Search found 196 matches

by Dax
Sun Sep 30, 2012 11:50 pm
Forum: The Tavern
Topic: [IDEA] Roman Numerals Beneath Planets in Space
Replies: 31
Views: 34728

Re: [IDEA] Roman Numerals Beneath Planets in Space

Well, we now have the mouse-over labels for the planets, how is that working out? Should we show some labels as well right in space when you get near it for the first time? Thank you Toonces! Is all I can say. IMO you don't need to put the names in space. A rollover right above the chatbox, like it...
by Dax
Fri Jul 20, 2012 12:20 am
Forum: The Research Lab
Topic: A New Item for the Admiral's Club
Replies: 1
Views: 5878

A New Item for the Admiral's Club

Ok how about charging players maybe 5-10k tokens to transfer all their cols to another player? There is a market for it and it will not break the game.
by Dax
Sun May 20, 2012 10:34 pm
Forum: The Tavern
Topic: Sayonara
Replies: 5
Views: 8435

Re: Sayonara

Come back to us safely and in one piece Havok. Peace out - Your old friend from the Old GA
by Dax
Tue May 08, 2012 12:47 am
Forum: The Tavern
Topic: Things that make you wonder
Replies: 25
Views: 25659

Re: Things that make you wonder

gamanche wrote:djadja, gens corpmate on TOR, hacked 400k followers from me within 30-45 minutes. all good colonies, fully defended
Djadja doesn't hack he was just having lag. Serious lag. Dead-Risin hacks and there is proof of it. The proof has already been sent to Toonces.
by Dax
Thu May 03, 2012 12:33 am
Forum: The Research Lab
Topic: [idea] Randomly generated planet surfaces
Replies: 25
Views: 29866

Re: [idea] Randomly generated planet surfaces

Saber-Fury wrote:NO ASTEROIDS
I second this. Also no Fog of War and No matter what else you do, NO ASTEROIDS! PLEASE FOR THE LOVE OF GOD, NO ASTEROIDS!
by Dax
Thu Mar 29, 2012 11:44 pm
Forum: The Tavern
Topic: Calling All Players!
Replies: 7
Views: 8962

Re: Calling All Players!

Pwnster wrote:Man On The Moon on P1 is recruiting....

Invaders, Builders, and Hybrids!

Its time to take the server over scrubs!


Thanks,

-Insuperable, Kasonia, and hopefully hiya
If I had the time perhaps I would.
by Dax
Tue Mar 13, 2012 1:20 pm
Forum: The Tavern
Topic: [IDEA] Roman Numerals Beneath Planets in Space
Replies: 31
Views: 34728

[IDEA] Roman Numerals Beneath Planets in Space

Why? Because it will help identify planets while using Neutrino Scanners. Why is this important? Because a player can spend many minutes trying to figure out which planet correlates to what their scanners say. This would be a big help for builders. Any thoughts?
by Dax
Fri Mar 02, 2012 11:53 pm
Forum: The Tavern
Topic: Question Is the energy regen & IG SUIT nerf Intended Toonce?
Replies: 8
Views: 9860

Re: Question Is the energy regen & IG SUIT nerf Intended Too

I chatted with Toonces in game. He says everything is intended. Meaning Good-bye forever to a Combination of IG Suits and SC's.........at least on no-mod server, and say hello to Full SC's. Normally I'd be a little upset but I did a little arty hunting today which just happened to produce the final ...
by Dax
Fri Mar 02, 2012 2:31 am
Forum: The Tavern
Topic: Question Is the energy regen & IG SUIT nerf Intended Toonce?
Replies: 8
Views: 9860

Question Is the energy regen & IG SUIT nerf Intended Toonce?

TITLE

IG Suits apparently have gone the way of the dinosaur. Your ship handles clumsily no matter how many IG Suits you have, making SC far more favorable. Is this intended Toonces? or is it a bug to be fixed?
by Dax
Tue Feb 28, 2012 4:42 pm
Forum: The Tavern
Topic: Idea: For firewave
Replies: 4
Views: 6990

Re: Idea: For firewave

It's called FireWAVE for a reason.
by Dax
Tue Jan 03, 2012 4:07 am
Forum: The Tavern
Topic: Colonies appearing black.
Replies: 18
Views: 19751

Re: Colonies appearing black.

This isn't good folks! My colonies are dying because I can't clean them because it appears black. This has got to be fixed soon, why aren't MORE PEOPLE COMPLAINING?! Doesn't this affect everyone? or is it just the select, and unfortunate, few?
by Dax
Sun Jan 01, 2012 3:56 am
Forum: The Tavern
Topic: Colonies appearing black.
Replies: 18
Views: 19751

Re: Colonies appearing black.

BTW we just had a new patch and the problem still persists.
by Dax
Fri Dec 30, 2011 7:00 pm
Forum: The Tavern
Topic: Colonies appearing black.
Replies: 18
Views: 19751

Re: Colonies appearing black.

I think he's talking about this: http://img298.imagevenue.com/img.php?im ... _152lo.jpg

I have the same issue. and I posted a topic of it in the engineering section.
by Dax
Fri Dec 30, 2011 6:57 pm
Forum: Engineering
Topic: Colony background completely off leaving only Text
Replies: 3
Views: 6812

Colony background completely off leaving only Text

It has been awhile since I last logged in. I went to clean a few cols but I was stopped when I landed on a planet went into the dome and couldn't click on anything. I don't know how long this has been going on or if this is a problem on my end or a global thing but I thought I should bring it to the...
by Dax
Tue Aug 16, 2011 8:21 pm
Forum: Engineering
Topic: Galaxy map is bugged
Replies: 5
Views: 7944

Re: Galaxy map is bugged

No, I'm not the only one who has this problem.
by Dax
Thu Aug 11, 2011 7:11 pm
Forum: Engineering
Topic: Galaxy map is bugged
Replies: 5
Views: 7944

Galaxy map is bugged

Linking a location in the text field from the map, specifically, is bugged. In order to link a location from the galaxy map you now have to double click and link it twice in the text field. This has been going on for awhile now.
by Dax
Fri Jul 08, 2011 10:08 pm
Forum: The Tavern
Topic: Thanks for the new quick select menu
Replies: 1
Views: 3667

Thanks for the new quick select menu

Thanks toonces, this shaves a few seconds off reshielding among other things. Could you also add a quick select menu for resupplying nukes, negs, lasers, and mines on biodomes?
by Dax
Sat Jul 02, 2011 8:00 pm
Forum: The Tavern
Topic: Where to advertise?
Replies: 52
Views: 44215

Re: Where to advertise?

Here's the new banner I've been working on, work still in progress. Feel free to copy and post anywhere, and if you can put a link on your post, link to http://www.starportgame.com http://www.starportgame.com/image/StarPortBabe.jpg would this change which sites would be best? Lol It's a little misl...
by Dax
Sat Jun 11, 2011 5:58 pm
Forum: The Tavern
Topic: Since when...
Replies: 4
Views: 6299

Re: Since when...

gamanche wrote:is there a problem with me becoming one?
No, just curious about the how, when, and why it happened
by Dax
Sat Jun 11, 2011 1:41 am
Forum: The Tavern
Topic: Since when...
Replies: 4
Views: 6299

Since when...

Image

Image

Since when are there designated teachers? and how did Ace become one?
by Dax
Wed Jun 08, 2011 3:00 am
Forum: The Tavern
Topic: Anyone noticed NPC's getting killed by lasers b4?
Replies: 2
Views: 4270

Anyone noticed NPC's getting killed by lasers b4?

I did. But is this a weird bug or is it a recent update that caused this?
by Dax
Wed Jun 08, 2011 2:58 am
Forum: The Tavern
Topic: No negs in ports = I quit
Replies: 12
Views: 12336

Re: No negs in ports = I quit

mArImBa wrote:No negs in ports = I quit
Who r u?
by Dax
Tue Jun 07, 2011 4:55 pm
Forum: Engineering
Topic: NPC's can now be killed by space lasers? (Bug or not?)
Replies: 0
Views: 3460

NPC's can now be killed by space lasers? (Bug or not?)

Title says it all. I noticed a red npc was getting damaged by space lasers and thought was a bug or something to report.
by Dax
Sun Mar 13, 2011 12:41 am
Forum: The Tavern
Topic: How many tokens do you have?
Replies: 25
Views: 20811

Re: How many tokens do you have?

IT'S OVER 9000!!!!!
by Dax
Sun Mar 06, 2011 6:45 am
Forum: The Tavern
Topic: 1 burst solar, no mod server, like teh good old days!
Replies: 9
Views: 8679

Re: 1 burst solar, no mod server, like teh good old days!

I'm not even sure how I would handle going back like that. My first thought is that after being used to 10 shot solars, 1 shots would be easy. And that's partially true. But invasion wasn't really easy before multi shot solars because people invaded differently. Now to invade a difficult colony you...
by Dax
Tue Feb 22, 2011 6:07 pm
Forum: The Research Lab
Topic: New Perma
Replies: 25
Views: 19351

Re: New Perma

BardockSGE wrote:Toonces should make a perma with no cash shop.
:shock: Epic! Oh wait that'll never happen.
by Dax
Sun Feb 20, 2011 9:33 pm
Forum: The Tavern
Topic: Invading tutorial, advanced tactics.
Replies: 9
Views: 8900

Re: Invading tutorial, advanced tactics.

How to identify really hard layouts/dome placements/solar strength and laser/flak & C-Mine deployment on a colony AND how it relates to each planet type.
by Dax
Sun Feb 20, 2011 9:29 pm
Forum: The Tavern
Topic: Your happiest SGE moment
Replies: 41
Views: 35633

Re: Your happiest SGE moment

It could be when I entered the top 5 on a really old server It could be when I passed my personal record of 2.7mil followers and reached 3.7mil followers It could be when a few pals of mine invaded 30 cols in one night, all tough. It could be anything. So I don't know what my happiest SGE moment is ...
by Dax
Sun Feb 20, 2011 7:58 pm
Forum: The Tavern
Topic: Your happiest SGE moment
Replies: 41
Views: 35633

Re: Your happiest SGE moment

Uhmp, tough one. There are many moments. So many I'm having trouble recalling each of them and comparing to see which one is better. Let me get back to you on this one :twisted: :lol: :)
by Dax
Sat Feb 19, 2011 2:59 pm
Forum: The Tavern
Topic: Post your sickest DDs
Replies: 124
Views: 88559

Re: Post your sickest DDs

42 Axes = #1 NUB ON SGE! for 50k tokens you could have made 10 DD's on your OWN!

But I guess for those who don't have a credit card....no wait that's no excuse. You don't pay 50k tokes for a single COLONY PERIOD especially for a col as bad as that one.