil aren't produced to supply the population Okay, so here is what I think should happen: Resource harvesting should be controllable by the colony owner. Morale and reproduction will be heavily affected by resource harvestin...
by TheDestroyer
Tue Nov 25, 2008 7:33 pm
Forum: The Research Lab
Topic: [Idea] Pirate Protection for Red Players
Replies: 11
Views: 9762

I agree! Changing the names for Almaz isn't that hard... a new string and a few if() statements and wallah. (Well, there would be more than a few if() statements. Might add a good 250 lines of code -.-)
by TheDestroyer
Sun Nov 16, 2008 4:31 am
Forum: The Research Lab
Topic: new contractor status
Replies: 10
Views: 10139

/** @param Name of corporation receiving/losing the contract @param Name of corporation giving/taking the contract @param If true removes any current contracts w/ that corp, if false adds corp wide contract @return Did it work? **/ public boolean contractCorp(String contractee, String contractor, b...
by TheDestroyer
Sat Nov 15, 2008 9:28 pm
Forum: The Research Lab
Topic: [Idea] Same old proposal
Replies: 86
Views: 57249

I propose in order to have a homeworld a corp must have at least 3-4 players in it unless the max corp size is 1-2, in which case the corp must be filled. This guarentees nobody will split their corps into multiple sections to expand beyond the home system.
by TheDestroyer
Mon Nov 10, 2008 4:13 pm
Forum: The Launchpad
Topic: How NOT to get backstabbed
Replies: 10
Views: 13389

How NOT to get backstabbed

I was looking around and was amazed at all the backstabbing that goes on. A few rules of thumb that will stop you from being back stabbed: 1. Never trust anybody that asks to be made CEO of the corp to do something. If they absolutely must land on personal colonies in the corp give them contractor s...
by TheDestroyer
Fri Nov 07, 2008 1:58 am
Forum: The Tavern
Topic: Starport Banners for Your Website
Replies: 38
Views: 91324

Any updates? If you haven't gotten very far in the tokens thing I'll give you an example (I don't know PHP very well, I hate it ;P) 1. User clicks banner 2. Banner sends info to "affiliates" database that increments the owner's admiral tokens up by x amount. 3. Affiliates database confirms transacti...
by TheDestroyer
Thu Nov 06, 2008 3:02 am
Forum: The Research Lab
Topic: A fix to autopiloting around asteroids
Replies: 1
Views: 3049

A fix to autopiloting around asteroids

First off: I'm not saying I'll be the one to do this, but I will if nobody else is willing to dedicate the time. Now, here is what I have to say: The current autopilot uses mostly straight lines and some random turning. In my experience botting Runescape that is a big no-no. Always ends up bad. What...
by TheDestroyer
Thu Oct 23, 2008 11:51 pm
Forum: The Research Lab
Topic: WARP FUEL
Replies: 9
Views: 10606

/Smack bad /Backhand bad /punch bad /chuck-norris roundhouse kick newb! /M9 pistol shoot idea /shoot w/ MP5 would /shoot w/ M16 unbalance /shoot w/ M14 game /shoot w/ AK-47 completely /shoot w/ S.A.W. LMG !!! /shoot w/ RPG-7 Rocket launcher I think I made my point. (with a few millions one could buy...
by TheDestroyer
Mon Oct 20, 2008 12:41 am
Forum: The Tavern
Topic: Starport Banners for Your Website
Replies: 38
Views: 91324

If I could provide a script for detection could there be a reward of maybe.. 50 admiral tokens per click? (maybe 1, depends on how much they are worth these days). If that happens I'll gladly throw them on my websites...
by TheDestroyer
Mon Jul 07, 2008 7:01 pm
Forum: The Research Lab
Topic: [IDEA] Leaning Ships
Replies: 26
Views: 21685

Just lean effects when turning?
by TheDestroyer
Mon Jul 07, 2008 7:00 pm
Forum: The Research Lab
Topic: [Coolest Idea(s) Ever!] MORE VARIETY!
Replies: 20
Views: 17147

or somebody could write the baseline code for this and e-mail it to toonces who would then switch the variables and such to hook into starport after checking it over for exploits. Before anyone writes it I wanna see a big long post describing the specifics of each and every detail. (No, it isn't gun...
by TheDestroyer
Mon Jun 23, 2008 8:11 pm
Forum: The Research Lab
Topic: Some New Titles Would Be Neat
Replies: 15
Views: 13246

I like the idea of a ship name. I got this idea from someone on CoD 4: Bleh , pilot of the ship Bleh Ship was shot down by TheDestroyer , pilot of the ship TheDestroyer's Bullets :P. This came from a guys name in CoD 4 bringing up this when he kills you: You were killed by Mike's Bullets\ So yea, sh...
by TheDestroyer
Fri Jun 20, 2008 8:53 pm
Forum: The Research Lab
Topic: (Idea) Trainer Department
Replies: 14
Views: 15456

Upon completing the training your toon should get deleted from that server and you should be disallowed further access to it so peeps don't prey on the noobs :wink: