Search found 100 matches
- Thu Mar 23, 2023 7:24 pm
- Forum: The Tavern
- Topic: Permaverse Industrial Clusters 4 Finals Screenshots
- Replies: 3
- Views: 1877
- Wed Feb 02, 2022 7:24 am
- Forum: The Tavern
- Topic: All once upon a time players, what's changed in your life?
- Replies: 19
- Views: 8040
Re: All once upon a time players, what's changed in your life?
Then I was 13 years old back in 2006 when I first played SGE Now I work for a government owned railway at 28 years old I usually play for a few months and then take a break and come back 6 months later or so Nice to see you on here Dark.Cloud it's been quite awhile since we've corped up and invaded...
- Fri Apr 25, 2014 4:08 pm
- Forum: The Tavern
- Topic: Troubles loading up Starport?
- Replies: 29
- Views: 34772
Re: Troubles loading up Starport?
There was a hardware failure on my main server machine, so I'm working with my data center to get the service back up and running. Sorry about the down time. Hopefully we will get back up in 5 to 10 hours or less. Thanks for your patience. Toonces is plotting the death of all his minions with all t...
- Wed Apr 09, 2014 4:00 am
- Forum: The Tavern
- Topic: Looking for older players
- Replies: 69
- Views: 95221
Re: Does anyone from 4 years ago still play?
whyy do I remember your name but can't think of WHERE I remember it from?.. what corps did you play in and what servers?Nertanef wrote:I was taking a trip down memory lane (literally) Jesus. I'm surprised this still runs. I think I played this like 8-9 years ago.
- Fri Mar 14, 2014 8:24 pm
- Forum: The Tavern
- Topic: Hey Old Vets! Come Play Hydra!
- Replies: 30
- Views: 42362
- Fri Mar 14, 2014 7:12 pm
- Forum: The Tavern
- Topic: Ecological Equilibrium
- Replies: 1
- Views: 6006
Ecological Equilibrium
Hello Toonces, I'd love it if you could bring back Ecological Equilibrium as a research. Each level of the research would decrease a colonies pollution output by 10%, level 5 would mean 50% pollution reduction. Honestly, in my opinion I would say just scrap Stock Market and replace it with Ecologica...
- Wed Mar 05, 2014 4:22 pm
- Forum: The Tavern
- Topic: One Shot Glitch
- Replies: 3
- Views: 8198
Re: One Shot Glitch
sameee
- Tue Feb 18, 2014 9:29 pm
- Forum: Engineering
- Topic: BUG, last updated holdings do not work
- Replies: 4
- Views: 8607
Re: BUG, last updated holdings do not work
me threepbhead wrote:yep, holding screen buggered for me too.
- Sun Jan 05, 2014 1:21 am
- Forum: The Tavern
- Topic: Bad lag on Golden Age
- Replies: 8
- Views: 14053
Bad lag on Golden Age
Seeing as nobody has made a post yet... Golden Age has been lagging extremely bad lately, everyone's been experiencing "Jump lag" where you'll move forwards or backwards about half a screen or so. Also sometimes when you warp into a system, it'll automatically teleport you to the other side of the s...
- Tue Dec 31, 2013 4:24 am
- Forum: The Tavern
- Topic: Crazy volcanic layout
- Replies: 2
- Views: 6781
- Sat Dec 28, 2013 3:10 am
- Forum: The Tavern
- Topic: Dexterity Bolt Increase
- Replies: 5
- Views: 9566
Re: Dexterity Bolt Increase
true, but I doubt that'll happen.. Maybe 10?WeGotDeathStar wrote:Really needs to be +15 to do anything, 0 dex is no different then 10 dex
- Sat Dec 28, 2013 2:05 am
- Forum: The Tavern
- Topic: Dexterity Bolt Increase
- Replies: 5
- Views: 9566
Dexterity Bolt Increase
Seeing as +2 dexterity really doesn't change much of anything, I think we should increase it's bonus to +5
Let me know what you think
Let me know what you think
- Sun Dec 15, 2013 12:36 pm
- Forum: The Garbage Chute
- Topic: Just Going For a Rip are ya Bud
- Replies: 0
- Views: 9305
- Sat Dec 14, 2013 9:40 pm
- Forum: Engineering
- Topic: I think someone is glitching on FE
- Replies: 4
- Views: 8843
Re: I think someone is glitching on FE
I tried capping a colony or two on FE once and it kept kicking me out of the planet everytime I'd try to cap. Maybe it's the server?
- Tue Dec 10, 2013 6:54 am
- Forum: The Tavern
- Topic: Possible Fix to Late-Spec on Blitz
- Replies: 2
- Views: 5827
Re: Possible Fix to Late-Spec on Blitz
I've played numerous rounds of blitz that have been completely ruined by people late speccing into games, I love this idea and I hope you look into this Toonces
- Tue Dec 10, 2013 5:16 am
- Forum: The Research Lab
- Topic: Possible Fix to Late-Spec in Blitz
- Replies: 4
- Views: 9526
Re: Possible Fix to Late-Spec in Blitz
Yes.. When people late spec into blitz it completely unbalances and ruins games.. I hope Toonces fixes the issue, I think what Muffin has suggested
- Tue Dec 03, 2013 5:12 am
- Forum: The Tavern
- Topic: Championships Screen Shots
- Replies: 3
- Views: 7717
Championships Screen Shots
I think this has been done for some seasons of championships, I'm curious as to how the rankings are followers are going. Anyone willing to post some screenshots?
I'm sure everyone's curious (who isn't playing)
I'm sure everyone's curious (who isn't playing)
- Tue Dec 03, 2013 5:10 am
- Forum: The Tavern
- Topic: auto pilot?
- Replies: 4
- Views: 8338
Re: auto pilot?
Yeah auto pilot is pretty bad.... Toonces you should look into fixing it
- Fri Nov 22, 2013 6:35 am
- Forum: The Research Lab
- Topic: Abolish energy consumption for regular thrusting
- Replies: 4
- Views: 9505
Abolish energy consumption for regular thrusting
Well, back in the day simply using the up arrow key to move never consumed any energy. I'd like to see that come back into play. When you're up close and personal with a solar it's extremely hard to dodge and nuke with the up arrow key taking away energy. Just in general it's a pain in the buttocks....
- Thu Nov 21, 2013 5:10 am
- Forum: The Research Lab
- Topic: Increasing hardware on ships
- Replies: 4
- Views: 9886
Re: Increasing hardware on ships
20 kps isn't much of a difference, if not upgrading to 12 hardware, we could always increase to 10. either way if you have a 4,6, or 8 nuke advantage on a guy your chances of winning are much greater. Anyways the main reason I'm suggesting this is because nuking or negging out a nuke eater solo with...
- Wed Nov 20, 2013 3:35 pm
- Forum: The Research Lab
- Topic: Increasing hardware on ships
- Replies: 4
- Views: 9886
Increasing hardware on ships
I'm starting to think more and more than we should raise the minimum hardware holds from 8, to 12. I think the main reason for this is balancing, Intergalactic' ships are overpowering because they can fling twice as many nukes at you, which is pretty ridiculous the second reason I can think of is th...
- Mon Aug 19, 2013 2:20 am
- Forum: The Tavern
- Topic: Your Favourite Random Layout Colonies!
- Replies: 36
- Views: 44372
- Wed Jul 24, 2013 4:38 am
- Forum: The Research Lab
- Topic: Disconnection Deaths
- Replies: 0
- Views: 5206
Disconnection Deaths
Well it seems as though when you get D/Ced on a planet or in space, the turrets will still fire and 99% of the time kill you...
Can we bring it back to when disconnecting doesn't mean certain death? It hasn't happened to me yet but I know it eventually will..
Can we bring it back to when disconnecting doesn't mean certain death? It hasn't happened to me yet but I know it eventually will..
- Mon Jul 22, 2013 9:40 pm
- Forum: The Tavern
- Topic: Solars and Cloaking
- Replies: 10
- Views: 14599
Re: Solars and Cloaking
this post is somewhat ridiculous.. this is exactly how the game SHOULD be. i have been playing random layouts the last few weeks and have not encountered one col that is "impossible". some may take a few deaths, i personally think the risk here is a much needed change. kudos to toonces for this one...
- Mon Jul 22, 2013 4:57 am
- Forum: The Garbage Chute
- Topic: What SGE people looks like :O
- Replies: 1337
- Views: 1169070
- Sun Jul 21, 2013 5:33 pm
- Forum: The Tavern
- Topic: Dexterity Bolt
- Replies: 12
- Views: 16114
Re: Dexterity Bolt
The speed system is probably gonna change a bit soon. Actually flight mods will become obsolete and only thrusting will matter in determining top speed. It's a bit more realistic and it might even improve the smoothness of ship motions. That might have some effect on dexterity. It influences 3 thin...
- Fri Jul 19, 2013 8:25 pm
- Forum: The Tavern
- Topic: PermPax
- Replies: 6
- Views: 10097
Re: PermPax
I would like to see toonces bring back PermaPax. Possibly with a new galaxy layout. If you want to see it come back then vote yes... I think for a perm pax to really work you'd need to start out a small sized galaxy and have it get progressively bigger by adding systems... that'd be a lot of work.....
- Fri Jul 19, 2013 6:10 pm
- Forum: The Tavern
- Topic: Dexterity Bolt
- Replies: 12
- Views: 16114
Re: Dexterity Bolt
-20% pollution on colony's? I hope you don't mean every colony because that would mean no pollution at all.. -20% meaning if your colony makes 10% pollution/day it'll go down to 8% Sorry I know that was a bit confusing and what do you mean 20% production of weapons is overpowered? if your colony ma...
- Tue Jul 16, 2013 9:15 pm
- Forum: The Tavern
- Topic: Dexterity Bolt
- Replies: 12
- Views: 16114
Dexterity Bolt
Alright, long story short the dexterity bolt is useless. We need to scrap the dexterity bolt and add something new and exciting. It'd be a good idea to have a few different "bolts" or "perks" to choose from (maybe restrict players from only being able to use one bolt at a time) PERSONALLY I would li...
- Wed Jun 19, 2013 2:44 am
- Forum: The Tavern
- Topic: A new Server
- Replies: 37
- Views: 43835
Re: A new Server
I would be more inclined to see a map like Classic Homeworlds, it was big had some good arms, medium sized. The problem right now with a HUGE map is there isn't enough player base and it would die off too rapidly, and the problem with a smaller one is they always die quick, like civil war and P6. B...