Search found 36 matches

by brutus
Mon Aug 18, 2014 11:51 pm
Forum: Engineering
Topic: Cant log in?
Replies: 9
Views: 7339

Re: Cant log in?

Yeah would be useful if toonces announced a problem say after an hour or so after servers go down if its gonna take a while to fix. I aint complaining though I know how even a small tech, error or hardware failure can turn out to be just the tip of the iceberg! its the price we pay for 24/7 addictio...
by brutus
Mon Aug 18, 2014 10:41 pm
Forum: Engineering
Topic: Cant log in?
Replies: 9
Views: 7339

Re: Cant log in?

hmm just a thought is there anyone in the U.S. who cant login OR maybe can ?
by brutus
Mon Aug 18, 2014 8:30 pm
Forum: The Tavern
Topic: The new Star Base Button
Replies: 3
Views: 3473

Re: The new Star Base Button

Yup one of the better idea`s is a handy tool for sure ! MAYBE :idea: a one click button in ports to return to nearest star base to match your rep +/- to reship would be an advantage too . ( for the price of some fuel of course) It would cancel out the need to pod suicide to get to sol which I always...
by brutus
Mon Aug 18, 2014 8:12 pm
Forum: Engineering
Topic: Cant log in?
Replies: 9
Views: 7339

Re: Cant log in?

ya I can get login screen up by trying to log through client files but it wont login so is prolly server down !
by brutus
Mon Aug 18, 2014 7:56 pm
Forum: Engineering
Topic: Cant log in?
Replies: 9
Views: 7339

Cant log in?

REINSTALL ERROR code 10022 cant connect to sge !

Anyone else having problems?
by brutus
Wed Jun 18, 2014 7:40 pm
Forum: Engineering
Topic: Error 10022
Replies: 3
Views: 3398

Re: Error 10022

ya I,m getting it too atm .
The last few times this has happened I just waited to see if it rights itself it normally does not need a re-install
by brutus
Fri Apr 25, 2014 7:30 pm
Forum: Engineering
Topic: Error 10022
Replies: 1
Views: 2360

Re: Error 10022

not sure what it is but since yesterday everytime i try to boot up startport it just gives me error 10022 and tells me to redownload and install SGE i did it 6 times and still getting the same thing... any ideas? ya its a hardware problem with main server its gonna take a while to fix : don't need ...
by brutus
Fri Apr 25, 2014 7:27 pm
Forum: Engineering
Topic: Cannot Connect To SGE
Replies: 11
Views: 6987

Re: Cannot Connect To SGE

Check out Swedish thread in tavern toonces posted an explanation :
by brutus
Fri Apr 25, 2014 6:36 pm
Forum: The Tavern
Topic: Troubles loading up Starport?
Replies: 29
Views: 14714

Re: Troubles loading up Starport?

thelegend wrote:That would be amazing! :D

*The only backup he has is on an old hard drive from 06-08*

Muahahaha <3
Hell yeah ! BTW I claim ownership of all arctics lol
by brutus
Fri Apr 25, 2014 12:23 pm
Forum: Engineering
Topic: Cannot Connect To SGE
Replies: 11
Views: 6987

Re: Cannot Connect To SGE

Ya same was working fine last night now client wont even load so its looking like a game problem .

But my guess is re-installing wont fix it.

Maybe toonces forgot to pay the utility bill :oops:
by brutus
Fri Apr 25, 2014 11:44 am
Forum: The Tavern
Topic: Troubles loading up Starport?
Replies: 29
Views: 14714

Re: Troubles loading up Starport?

WeGotDeathStar wrote:Bad News,

Toonces did a mass-ban on all of us because the noobs were complaining that we abused them.

Who are the (WE) you refer to?
by brutus
Fri Apr 25, 2014 10:42 am
Forum: The Tavern
Topic: Troubles loading up Starport?
Replies: 29
Views: 14714

Re: Troubles loading up Starport?

Damn I have the day off work too.
Come on toonces fix this, my gf is getting suspicious of my lack of activity and I really don't wanna mow the lawns . :x
by brutus
Thu Sep 26, 2013 10:50 pm
Forum: Engineering
Topic: server hangs?
Replies: 2
Views: 2806

server hangs?

About 5 seconds after i log into deepfreeze client encounters a problem have tried multiple times to log same everytime.
I can log into other servers without any problems at all?. Problem solved mostly inactive atm ! :(
by brutus
Tue Sep 24, 2013 1:20 pm
Forum: The Research Lab
Topic: Fix cannon range on high gravity planets
Replies: 4
Views: 3879

Re: Fix cannon range on high gravity planets

This BBQ has to stop. Volcanics and Greenhouses have basically no solar coverage, and it makes them way too easy to invade. The effect drag has on solar (and laser) range should be cut in half at least... maybe more. yeah it makes sense on some of these new layouts you can land and the solar barely...
by brutus
Sun Sep 22, 2013 12:33 am
Forum: Engineering
Topic: I think someone is glitching on FE
Replies: 4
Views: 3732

Re: I think someone is glitching on FE

Hey guys, this bang there is a player named Brute. I have tried to cap some of his colonies during this and there have been several issues. First off, only on his colonies(tested on lots), I have been experiencing Nuke and Neg glitches, where, you would shoot your missle and it will explode on your...
by brutus
Thu Aug 01, 2013 8:25 pm
Forum: The Tavern
Topic: Solars and Cloaking
Replies: 10
Views: 5877

Re: Solars and Cloaking

yeah agree cloaking has took the danger away i sat on a col cloaked close to dome and didnt get touched watched alt invading without cloak and he was doing fine so now i dont use cloak i dont wanna lose that skill. Sure it takes a bit more time but its 10x more fun
by brutus
Thu Mar 14, 2013 3:08 pm
Forum: The Tavern
Topic: Exp loss for pvp
Replies: 19
Views: 8949

Re: Exp loss for pvp

This is just a duplicate topic of what i suggested in research just after the xp loss cap came in with a slant towards pvp . If there was to be a change back it would have to be across the board otherwise it would just be another change to suit some with personal agenda`s.(IE) like when it was first...
by brutus
Fri Feb 01, 2013 12:48 am
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

The cap on XP forces players to not fight anyone, while people can just huddle in their arms. I rather see alternative ways to achieve exp than having followers. I guess this game became a mine craft type than a pvp action game. Having the risk of losing exp means you'll use more skill not to die. ...
by brutus
Fri Jan 25, 2013 3:15 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

The cap on XP forces players to not fight anyone, while people can just huddle in their arms. I rather see alternative ways to achieve exp than having followers. I guess this game became a mine craft type than a pvp action game. Having the risk of losing exp means you'll use more skill not to die. ...
by brutus
Sun Jan 13, 2013 10:39 pm
Forum: Engineering
Topic: Anyone have massive lag and d/c?
Replies: 3
Views: 3015

Re: Anyone have massive lag and d/c?

ya i just did
by brutus
Sun Jan 13, 2013 10:37 pm
Forum: Engineering
Topic: Anyone have massive lag and d/c?
Replies: 3
Views: 3015

Re: Anyone have massive lag and d/c?

ya me too
by brutus
Sat Jan 05, 2013 1:05 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

thats prob cos he was testing things? dnt I love you man! cos he puts something new into the game even tho its not even new? so why the hell bring something so old up? o.0 who cares about exp gain or loss?. no one........ unless ur a nub lol. on ga i lose 1.3m everytime i die.. lol just grow up sto...
by brutus
Thu Dec 27, 2012 10:28 am
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

people with 100m exp lose 10m exp not 100k lol damn get high exp then u might know this stuff before u start saying BBQ xD, 200m exp u lose 20m, also toonces made it so u lose high amounts of exp when cols get taken (high only when you and your corp has a crap load of exp 100m+) monica on GA has 80...
by brutus
Fri Sep 14, 2012 10:01 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

[quote="GuardianDragon"]ok, so...since you started this topic, I'm sure you have an idea on what to change it to? you still haven't said what it should be changed to if this were to happen.[/quote Ideally for me there was nothing wrong with the way it was before the change,but i guess that could be ...
by brutus
Thu Sep 13, 2012 2:52 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

ah, all you meant is the 100k cap...lol. well, I think there is a %, up to 100k. It's like...10%? something like that. meaning you would need 1mill exp to loose 100k and beyond that, the limit doesn't increase. .... well, what do you think it should be then? On re-bangs i would leave it as is .Its ...
by brutus
Sun Sep 09, 2012 10:44 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

you don't seem to realize...there will be positives and negatives to making this change. you've listed the positive, and I've listed the negative. After looking at this thread, I don't see that changing back will be worth the problems. and about that rule...it doesn't matter what it was meant for, ...
by brutus
Sat Sep 08, 2012 9:41 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

I don't think you realize how much people hate to loose exp. Every one of my friends from 3 years ago have quit because of too much exp loss, they thought the game was a waste of time. The guy has lots of exp, looses a bunch of it then rage quits. Everyone's happy now, everyone invades U.N. colonys...
by brutus
Sat Sep 08, 2012 8:45 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

indeed, this is a poor idea, the high loss of EXP is what caused a lot of ragequit. If you want to limit invading...well, that's what fuel is for, to limit your gameplay. Let me ask you a few things...Are you in school or have a job? is it stressful? Do you want to play a game for the fun of it, or...
by brutus
Sat Sep 08, 2012 1:32 am
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

I think it's a poor idea. ok think of it this way a guy with 100million xp die,s 10times=1mil loss =1%of his total A guy with 5million die,s the same amount=20% of his total. It seems the more you have the less you lose not a very good inspiration to any one wanting to start an empire and challenge...
by brutus
Thu Aug 30, 2012 1:57 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 17193

Re: Drop the cap on xp loss for deaths

hmm i thought woulda been at least a few comments on this ? I guess the quality and mentality of players has decreased so much people have become accustomed to playing without risks . Or maybe i just installed the wrong game with the same name! Either way i thought this was a game of daring where yo...