Search found 44 matches

by Dark9
Mon Apr 30, 2007 12:09 pm
Forum: The Research Lab
Topic: [IDEA] Starport Videogame
Replies: 11
Views: 14124

magma wrote:game pads are really hard, well i find them hard everything is so damm twitchy!
LMAO, Agreed...
by Dark9
Sun Apr 29, 2007 5:15 pm
Forum: Engineering
Topic: [BUG]Looking for Updates/Can't Log On. Keep it here pls.
Replies: 758
Views: 595548

Zavrith wrote:Thirty pages.

Thirty pages

THIRTY PAGES
Not that my post is helping...
*goes outside for a walk w/ girlfriend*
lmao....how do you get those big donkey letters and colors
by Dark9
Sun Apr 29, 2007 5:05 pm
Forum: Engineering
Topic: [BUG]Looking for Updates/Can't Log On. Keep it here pls.
Replies: 758
Views: 595548

Unearth wrote:this is such hugging I love puppies why the hug ARNT THEY FIXING IT
THEY ARE TRYING STFU!!

What you think they sipping coffee loafing around?

CHILL OUT!!

SHEESH
by Dark9
Sun Apr 29, 2007 4:16 pm
Forum: Engineering
Topic: [BUG]Looking for Updates/Can't Log On. Keep it here pls.
Replies: 758
Views: 595548

Crimson wrote:too late - just took a col and was redefending it when i d/c'd :'(
lol oops, um how long has this been happening, and does anyone know why?
by Dark9
Sun Apr 29, 2007 4:12 pm
Forum: Engineering
Topic: [BUG]Looking for Updates/Can't Log On. Keep it here pls.
Replies: 758
Views: 595548

Crimson wrote:Just been d/c'd off P4 and now i cant log back in - stuck looking for updates again.
lmao thats sucks, i suggest if you get on dont leave the port....hehe
by Dark9
Sun Apr 29, 2007 4:00 pm
Forum: Engineering
Topic: [BUG]Looking for Updates/Can't Log On. Keep it here pls.
Replies: 758
Views: 595548

justin wrote:well i think i am expeirencing this problem my game loads fine bit it wont logg on to the sever list
SAME!!
by Dark9
Thu Apr 19, 2007 11:33 pm
Forum: The Research Lab
Topic: blitz
Replies: 19
Views: 19537

Tux wrote:Yeah, yeah, they could add a "No life meter" to the profile windows and every game of blitz you win it goes up.
lmao tux, if thats the case that should be incorperated to the whole game shouldnt it?

rofl
by Dark9
Thu Apr 19, 2007 5:41 pm
Forum: The Research Lab
Topic: blitz
Replies: 19
Views: 19537

Re: blitz

invader wrote:i think on blitzcreg or watever i cant spell the rebang that lasts 4 hours i think you should win some type of medal or sumthing
Nope way too easy... Do you know how many ppl can win that thing barely even trying. lmao

BAD IDEA SIMPLE AS THAT
by Dark9
Thu Apr 19, 2007 5:23 pm
Forum: The Research Lab
Topic: Research Facility
Replies: 5
Views: 8036

Re: Research Facility

tired of building a colony and it taking 5 days to research what i need, i had 5 colonies and 3 would not research mil tradition and one did not have adv arch even after 4 to 5 days of research . one question? DID YA PUT IT ON 75% research with DICTATORSHIP??? other 25% being military of course.
by Dark9
Tue Dec 05, 2006 10:51 pm
Forum: The Research Lab
Topic: -Official Vote-
Replies: 26
Views: 25188

Very good idea who ever siad no needs a slap... 8)
by Dark9
Thu Nov 02, 2006 2:44 pm
Forum: The Research Lab
Topic: Official Vote
Replies: 8
Views: 10752

MadAce wrote:Why say that here?

Why should I care?

What makes you think I care?

I don't care.

What his address? Does he have lethal food alergies? How does he go to school? Are there any dangerous crossings where a lethal car accident is plausible?
WOW
by Dark9
Thu Nov 02, 2006 2:41 pm
Forum: The Research Lab
Topic: Official Vote
Replies: 11
Views: 13276

This make alot more sence....and is way more realistic.
by Dark9
Thu Oct 19, 2006 10:30 pm
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20342

DarkLStrike wrote:ya... place it in a laser field, then BOOM, you die =P
Exactly hehe...or put it in slide gaps for a suprise lmao
by Dark9
Thu Oct 19, 2006 10:12 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 65413

Holy BBQ burst shots...imagine landing and getting hit with a BBQ load of burst shot, also the lag would be a real nightmare.

How bout make something like a Grav turret with about twice the range of the Grav for the ship... would be really cool for the warp entrance to the planet...hehe
by Dark9
Thu Oct 19, 2006 10:03 pm
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20342

How bout a limit per planet, like place 2 only in a strategic location... so if u want the planet you may die for it...or get a noob or corpmate to take the fall.
by Dark9
Fri Oct 13, 2006 10:11 pm
Forum: The Research Lab
Topic: Official Vote -Idea Submitted-
Replies: 35
Views: 40313

I just like the giving away planets, or the UN, if the auction is longer than 12 hours =P but personally i think trading colonies for money would be better. Yea I agree why not just implement /givecolony Darklstrike command. Will be very handy for Pax instead of waiting a month for them to get dele...
by Dark9
Mon Oct 09, 2006 2:37 am
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 50733

Make the UFO ship a cube. Your ship does not get blown up by it, your ship gets assimilated into its escort fleet. The longer the ship is outthere the harder it is to kill. After you blow up the main ship you can still have the fun of takeing out the escorsts. Holy BBQ dude that sounds like it will...
by Dark9
Sat Oct 07, 2006 1:33 pm
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 50733

Genesis wrote:I found 4-5 in a sys, it was fun as hell.
Bring back NPC mobs!
LOL ive gotten 7 in 1 system that was awsome...total ownage lmao
by Dark9
Sat Oct 07, 2006 4:04 am
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 50733

Sounds like suicide...lmao

You dont think IG ship NPCs are aggressive enough..
by Dark9
Fri Aug 25, 2006 9:17 pm
Forum: The Research Lab
Topic: [idea] new concept of death !
Replies: 21
Views: 24781

eddis wrote:erg some vets could have like 30 broken isc b ships and seth on there planets though and vet might pay newbs to die on there planet in a barge
He has a very good point....also i had the tow idea too but it was tied into the intergalactic cargo/transport
by Dark9
Wed Aug 23, 2006 4:42 pm
Forum: The Research Lab
Topic: Official Vote -Submitted-
Replies: 15
Views: 19716

Can't move planetary defenses but can place them.


This has been implemented corpies cant move defences on planets
by Dark9
Wed Aug 23, 2006 4:37 pm
Forum: The Research Lab
Topic: Official Vote -Submitted-
Replies: 15
Views: 19716

by Dark9
Wed Aug 23, 2006 3:49 pm
Forum: The Research Lab
Topic: Artifact Storage
Replies: 16
Views: 20167

Drifter101 wrote:The point of artifacts is to give you a special skill depending on what ones you choose, if everyone has the complete set of artifacts available then no one will have any special advantages and theyll become pointless.
EXACTLY
by Dark9
Wed Aug 23, 2006 3:41 pm
Forum: The Research Lab
Topic: Official Vote
Replies: 5
Views: 9025

Maybe use \ instead of / for divide. May cause script problems, since you use / to signal a command to the game. It may think the /calc means divide the calculator :lol: But I vote yes, since people are lazy enough, and perhaps even need a coffee maker built into their machine. Well, in short, I vo...
by Dark9
Wed Aug 23, 2006 3:38 pm
Forum: The Research Lab
Topic: Official Vote
Replies: 5
Views: 9185

I like it u got my vote
by Dark9
Wed Aug 23, 2006 3:26 pm
Forum: The Research Lab
Topic: Minesweeper
Replies: 30
Views: 30851

http://img172.imageshack.us/img172/3638/minesweeperxt8.jpg MineSweeper. i probably should have put a "Game" option LOL! I mean, if you're rich, then ridding the world of mines is simple :wink: However, if not, then... Well... Get a noob to run into them. Not nice genisis lol...u hate noobs dont you...
by Dark9
Wed Aug 23, 2006 3:23 pm
Forum: The Research Lab
Topic: Minesweeper
Replies: 30
Views: 30851

Greetings... We already have a minesweeper... It's called the money plow... Basicly you plow over the mines and they go away... Then you spend money to replace your shields. You do need to avoid plowing over the daily reccomended allowance though - or you go away too.... Just what we need - some OT...
by Dark9
Wed Aug 23, 2006 3:18 pm
Forum: The Research Lab
Topic: Artifact Storage
Replies: 16
Views: 20167

Razgriz wrote:i dont see how :?


umm people will take advantage of that big time storing SC's SE's

lets say some one fightin near where they stored their artifacts they run to their planet swap 2 SE's and an SC wow who ever is fightin them is in for a surprise

Oh SC=Supercondutor
SE=Shield Emantor
by Dark9
Mon Aug 21, 2006 12:24 pm
Forum: The Research Lab
Topic: [idea] armies
Replies: 13
Views: 15837

I bet tooneces would do it if the npcs costs admiral tokens...lol there an idea to sell a crap load of tokens.....I think that would bost enough token sales for toonces to agree to anything..lol
by Dark9
Fri Aug 04, 2006 4:29 pm
Forum: The Research Lab
Topic: [IDEA] Click N' Research
Replies: 20
Views: 21423

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