Search found 40 matches

by Cyman
Mon Sep 25, 2006 6:36 pm
Forum: The Research Lab
Topic: Official Vote -Idea Submitted-
Replies: 35
Views: 40375

Wow, everyone seems to like my ideas now.
by Cyman
Wed Jul 19, 2006 8:02 pm
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 121012

Read the thread before voting. [IDEA] Corporate apprenticeships http://www.starportgame.com/phpBB2/viewtopic.php?t=4354 A new button in the bottom-left corner of the colony screen brings up a "Drop off" window. This window has controls to drop off money, colonists, cargo, and weapons; doesn't have c...
by Cyman
Mon Jul 17, 2006 6:48 pm
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 121012

Inertialess starship (upgrade to speedstar) http://www.starportgame.com/phpBB2/viewtopic.php?t=4343 The Scout Maurader gets the Speedstar's old special weapon. Name: Antarean Speedstar Shields: 4000 Cargo holds: 90 Top speed: 10000 kps Thrusting: 1000 kps^2 Special weapon: Inertialess drives. Push a...
by Cyman
Sun Jul 16, 2006 5:01 am
Forum: The Research Lab
Topic: [IDEA] Planet: Jungle
Replies: 69
Views: 59395

you just can't implant it into old servers without some creative way
terraformer hardware? http://www.starportgame.com/phpBB2/viewtopic.php?t=4396
by Cyman
Fri Jul 14, 2006 5:26 pm
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 121012

New primary weapon. http://www.starportgame.com/phpBB2/viewtopic.php?t=4386 Name: Energy Lance Price: $1 million This weapon is made from up to 1000 of your shields. Press and hold fire to transfer shields to the lance. The more sheilds you transfer, the greater the "lance strength". Press fire agai...
by Cyman
Thu Jul 13, 2006 11:51 pm
Forum: The Research Lab
Topic: Official Vote - null and non void
Replies: 9
Views: 12072

True. It's a good idea in principle, I just think we should get the bugs worked out before they become bugs.
by Cyman
Thu Jul 13, 2006 11:39 pm
Forum: The Research Lab
Topic: Official Vote - null and non void
Replies: 9
Views: 12072

Take this off, Madace. There are still too many problems for an offical poll. Let us finalize on the thread first.
by Cyman
Thu Jul 13, 2006 11:34 pm
Forum: The Research Lab
Topic: Official Vote - null and non void
Replies: 9
Views: 12072

I agree with Drifter101. Why this wasn't finalized first is beyond me. I suggested on the thread that you could change all flags of a single color to a different color (or off) at once. I also suggested flag layers for multiple colors on the same star.
by Cyman
Thu Jul 13, 2006 10:25 pm
Forum: The Research Lab
Topic: [Discussion] ideas to improve "gathering"
Replies: 16
Views: 24919

Ok. I'm going to branch that into a new idea thread called [IDEA] meaner aliens.
by Cyman
Thu Jul 13, 2006 9:19 pm
Forum: The Research Lab
Topic: [Discussion] balance current ships
Replies: 33
Views: 35913

Hmm... What if flower's "/warp" took 12 seconds to charge, took as much wf as a jump, and randomly warped to a neighboring system instead if in the same system? There should be an additional 40 second cooldown before you could use it again.
by Cyman
Thu Jul 13, 2006 9:05 pm
Forum: The Research Lab
Topic: [Discussion] ideas to improve "gathering"
Replies: 16
Views: 24919

Cool. Does anybody think any of these ideas are good enough to get their own thread?

Also, should tougher aliens show up as more massive on neutrino scanners?
by Cyman
Thu Jul 13, 2006 9:01 pm
Forum: The Research Lab
Topic: [Discussion] balance current ships
Replies: 33
Views: 35913

What if the dreamsower's emergency "/warp" command took 2 wf and charged in 4 seconds? Maybe they shunt their flowerpower directly into their warp engines or something. That way you could use it to escape a fight instead of just getting unstuck.
by Cyman
Tue Jul 11, 2006 6:07 pm
Forum: The Research Lab
Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
Replies: 47
Views: 53681

like another one of those weapon ideas where it uses up your own shields when you fire. Yeah, I made one of those. [IDEA] Jousting Lance primary weapon http://www.starportgame.com/phpBB2/viewtopic.php?t=4386 But I'm pretty sure this isn't one of them. The only way to tell for sure what Bagheera mea...
by Cyman
Tue Jul 11, 2006 5:57 pm
Forum: The Research Lab
Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
Replies: 47
Views: 53681

It uses 280 energy per shot, and drains 360 shields.
Meaning it drains 360 shields from the opponent it hits, right? As in, that is how much damage it does. Not your shields.
by Cyman
Tue Jul 11, 2006 5:45 pm
Forum: The Research Lab
Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
Replies: 47
Views: 53681

What are you ranting about Genesis? Your last post made no sense whatsoever.
by Cyman
Tue Jul 11, 2006 3:56 pm
Forum: The Research Lab
Topic: Official Vote -VOTE FAILED-
Replies: 25
Views: 27048

Lets say the keys to access each window instead of using your mouse was like I for shout, O for rado, P for tell t wuld be knd f hard t talk if yu're mssng a cule f vwels. No, but seriously the chat window always has focus. If you couldn't use I,O,P for typing words because it always changes tabs, ...
by Cyman
Tue Jul 11, 2006 3:35 am
Forum: The Research Lab
Topic: Official Vote -Submitted-
Replies: 13
Views: 18947

There are several more ideas besides this one that have been submitted. We don't have to wait until this is implemented to vote on the others do we?
by Cyman
Mon Jul 10, 2006 2:58 am
Forum: The Research Lab
Topic: [IDEA] DIFFERENT SHIP SETTINGS FOR PERMAS
Replies: 10
Views: 12734

Still practically useless for anything but fighting NPCs and aliens and occasionally shooting out turrets from a long distance (and it takes forever to take out a lazer wall with photons, a crappy little vulture can do it in like a tenth of the time or less.) And that's the secondary weapon for the...
by Cyman
Mon Jul 10, 2006 2:36 am
Forum: The Research Lab
Topic: [Discussion] balance current ships
Replies: 33
Views: 35913

New garbage barge special: fire any turrets you are carrying from inside your ship. (I don't mean self destruct! That's in my kamikazee ship thread http://www.starportgame.com/phpBB2/viewtopic.php?t=4347 You would open your cargo doors first or something.) From "inside your ship" I mean let them fir...
by Cyman
Mon Jul 10, 2006 2:10 am
Forum: The Research Lab
Topic: [IDEA] DIFFERENT SHIP SETTINGS FOR PERMAS
Replies: 10
Views: 12734

What if your ship leveled up with your experience level? Like an RPG. For each rank, you get a small bonus to all your ship stats and your ship looks meaner. That way experience might actually matter in permas. You might get a bonus dex point every few levels or something. Or maybe different special...
by Cyman
Mon Jul 10, 2006 1:59 am
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 121012

[IDEA] sell colonies at auction

http://www.starportgame.com/phpBB2/viewtopic.php?t=4332 You may list for auction a colony, or package of colonies in the same system from any starport. The information listed at the starport auction includes everything visible from a holdings screen. When you list a colony for auction you don't own ...
by Cyman
Sun Jul 09, 2006 11:26 pm
Forum: The Research Lab
Topic: [Discussion] balance current ships
Replies: 33
Views: 35913

Nuke 1. Increase cost, a LOT. 2. Increase firepower and blast radius. 3. Remove all tracking ability. If you remove all tracking ability, I'll have to insist on a proximity fuse. Otherwise, you couldn't hit anything except at point blank and the increased blast radius would do more harm than good. ...
by Cyman
Sun Jul 09, 2006 2:12 am
Forum: The Research Lab
Topic: [Discussion] balance current ships
Replies: 33
Views: 35913

The general sentement seems to be that the speedstar needs work. Also, does anyone think that photon torpedoes are too hard to aim? How about adding a little guidance? But maybe you think the ISC too powerful already? I don't mean give them nuke-like seeking. Maybe a ten degree course change max. If...
by Cyman
Sat Jul 08, 2006 12:13 am
Forum: The Research Lab
Topic: [Discussion] ideas to improve "gathering"
Replies: 16
Views: 24919

Aliens could drop cargo in clusters like after a falcon's cargo disrupt. It would be nice if there were a different pic for each alien that corresponds to each resource type (so you could tell what it would drop before you kill it). And maybe a different color, or faster rate of fire for the ones th...
by Cyman
Thu Jul 06, 2006 3:57 am
Forum: The Research Lab
Topic: (IDEA) NO NOOB PERMA?
Replies: 20
Views: 22597

There are already few enough players as it is, and you want to restrict them further?
by Cyman
Wed Jul 05, 2006 1:39 am
Forum: The Research Lab
Topic: IDEA: Research/pollution
Replies: 56
Views: 54061

I still don't understand what you are proposing. Do you mean cut down the pollution rate, or the pollution level? If you mean the level, then what happens when you take some colonists off of research? Does the pollution magically reappear?
by Cyman
Wed Jul 05, 2006 1:29 am
Forum: The Research Lab
Topic: [Discussion] ideas to improve "gathering"
Replies: 16
Views: 24919

although i dont like the word "rock" anyone think of anything?
How does "crystal" sound?
by Cyman
Wed Jul 05, 2006 12:54 am
Forum: The Research Lab
Topic: [Discussion] ideas to improve "gathering"
Replies: 16
Views: 24919

[Discussion] ideas to improve "gathering"

For those of you who don't know "gathering" is when you kill the aliens for resources. (except in UN space, then you just pick them up) It seems to me that "gathering" is one of the most pointless parts of the game. This poll should show if you agree with me. That said, even if it is pointless, I do...
by Cyman
Thu Jun 22, 2006 9:48 pm
Forum: The Research Lab
Topic: [Discussion] balance current ships
Replies: 33
Views: 35913

I agree. The speedstar is worth less then any ship there. It as far as I have seen is slow. This ship should be removed. Its a waste of time. That seems to be the general sentiment, but I agree with MadAce: let's fix it not trash it. On my Inertialess Starship thread, Name: Antarean Speedstar Shiel...
by Cyman
Wed Jun 21, 2006 5:06 pm
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 121012

we need lots of iLock This is a dangerous power, and should be used with caution. A single person cannot reliably judge the worth of an idea. That is why we disscus the ideas in the forums and vote on them first. On that note, locking a thread may be acceptable if any one of the following applies: ...