Search found 361 matches

by milo
Sat Dec 28, 2013 5:26 pm
Forum: The Tavern
Topic: All Your Corps
Replies: 71
Views: 36684

Re: All Your Corps

The Black Hand (P2 back in 2006)
Mordor's Lokie (P2 2006-2008ish)
by milo
Mon Sep 24, 2012 7:25 am
Forum: The Tavern
Topic: Your Best Players?? For Vets Only!!
Replies: 217
Views: 91131

Re: Your Best Players?? For Vets Only!!

I has been forgotten :(
by milo
Sat Sep 10, 2011 5:46 pm
Forum: The Tavern
Topic: For Toonces
Replies: 12
Views: 3783

Re: For Toonces

great game, great company, great community. too bad real life caught up with me :roll:
by milo
Mon Mar 01, 2010 9:22 pm
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 98801

Re: [idea] POST NEW SHIP IDEAS HERE!!

well i think the idea for the isc is to be some sort of super destructive mother ship. so i don't mind it having more default shield capacity than a battle ship. however i do agree that the battleship should be more evenly matched against the isc. perhaps they should give it a radically higher defau...
by milo
Fri Feb 26, 2010 3:05 am
Forum: The Research Lab
Topic: Reduce port shield costs
Replies: 31
Views: 6334

Re: Reduce port shield costs

if you are talking about spending 13 mil to build a colony on a rebang you are wasting your money. i win rebangs and spend less than 5 mil the whole game and most of that is on resources. if you build right there is no need to rush buildings. i agree with omlow and major here. the shield prices go u...
by milo
Thu Feb 25, 2010 10:35 pm
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 98801

Re: [idea] POST NEW SHIP IDEAS HERE!!

glad this thread still exists. i see it got unstickied


edit-----

uhh sorry for the bump, i was just having a moment of nostalgia :roll:
by milo
Thu Sep 24, 2009 2:17 am
Forum: Engineering
Topic: game crash when activating autopilot on planets and ports
Replies: 14
Views: 5150

game crash when activating autopilot on planets and ports

game crash when activating autopilot on planets and ports. it seems that the plotting calculation for the autopilot is started before you are put into space thus the calculation uses uninitialized variables or something which causes the game to have a fatal error bla bla bla. not terrible but irrita...
by milo
Tue Sep 22, 2009 11:37 pm
Forum: The Launchpad
Topic: An Invader's Guide to Properly Defending a Colony
Replies: 34
Views: 64414

Re: An Invader's Guide to Properly Defending a Colony

probably the best guide of it's length. all sound suggestions
by milo
Tue Sep 22, 2009 7:21 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 163588

Re: [Software] SGE Colony Managment Calculator V1.0

This is pretty much impossible now, since you can choose what % of each resource to harvest.
wow that's new. not sure i'm gonna like it.
by milo
Mon Sep 21, 2009 6:43 pm
Forum: The Launchpad
Topic: how many colonies per planet?
Replies: 5
Views: 4956

Re: how many colonies per planet?

you don't get double defenses but you do still get double solar cannons don't you? or did they change that?
by milo
Mon Sep 21, 2009 5:31 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 163588

Re: [Software] SGE Colony Managment Calculator V1.0

i'm back. but no gaurentee on a new program. i'll see how much things have changed then i'll see if it is worth doing. if it is i doubt it will have graphs like my spreadsheets since those are a nightmare to program. instead it would just have a simulator that you could run at some fraction of real ...
by milo
Mon Sep 21, 2009 2:12 am
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 98801

Re: [idea] POST NEW SHIP IDEAS HERE!!

i'm back for a bit so i'll get this post updated tomarrow.
by milo
Sat Jan 31, 2009 12:29 am
Forum: The Research Lab
Topic: [IDEA] Holdings merged with Galaxy map
Replies: 26
Views: 9001

didn't read it but i know i like it. :wink:
by milo
Sat Jan 31, 2009 12:27 am
Forum: The Research Lab
Topic: Scout maurauder tweak?
Replies: 8
Views: 2735

agreed. and where have you been hiding the last 9 months lol
by milo
Sat Jan 31, 2009 12:25 am
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 163588

hey everyone i just started programing a new colony calculator. this one will actually have a gui instead of being a spreadsheet in an effort to make it easier to use. however i will not be able to reproduce all those pretty graphs that excel makes. i'm pretty excided about this one even though i'm ...
by milo
Thu Jan 15, 2009 6:44 am
Forum: The Research Lab
Topic: [IDEA] Building XP
Replies: 31
Views: 7218

One possible variation would be to distribute the XP among the corp memberws with a 10% bonus to the planet's owner. now that i could go for. the major reason i don't corp on rebangs is cause noone willing to corp with me can keep up with me. so i get nothing out of corping with peeps. a bonus to t...
by milo
Thu Jan 15, 2009 6:40 am
Forum: The Research Lab
Topic: special effects button to increase performance
Replies: 12
Views: 4185

but how do you know that laser bullets are actually drawn when noone is in a system but a hostile npc?
by milo
Mon Dec 15, 2008 8:01 pm
Forum: The Garbage Chute
Topic: Theoretical Physics
Replies: 40
Views: 14677

the big bang is a mathmatical outcome which is derived from axioms based on observations which by soandso's law cannot be accurate.
by milo
Mon Dec 15, 2008 7:57 pm
Forum: The Garbage Chute
Topic: The 30th dollar.
Replies: 10
Views: 6012

Now, each person got $1 dollar back, making the cost of their room $9 each, 3 x $9 = $27 + the $2 tip to the manager is $29 dollars.
Where the hell is the 30th dollar???
this statement is inacurate it should be 10x3 = 30 then 30-3 = 27 then 27/3 = 9
by milo
Mon Dec 15, 2008 6:31 pm
Forum: The Research Lab
Topic: Vote extra powers for emperors?
Replies: 171
Views: 36530

i say yea but not on rebangs. and it really depends what it is. i say they get an extra 2 character points that they can put in on of the three categories. how would the muzzle work? - give their colonies morale bonuses cause everyone likes being led by such great people. - make a new ship available...
by milo
Sun Dec 14, 2008 7:02 pm
Forum: Engineering
Topic: [Bug] Allies planets show up but mine dont
Replies: 5
Views: 2654

i have the same problem
by milo
Sun Dec 14, 2008 6:59 pm
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 98801

k the second post is updated. we now have 60 ships :D
by milo
Sun Dec 14, 2008 6:05 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 163588

hmm i'm gonna have to update my spreadsheet to account for the 200% increase in research bonuses
by milo
Sun Dec 14, 2008 6:03 pm
Forum: The Launchpad
Topic: Windowed Mode
Replies: 7
Views: 4495

What is the minimum resolution for windowed mode to work?
1024x768 i think
by milo
Thu Dec 11, 2008 1:44 am
Forum: Engineering
Topic: My starport is...strange
Replies: 17
Views: 5398

the solution to your problem is explained in this thread

http://starportgame.com/sgeforum/viewtopic.php?t=13496
by milo
Thu Dec 11, 2008 1:39 am
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 98801

fine i'll update this after finals nex wed. i'm uber buisy now.
by milo
Mon Dec 08, 2008 12:31 am
Forum: The Research Lab
Topic: -Official Vote-
Replies: 26
Views: 11654

??? i vote yes
by milo
Thu Dec 04, 2008 8:31 pm
Forum: Engineering
Topic: [bug] cargo holds
Replies: 4
Views: 2323

this happens when you log in and have cargo in your holds. the negative number will be proportional to the amount of cargo you have in your holds. to fix it jet all resources then it will work normally untill the next time you log in
by milo
Thu Dec 04, 2008 8:25 pm
Forum: The Research Lab
Topic: (idea) Ban logs for game and forum
Replies: 30
Views: 7608

/signed
by milo
Thu Dec 04, 2008 8:21 pm
Forum: The Research Lab
Topic: Contractors' Colonies
Replies: 17
Views: 4680

in the gal map when you click on a system it lists the number of personal colonies and corporate colonies. the problem is that contractors colonies are counted towards corporate colonies. this is a problem when cleaning large empires (where holdings don't load or take too long to do so) because the ...