Bit late but sup.
You any good at invading yet?
Search found 834 matches
- Sat May 14, 2022 2:41 am
- Forum: The Tavern
- Topic: I'm on the hunt
- Replies: 1
- Views: 1842
- Wed Nov 11, 2020 10:38 am
- Forum: The Tavern
- Topic: Pimpin ain’t easy
- Replies: 2
- Views: 6421
Re: Pimpin ain’t easy
Hey big girl how you doin'?
- Fri Sep 06, 2019 9:42 am
- Forum: The Tavern
- Topic: (Relentless)Just taking a dip in the wading pool that is spge
- Replies: 4
- Views: 9933
Re: (Relentless)Just taking a dip in the wading pool that is spge
I'm glad to see I'm not the only one who gets nostalgic sometimes.
Take it easy old friend.
Take it easy old friend.
- Tue Nov 28, 2017 9:44 pm
- Forum: The Tavern
- Topic: Nostalgiawave
- Replies: 56
- Views: 83306
Re: Nostalgiawave
have ya'll learnt how to invade properly yet?
- Fri Mar 11, 2016 9:01 am
- Forum: The Tavern
- Topic: Got chung - realised its a decade
- Replies: 7
- Views: 16101
Re: Got chung - realised its a decade
what a time to have been around. so much fun.
- Mon Feb 08, 2016 10:13 am
- Forum: The Tavern
- Topic: I'm back!
- Replies: 2
- Views: 6779
Re: I'm back!
hey m8
- Wed Sep 02, 2015 9:33 am
- Forum: The Tavern
- Topic: 1 shot solars, again, like to good old days.
- Replies: 15
- Views: 21999
Re: 1 shot solars, again, like to good old days.
old idea. probably won't happen, but I'd love to be proved wrong on that.
- Sat Jul 04, 2015 9:02 am
- Forum: The Tavern
- Topic: hey guys
- Replies: 4
- Views: 8659
hey guys
hows starport goin?
- Sat Feb 07, 2015 12:00 am
- Forum: The Tavern
- Topic: Protect the Newbies!
- Replies: 14
- Views: 19498
Re: Protect the Newbies!
anito newbies only die over mundane situations because the learning curve of the game is too steep for them, not because they don't have the potential to go on and become good players.
- Tue Nov 18, 2014 9:54 am
- Forum: The Tavern
- Topic: Geez
- Replies: 8
- Views: 13412
Re: Geez
not me
- Wed Mar 19, 2014 9:21 am
- Forum: The Tavern
- Topic: Looking for older players
- Replies: 69
- Views: 84145
Re: Does anyone from 4 years ago still play?
supbigT wrote:Wow, didn't think this account was still active...sup folks
edit: aww my gif 'orly' avatar isn't supported anymore...boo
- Mon Dec 09, 2013 9:37 am
- Forum: The Tavern
- Topic: Championships Screen Shots
- Replies: 3
- Views: 6946
- Fri Nov 29, 2013 1:27 am
- Forum: The Tavern
- Topic: auto pilot?
- Replies: 4
- Views: 7568
auto pilot?
so auto pilot's got me raging. the way it stops near the end of most systems makes me so mad. can that pls be fixed? there's no need for auto pilot to come to a complete standstill when gravity pulls it off of its line. in that case all it needs to do is point to the warp and go forward. srsly tho, ...
- Tue Nov 12, 2013 10:04 pm
- Forum: The Tavern
- Topic: Custom Colors question for toonces
- Replies: 7
- Views: 10853
Re: Custom Colors question for toonces
protip: write your quote the way you want it without color then go in from back to front and add the colors in.
- Thu Nov 07, 2013 11:55 pm
- Forum: The Tavern
- Topic: Shields now in Weapons Factories.....really?
- Replies: 18
- Views: 20749
Re: Shields now in Weapons Factories.....really?
max is supposedly 100k per wf-Muffin- wrote:I love it. I just hope it caps at a certain point.
- Sat Jul 27, 2013 3:25 am
- Forum: The Tavern
- Topic: Taureen Sector Black Holes
- Replies: 2
- Views: 5136
Re: Taureen Sector Black Holes
perhaps this is intentional?
- Sun Jul 21, 2013 4:15 am
- Forum: The Garbage Chute
- Topic: Once upon a time in a galaxy far, far away
- Replies: 2
- Views: 10453
Re: Once upon a time in a galaxy far, far away
Actually, because of a property of relativity called length-contraction, the travel times at near-light speeds are much faster than this article says. However for a stationary observer where the ship took off from, indeed millions of years would pass. But for the people on the ship, when you get to...
- Fri Jul 19, 2013 10:16 pm
- Forum: The Tavern
- Topic: PermPax
- Replies: 6
- Views: 9006
Re: PermPax
and something would have to be done to make colonies die more to open up room for newcomers. more expensive pollution cleaning maybe.
- Mon Jul 15, 2013 7:45 am
- Forum: The Tavern
- Topic: improve ranged weapon
- Replies: 7
- Views: 9550
Re: improve ranged weapon
whether or not thats true i have no idea as i havent done fair 1v1 for a long time. but i'd say thats more to do with the outstanding (compared to most other guns used in top end combat) effect of the EMP on the seth than the quality of the fusion blastergodman wrote:no.. seth and fusion > isc and grav
- Sun Jul 14, 2013 8:16 am
- Forum: The Tavern
- Topic: improve ranged weapon
- Replies: 7
- Views: 9550
improve ranged weapon
the only ranged weapons that are buyable for any ship on any server are P shooter, fusion blaster and explosive charge. none of which really have any use in battle or invasion other than when you pod someone and you spam the system with peas hoping they warp into your peas and die, or on very low mi...
- Tue Jul 09, 2013 9:31 pm
- Forum: The Tavern
- Topic: reinstate inactivity boot
- Replies: 10
- Views: 12864
Re: reinstate inactivity boot
i was actually refering to being "booted' after having been afk for a certain length of time. nothing to do with losing exp for being inactive long term.mArImBa wrote:ahaa, what happened to old "exp doesnt't mean BBQ on permas BS?"
exp still doesn't mean BBQ.
- Mon Jul 08, 2013 12:44 am
- Forum: The Tavern
- Topic: reinstate inactivity boot
- Replies: 10
- Views: 12864
Re: reinstate inactivity boot
i hope this isnt srsDanius wrote:it shows new players that the game isnt derelict and dead and that people play it.
- Fri Jul 05, 2013 10:42 pm
- Forum: The Tavern
- Topic: New Blog Post
- Replies: 12
- Views: 14299
Re: New Blog Post
you mean, a shitton of people use the new server as somewhere to go afk on?Mr Cow wrote:Pretty sure a shitton of people play the new server husker
- Fri Jul 05, 2013 2:04 am
- Forum: The Tavern
- Topic: reinstate inactivity boot
- Replies: 10
- Views: 12864
reinstate inactivity boot
yes/no?
- Mon Jul 01, 2013 11:21 pm
- Forum: The Research Lab
- Topic: gravity generator?
- Replies: 1
- Views: 6600
gravity generator?
how about a deployable space/planet defence, that instead of shooting projectiles or exploding on impact, simply sucked players in towards it with a gravity comparable to that of a black hole?
- Wed Mar 13, 2013 8:19 pm
- Forum: The Tavern
- Topic: Offline notifications
- Replies: 5
- Views: 7276
Re: Offline notifications
i can imagine being spammed pretty bad if this were to happen.
- Sun Mar 10, 2013 9:36 am
- Forum: The Tavern
- Topic: I think your avatars are scaring away new players
- Replies: 16
- Views: 18562
Re: I think your avatars are scaring away new players
i think avatars are obsolete anyway
- Sat Mar 09, 2013 8:17 am
- Forum: The Tavern
- Topic: A new Server
- Replies: 37
- Views: 39404
Re: A new Sever
Port Shield prices should go back too Old Skool ways too ...if a guy wants a planet that bad he should be made too work for it - i got fed up spending $ 6 mill building a colony .. only to see some guy take for $ 250k in Shields, These things make the difference. i think shields should be either 20...
- Fri Mar 08, 2013 10:27 pm
- Forum: The Tavern
- Topic: Everyones Favorite Noob has returned
- Replies: 5
- Views: 7860
Re: Everyones Favorite Noob has returned
yeah buddy, i've been back for a few weeksEveryones Favorite Noob has returned
- Tue Mar 05, 2013 10:05 am
- Forum: The Tavern
- Topic: Exp loss for pvp
- Replies: 19
- Views: 19720
Re: Exp loss for pvp
srsly guise, i thought we were all beyond caring about exp?