Search found 61 matches

by Nomad
Tue Oct 21, 2008 1:42 pm
Forum: The Research Lab
Topic: military base
Replies: 2
Views: 3717

this was probably supposed to be posted in another topic......
by Nomad
Sun Jun 22, 2008 3:49 pm
Forum: The Research Lab
Topic: Corp/Contractor cols
Replies: 20
Views: 16694

havn't made a post in a long time - figured if i was going to, i'd toot my own horn here a little with my idea from quite some time ago - still don't understand why this hasn't been put into the game.... follow this link to see how to solve this contractor in mini/galaxy map issue http://www.starpor...
by Nomad
Mon Feb 18, 2008 8:52 am
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 120305

Re: Is anybody even reading this?

It would be nice if somebody would say Yay, or Nay to my idea. Prefferably, someone that has something to do with the game. You've already created a topic for this idea here http://starportgame.com/sgeforum/viewtopic.php?t=11785 - don't need to double post it :) and as to a response - look to your ...
by Nomad
Mon Feb 18, 2008 8:45 am
Forum: The Research Lab
Topic: An opposing force to the sleeper killers.
Replies: 29
Views: 27630

Where's the increased bennifit for the person who would be killing that sleeper to make them want to tow someone? It sounds like a lot more work to get exp/money (buying ship, towing them somewhere,warping, using more fuel, ect) when they could just kill them on spot and get the same result? I know ...
by Nomad
Wed Feb 13, 2008 3:50 pm
Forum: The Research Lab
Topic: /pro type function for viewing corps
Replies: 2
Views: 4230

Khayman wrote:Use /viewcorp ABC-Corp
Or maybe its /showcorp ABC-Corp

It's been a while since I've played..
it's /showcorp - i use it all the time

the /help command in game gives you a good listing of commands like this - *hint hint*
by Nomad
Mon Feb 11, 2008 9:07 am
Forum: The Research Lab
Topic: [IDEA] Diminishing Returns on Biodome Drops
Replies: 7
Views: 12938

dome dropping is part of the game - if that's the strategy they want to use - let them. If they want to use a only killing npc strategy would that be a problem for you? Or only gaining exp from taxi runs and discovering ports? The point is it's there to be used as you see fit - and in many cases, th...
by Nomad
Mon Feb 04, 2008 12:42 pm
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 957118

sonnytiger3 wrote:Is The Permaverse there?
yes - it's the very first map - perma1...
by Nomad
Mon Feb 04, 2008 8:34 am
Forum: The Research Lab
Topic: IDEA: /goto 123,456 IIc
Replies: 7
Views: 7997

i like this idea and is something i'd actually use - it would although stop people from actually having to learn how to count roman numerals - it amazes me sometimes how many ppl don't understand the planet numbering system and how it works - it would also be very nice when being invaded - being abl...
by Nomad
Mon Feb 04, 2008 8:30 am
Forum: The Launchpad
Topic: Average Prices
Replies: 5
Views: 8686

this is something that is completely dependent on each server - prices for tokens change from server to server depending on supply and demand and activity of the server - and on top of that - it generally changes in each server from day to day depending on who's online when and again - supply and de...
by Nomad
Fri Feb 01, 2008 4:56 am
Forum: The Research Lab
Topic: Jet ppl with f4
Replies: 16
Views: 15879

NO NO!! Sometimes when your going for good rep and you have a meesly 14 anerobes in your cargo holds taking up room for colonists you just hit f4 and drop your anerobes freeing up space for more colonists. I wouldn't wanna be almost at 5k rep and accidentally jettison 100 or so colonists. simply th...
by Nomad
Thu Jan 31, 2008 1:56 am
Forum: The Research Lab
Topic: Jet ppl with f4
Replies: 16
Views: 15879

lol - now that it's not the middle of the night and i'm not at work - i think i misread your question/idea in the first place - what i meant is that you can remap jettison to any button - you cannot however jettison people automatically this way - so yes - i agree - there should be a jettison people...
by Nomad
Wed Jan 30, 2008 12:27 pm
Forum: The Research Lab
Topic: Jet ppl with f4
Replies: 16
Views: 15879

there's the ability to remap any button to any function that you want in the options menu in game - you can even have 2 buttons do the same thing (ie - f3 and f4 jettison people if you want)
by Nomad
Sun Jan 20, 2008 4:45 pm
Forum: The Research Lab
Topic: ignore in pm messages?
Replies: 5
Views: 5970

*moved to research by nomad*

and yes - simply not reading the messages sent to you should be a good enough ignore feature
by Nomad
Fri Jan 04, 2008 1:50 am
Forum: The Research Lab
Topic: Contractor colonies
Replies: 6
Views: 6872

see this thread - it's actually mine, so i'll shamelessly promote the thread in the hopes that someone bumps it :) it basically shows exactly what you're talking about - i thought it was a fantastic idea then, and i still do - hoping this gets implemented soon :) http://www.starportgame.com/sgeforum...
by Nomad
Fri Dec 28, 2007 1:36 am
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 50464

Luna wrote:This was originally posted in October of 2006. Old, geriatric topic.
damn necromancers - they need to be shot :)

anyway - i like the idea of upgraded/tweaked npc's to some degree, but there's a few things i'm not that happy-happy-joy-joy about with this one....
by Nomad
Thu Dec 27, 2007 9:28 pm
Forum: The Research Lab
Topic: colony repair...
Replies: 1
Views: 3442

the major problem that i see with this is that it's going to cause a lot of problem in relation to fighting/reshielding by being able to land on the colony with no port present in the system - ports and being able to reshield/having to reshield and deal with increasing port prices is a deliberate ac...
by Nomad
Thu Dec 27, 2007 3:37 pm
Forum: The Research Lab
Topic: Mercenary NPCs
Replies: 6
Views: 8342

there are many similar npc hiring threads in the past, a good idea to some aspects to grant more options, but there are a number of questions that arise, maybe some of these threads can be useful/give you some more ideas/see what's already been posted in the past http://starportgame.com/sgeforum/vie...
by Nomad
Fri Dec 21, 2007 8:58 pm
Forum: The Launchpad
Topic: hi
Replies: 3
Views: 6216

send a mail with your user name and info to support@starportgame.com and are you talking about loggin into the sge servers? logging into/opening the game? logging into specific servers? - more info is needed if the admin team is going to be able to help, so like i said, send a mail with as much info...
by Nomad
Tue Dec 18, 2007 6:53 am
Forum: The Research Lab
Topic: Sequel ideas
Replies: 4
Views: 6250

Customizable ships, in other words? been suggested a bazillion times. for other similar custom ship threads, check out... http://www.starportgame.com/sgeforum/viewtopic.php?t=7559 http://www.starportgame.com/sgeforum/viewtopic.php?t=10324 http://www.starportgame.com/sgeforum/viewtopic.php?t=8157 an...
by Nomad
Tue Dec 18, 2007 4:45 am
Forum: The Research Lab
Topic: Home Domes (Kinda rimes)
Replies: 8
Views: 9918

i apologize, king nomad (by the way, are u the nomad from early p2?) lol, no problem, and thank you - although the title is highly unnecessary while i did play p2 way back, I don't know if I was active/good/anything enough to be remembered, and I started most servers back then as TheNomad - resumab...
by Nomad
Tue Dec 18, 2007 4:35 am
Forum: The Research Lab
Topic: Home Domes (Kinda rimes)
Replies: 8
Views: 9918

please get back on topic and stop arguing you two
by Nomad
Tue Dec 18, 2007 4:34 am
Forum: The Research Lab
Topic: "Sandbox" Server
Replies: 10
Views: 10514

Micool wrote:Mod please lock this is turning into a flame war :x
since it's you're thread, sure - why not - if you want it unlocked and/or cleaned just pm me

*locked by nomad on request* :)
by Nomad
Sat Dec 08, 2007 5:48 am
Forum: The Research Lab
Topic: IDEA: Make Escorts Contractors
Replies: 15
Views: 14024

I don't see why it can't just be a personal contractor. as in - why do you need to be in a corp to be able to contract - that's actually a pretty good question/point - what is the purpose of only being able to contract as a corp - couldn't the limit of the # of people contracted still be valid/cont...
by Nomad
Tue Dec 04, 2007 9:50 am
Forum: The Garbage Chute
Topic: A million bright ambassadors of morning
Replies: 55
Views: 67253

well...i'm not sure if she was happier being crazy or not - she was happy it had a name (as in bi-polar - not my joke of calling it fred...) - she's more normalized with medication (but refuses to admit she's taking meds...) and her parents have had to have ben called to fly out 2x since she was dia...
by Nomad
Tue Dec 04, 2007 9:31 am
Forum: The Garbage Chute
Topic: A million bright ambassadors of morning
Replies: 55
Views: 67253

You can't be crazy to think your insane. In fact, that makes you quite the opposite. i once had a friend who'd recently been diagnosed bipolar 2 with mania and then tried to have an argument with me based on the idea that since she now knew she was crazy (how she stated it) - that meant that she wa...
by Nomad
Fri Nov 30, 2007 6:52 pm
Forum: The Research Lab
Topic: Idea: Some Refinery Tweaks
Replies: 6
Views: 7765

i fully support ideas 1 and 3 - idea 2 i like but can't see it being put into place - but 1 and 3...that would be nice :)
by Nomad
Fri Nov 30, 2007 2:18 am
Forum: The Tavern
Topic: Oldest Game players of all time
Replies: 91
Views: 74319

i've been around since about a week before the first pollution patch - whenever that actually was - at least i think it was around that time i remmeber everyone going into bursts of anger shortly after i joined because of pollution...
by Nomad
Thu Nov 29, 2007 2:13 am
Forum: The Launchpad
Topic: Terminology
Replies: 15
Views: 20825

Achievements are a product of times long gone....the golden days of SGE... when permas had score adjusts which would happen weekly and lower your exp while giving you achievement points...they served virtually no purpose, and where the perma's answer to the rebang's medals. to expand here a little ...
by Nomad
Fri Nov 16, 2007 5:42 pm
Forum: The Research Lab
Topic: Bucket 'O Idea
Replies: 9
Views: 9965

this whole thread needs to be deleated/locked - useless polls that don't apply to topic at hand anymore - original multiple posts, lack of reading forums posting rules, ect - restart and repost
by Nomad
Mon Nov 05, 2007 8:49 am
Forum: The Research Lab
Topic: Player Control Over Colony Consumption
Replies: 3
Views: 4760

i remember when resource consumption was first introduced by toonces - when it was a bonus not a requirement for some resource consumption - yes planets survive with no kinds of certian resources - but not overly well sometimes - maybe it was just the way he originally worded it - but it sounded lik...