Search found 40 matches
- Mon Sep 25, 2006 6:36 pm
- Forum: The Research Lab
- Topic: Official Vote -Idea Submitted-
- Replies: 35
- Views: 40375
- Wed Jul 19, 2006 8:02 pm
- Forum: The Research Lab
- Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
- Replies: 103
- Views: 121012
Read the thread before voting. [IDEA] Corporate apprenticeships http://www.starportgame.com/phpBB2/viewtopic.php?t=4354 A new button in the bottom-left corner of the colony screen brings up a "Drop off" window. This window has controls to drop off money, colonists, cargo, and weapons; doesn't have c...
- Mon Jul 17, 2006 6:48 pm
- Forum: The Research Lab
- Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
- Replies: 103
- Views: 121012
Inertialess starship (upgrade to speedstar) http://www.starportgame.com/phpBB2/viewtopic.php?t=4343 The Scout Maurader gets the Speedstar's old special weapon. Name: Antarean Speedstar Shields: 4000 Cargo holds: 90 Top speed: 10000 kps Thrusting: 1000 kps^2 Special weapon: Inertialess drives. Push a...
- Sun Jul 16, 2006 5:01 am
- Forum: The Research Lab
- Topic: [IDEA] Planet: Jungle
- Replies: 69
- Views: 59395
terraformer hardware? http://www.starportgame.com/phpBB2/viewtopic.php?t=4396you just can't implant it into old servers without some creative way
- Fri Jul 14, 2006 5:26 pm
- Forum: The Research Lab
- Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
- Replies: 103
- Views: 121012
New primary weapon. http://www.starportgame.com/phpBB2/viewtopic.php?t=4386 Name: Energy Lance Price: $1 million This weapon is made from up to 1000 of your shields. Press and hold fire to transfer shields to the lance. The more sheilds you transfer, the greater the "lance strength". Press fire agai...
- Thu Jul 13, 2006 11:51 pm
- Forum: The Research Lab
- Topic: Official Vote - null and non void
- Replies: 9
- Views: 12072
- Thu Jul 13, 2006 11:39 pm
- Forum: The Research Lab
- Topic: Official Vote - null and non void
- Replies: 9
- Views: 12072
- Thu Jul 13, 2006 11:34 pm
- Forum: The Research Lab
- Topic: Official Vote - null and non void
- Replies: 9
- Views: 12072
- Thu Jul 13, 2006 10:25 pm
- Forum: The Research Lab
- Topic: [Discussion] ideas to improve "gathering"
- Replies: 16
- Views: 24919
- Thu Jul 13, 2006 9:19 pm
- Forum: The Research Lab
- Topic: [Discussion] balance current ships
- Replies: 33
- Views: 35913
- Thu Jul 13, 2006 9:05 pm
- Forum: The Research Lab
- Topic: [Discussion] ideas to improve "gathering"
- Replies: 16
- Views: 24919
- Thu Jul 13, 2006 9:01 pm
- Forum: The Research Lab
- Topic: [Discussion] balance current ships
- Replies: 33
- Views: 35913
- Tue Jul 11, 2006 6:07 pm
- Forum: The Research Lab
- Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
- Replies: 47
- Views: 53681
like another one of those weapon ideas where it uses up your own shields when you fire. Yeah, I made one of those. [IDEA] Jousting Lance primary weapon http://www.starportgame.com/phpBB2/viewtopic.php?t=4386 But I'm pretty sure this isn't one of them. The only way to tell for sure what Bagheera mea...
- Tue Jul 11, 2006 5:57 pm
- Forum: The Research Lab
- Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
- Replies: 47
- Views: 53681
- Tue Jul 11, 2006 5:45 pm
- Forum: The Research Lab
- Topic: [IDEA] New Weapon: Mass Accellerator, One Mo' Time
- Replies: 47
- Views: 53681
- Tue Jul 11, 2006 3:56 pm
- Forum: The Research Lab
- Topic: Official Vote -VOTE FAILED-
- Replies: 25
- Views: 27048
Lets say the keys to access each window instead of using your mouse was like I for shout, O for rado, P for tell t wuld be knd f hard t talk if yu're mssng a cule f vwels. No, but seriously the chat window always has focus. If you couldn't use I,O,P for typing words because it always changes tabs, ...
- Tue Jul 11, 2006 3:35 am
- Forum: The Research Lab
- Topic: Official Vote -Submitted-
- Replies: 13
- Views: 18947
- Mon Jul 10, 2006 2:58 am
- Forum: The Research Lab
- Topic: [IDEA] DIFFERENT SHIP SETTINGS FOR PERMAS
- Replies: 10
- Views: 12734
Still practically useless for anything but fighting NPCs and aliens and occasionally shooting out turrets from a long distance (and it takes forever to take out a lazer wall with photons, a crappy little vulture can do it in like a tenth of the time or less.) And that's the secondary weapon for the...
- Mon Jul 10, 2006 2:36 am
- Forum: The Research Lab
- Topic: [Discussion] balance current ships
- Replies: 33
- Views: 35913
New garbage barge special: fire any turrets you are carrying from inside your ship. (I don't mean self destruct! That's in my kamikazee ship thread http://www.starportgame.com/phpBB2/viewtopic.php?t=4347 You would open your cargo doors first or something.) From "inside your ship" I mean let them fir...
- Mon Jul 10, 2006 2:10 am
- Forum: The Research Lab
- Topic: [IDEA] DIFFERENT SHIP SETTINGS FOR PERMAS
- Replies: 10
- Views: 12734
What if your ship leveled up with your experience level? Like an RPG. For each rank, you get a small bonus to all your ship stats and your ship looks meaner. That way experience might actually matter in permas. You might get a bonus dex point every few levels or something. Or maybe different special...
- Mon Jul 10, 2006 1:59 am
- Forum: The Research Lab
- Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
- Replies: 103
- Views: 121012
[IDEA] sell colonies at auction
http://www.starportgame.com/phpBB2/viewtopic.php?t=4332 You may list for auction a colony, or package of colonies in the same system from any starport. The information listed at the starport auction includes everything visible from a holdings screen. When you list a colony for auction you don't own ...
- Sun Jul 09, 2006 11:26 pm
- Forum: The Research Lab
- Topic: [Discussion] balance current ships
- Replies: 33
- Views: 35913
Nuke 1. Increase cost, a LOT. 2. Increase firepower and blast radius. 3. Remove all tracking ability. If you remove all tracking ability, I'll have to insist on a proximity fuse. Otherwise, you couldn't hit anything except at point blank and the increased blast radius would do more harm than good. ...
- Sun Jul 09, 2006 2:12 am
- Forum: The Research Lab
- Topic: [Discussion] balance current ships
- Replies: 33
- Views: 35913
The general sentement seems to be that the speedstar needs work. Also, does anyone think that photon torpedoes are too hard to aim? How about adding a little guidance? But maybe you think the ISC too powerful already? I don't mean give them nuke-like seeking. Maybe a ten degree course change max. If...
- Sat Jul 08, 2006 12:13 am
- Forum: The Research Lab
- Topic: [Discussion] ideas to improve "gathering"
- Replies: 16
- Views: 24919
Aliens could drop cargo in clusters like after a falcon's cargo disrupt. It would be nice if there were a different pic for each alien that corresponds to each resource type (so you could tell what it would drop before you kill it). And maybe a different color, or faster rate of fire for the ones th...
- Thu Jul 06, 2006 3:57 am
- Forum: The Research Lab
- Topic: (IDEA) NO NOOB PERMA?
- Replies: 20
- Views: 22597
- Wed Jul 05, 2006 1:39 am
- Forum: The Research Lab
- Topic: IDEA: Research/pollution
- Replies: 56
- Views: 54061
- Wed Jul 05, 2006 1:29 am
- Forum: The Research Lab
- Topic: [Discussion] ideas to improve "gathering"
- Replies: 16
- Views: 24919
- Wed Jul 05, 2006 12:54 am
- Forum: The Research Lab
- Topic: [Discussion] ideas to improve "gathering"
- Replies: 16
- Views: 24919
[Discussion] ideas to improve "gathering"
For those of you who don't know "gathering" is when you kill the aliens for resources. (except in UN space, then you just pick them up) It seems to me that "gathering" is one of the most pointless parts of the game. This poll should show if you agree with me. That said, even if it is pointless, I do...
- Thu Jun 22, 2006 9:48 pm
- Forum: The Research Lab
- Topic: [Discussion] balance current ships
- Replies: 33
- Views: 35913
I agree. The speedstar is worth less then any ship there. It as far as I have seen is slow. This ship should be removed. Its a waste of time. That seems to be the general sentiment, but I agree with MadAce: let's fix it not trash it. On my Inertialess Starship thread, Name: Antarean Speedstar Shiel...
- Wed Jun 21, 2006 5:06 pm
- Forum: The Research Lab
- Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
- Replies: 103
- Views: 121012
we need lots of iLock This is a dangerous power, and should be used with caution. A single person cannot reliably judge the worth of an idea. That is why we disscus the ideas in the forums and vote on them first. On that note, locking a thread may be acceptable if any one of the following applies: ...