Search found 196 matches
- Sun Sep 30, 2012 11:50 pm
- Forum: The Tavern
- Topic: [IDEA] Roman Numerals Beneath Planets in Space
- Replies: 31
- Views: 34728
Re: [IDEA] Roman Numerals Beneath Planets in Space
Well, we now have the mouse-over labels for the planets, how is that working out? Should we show some labels as well right in space when you get near it for the first time? Thank you Toonces! Is all I can say. IMO you don't need to put the names in space. A rollover right above the chatbox, like it...
- Fri Jul 20, 2012 12:20 am
- Forum: The Research Lab
- Topic: A New Item for the Admiral's Club
- Replies: 1
- Views: 5878
A New Item for the Admiral's Club
Ok how about charging players maybe 5-10k tokens to transfer all their cols to another player? There is a market for it and it will not break the game.
- Sun May 20, 2012 10:34 pm
- Forum: The Tavern
- Topic: Sayonara
- Replies: 5
- Views: 8435
Re: Sayonara
Come back to us safely and in one piece Havok. Peace out - Your old friend from the Old GA
- Tue May 08, 2012 12:47 am
- Forum: The Tavern
- Topic: Things that make you wonder
- Replies: 25
- Views: 25659
Re: Things that make you wonder
Djadja doesn't hack he was just having lag. Serious lag. Dead-Risin hacks and there is proof of it. The proof has already been sent to Toonces.gamanche wrote:djadja, gens corpmate on TOR, hacked 400k followers from me within 30-45 minutes. all good colonies, fully defended
- Thu May 03, 2012 12:33 am
- Forum: The Research Lab
- Topic: [idea] Randomly generated planet surfaces
- Replies: 25
- Views: 29866
Re: [idea] Randomly generated planet surfaces
I second this. Also no Fog of War and No matter what else you do, NO ASTEROIDS! PLEASE FOR THE LOVE OF GOD, NO ASTEROIDS!Saber-Fury wrote:NO ASTEROIDS
- Thu Mar 29, 2012 11:44 pm
- Forum: The Tavern
- Topic: Calling All Players!
- Replies: 7
- Views: 8962
Re: Calling All Players!
If I had the time perhaps I would.Pwnster wrote:Man On The Moon on P1 is recruiting....
Invaders, Builders, and Hybrids!
Its time to take the server over scrubs!
Thanks,
-Insuperable, Kasonia, and hopefully hiya
- Tue Mar 13, 2012 1:20 pm
- Forum: The Tavern
- Topic: [IDEA] Roman Numerals Beneath Planets in Space
- Replies: 31
- Views: 34728
[IDEA] Roman Numerals Beneath Planets in Space
Why? Because it will help identify planets while using Neutrino Scanners. Why is this important? Because a player can spend many minutes trying to figure out which planet correlates to what their scanners say. This would be a big help for builders. Any thoughts?
- Fri Mar 02, 2012 11:53 pm
- Forum: The Tavern
- Topic: Question Is the energy regen & IG SUIT nerf Intended Toonce?
- Replies: 8
- Views: 9860
Re: Question Is the energy regen & IG SUIT nerf Intended Too
I chatted with Toonces in game. He says everything is intended. Meaning Good-bye forever to a Combination of IG Suits and SC's.........at least on no-mod server, and say hello to Full SC's. Normally I'd be a little upset but I did a little arty hunting today which just happened to produce the final ...
- Fri Mar 02, 2012 2:31 am
- Forum: The Tavern
- Topic: Question Is the energy regen & IG SUIT nerf Intended Toonce?
- Replies: 8
- Views: 9860
Question Is the energy regen & IG SUIT nerf Intended Toonce?
TITLE
IG Suits apparently have gone the way of the dinosaur. Your ship handles clumsily no matter how many IG Suits you have, making SC far more favorable. Is this intended Toonces? or is it a bug to be fixed?
IG Suits apparently have gone the way of the dinosaur. Your ship handles clumsily no matter how many IG Suits you have, making SC far more favorable. Is this intended Toonces? or is it a bug to be fixed?
- Tue Feb 28, 2012 4:42 pm
- Forum: The Tavern
- Topic: Idea: For firewave
- Replies: 4
- Views: 6990
Re: Idea: For firewave
It's called FireWAVE for a reason.
- Tue Jan 03, 2012 4:07 am
- Forum: The Tavern
- Topic: Colonies appearing black.
- Replies: 18
- Views: 19751
Re: Colonies appearing black.
This isn't good folks! My colonies are dying because I can't clean them because it appears black. This has got to be fixed soon, why aren't MORE PEOPLE COMPLAINING?! Doesn't this affect everyone? or is it just the select, and unfortunate, few?
- Sun Jan 01, 2012 3:56 am
- Forum: The Tavern
- Topic: Colonies appearing black.
- Replies: 18
- Views: 19751
Re: Colonies appearing black.
BTW we just had a new patch and the problem still persists.
- Fri Dec 30, 2011 7:00 pm
- Forum: The Tavern
- Topic: Colonies appearing black.
- Replies: 18
- Views: 19751
Re: Colonies appearing black.
I think he's talking about this: http://img298.imagevenue.com/img.php?im ... _152lo.jpg
I have the same issue. and I posted a topic of it in the engineering section.
I have the same issue. and I posted a topic of it in the engineering section.
- Fri Dec 30, 2011 6:57 pm
- Forum: Engineering
- Topic: Colony background completely off leaving only Text
- Replies: 3
- Views: 6812
Colony background completely off leaving only Text
It has been awhile since I last logged in. I went to clean a few cols but I was stopped when I landed on a planet went into the dome and couldn't click on anything. I don't know how long this has been going on or if this is a problem on my end or a global thing but I thought I should bring it to the...
- Tue Aug 16, 2011 8:21 pm
- Forum: Engineering
- Topic: Galaxy map is bugged
- Replies: 5
- Views: 7944
Re: Galaxy map is bugged
No, I'm not the only one who has this problem.
- Thu Aug 11, 2011 7:11 pm
- Forum: Engineering
- Topic: Galaxy map is bugged
- Replies: 5
- Views: 7944
Galaxy map is bugged
Linking a location in the text field from the map, specifically, is bugged. In order to link a location from the galaxy map you now have to double click and link it twice in the text field. This has been going on for awhile now.
- Fri Jul 08, 2011 10:08 pm
- Forum: The Tavern
- Topic: Thanks for the new quick select menu
- Replies: 1
- Views: 3667
Thanks for the new quick select menu
Thanks toonces, this shaves a few seconds off reshielding among other things. Could you also add a quick select menu for resupplying nukes, negs, lasers, and mines on biodomes?
- Sat Jul 02, 2011 8:00 pm
- Forum: The Tavern
- Topic: Where to advertise?
- Replies: 52
- Views: 44215
Re: Where to advertise?
Here's the new banner I've been working on, work still in progress. Feel free to copy and post anywhere, and if you can put a link on your post, link to http://www.starportgame.com http://www.starportgame.com/image/StarPortBabe.jpg would this change which sites would be best? Lol It's a little misl...
- Sat Jun 11, 2011 5:58 pm
- Forum: The Tavern
- Topic: Since when...
- Replies: 4
- Views: 6299
Re: Since when...
No, just curious about the how, when, and why it happenedgamanche wrote:is there a problem with me becoming one?
- Sat Jun 11, 2011 1:41 am
- Forum: The Tavern
- Topic: Since when...
- Replies: 4
- Views: 6299
- Wed Jun 08, 2011 3:00 am
- Forum: The Tavern
- Topic: Anyone noticed NPC's getting killed by lasers b4?
- Replies: 2
- Views: 4270
Anyone noticed NPC's getting killed by lasers b4?
I did. But is this a weird bug or is it a recent update that caused this?
- Wed Jun 08, 2011 2:58 am
- Forum: The Tavern
- Topic: No negs in ports = I quit
- Replies: 12
- Views: 12336
Re: No negs in ports = I quit
Who r u?mArImBa wrote:No negs in ports = I quit
- Tue Jun 07, 2011 4:55 pm
- Forum: Engineering
- Topic: NPC's can now be killed by space lasers? (Bug or not?)
- Replies: 0
- Views: 3460
NPC's can now be killed by space lasers? (Bug or not?)
Title says it all. I noticed a red npc was getting damaged by space lasers and thought was a bug or something to report.
- Sun Mar 13, 2011 12:41 am
- Forum: The Tavern
- Topic: How many tokens do you have?
- Replies: 25
- Views: 20811
Re: How many tokens do you have?
IT'S OVER 9000!!!!!
- Sun Mar 06, 2011 6:45 am
- Forum: The Tavern
- Topic: 1 burst solar, no mod server, like teh good old days!
- Replies: 9
- Views: 8679
Re: 1 burst solar, no mod server, like teh good old days!
I'm not even sure how I would handle going back like that. My first thought is that after being used to 10 shot solars, 1 shots would be easy. And that's partially true. But invasion wasn't really easy before multi shot solars because people invaded differently. Now to invade a difficult colony you...
- Tue Feb 22, 2011 6:07 pm
- Forum: The Research Lab
- Topic: New Perma
- Replies: 25
- Views: 19351
Re: New Perma
Epic! Oh wait that'll never happen.BardockSGE wrote:Toonces should make a perma with no cash shop.
- Sun Feb 20, 2011 9:33 pm
- Forum: The Tavern
- Topic: Invading tutorial, advanced tactics.
- Replies: 9
- Views: 8900
Re: Invading tutorial, advanced tactics.
How to identify really hard layouts/dome placements/solar strength and laser/flak & C-Mine deployment on a colony AND how it relates to each planet type.
- Sun Feb 20, 2011 9:29 pm
- Forum: The Tavern
- Topic: Your happiest SGE moment
- Replies: 41
- Views: 35633
Re: Your happiest SGE moment
It could be when I entered the top 5 on a really old server It could be when I passed my personal record of 2.7mil followers and reached 3.7mil followers It could be when a few pals of mine invaded 30 cols in one night, all tough. It could be anything. So I don't know what my happiest SGE moment is ...
- Sun Feb 20, 2011 7:58 pm
- Forum: The Tavern
- Topic: Your happiest SGE moment
- Replies: 41
- Views: 35633
Re: Your happiest SGE moment
Uhmp, tough one. There are many moments. So many I'm having trouble recalling each of them and comparing to see which one is better. Let me get back to you on this one
- Sat Feb 19, 2011 2:59 pm
- Forum: The Tavern
- Topic: Post your sickest DDs
- Replies: 124
- Views: 88559
Re: Post your sickest DDs
42 Axes = #1 NUB ON SGE! for 50k tokens you could have made 10 DD's on your OWN!
But I guess for those who don't have a credit card....no wait that's no excuse. You don't pay 50k tokes for a single COLONY PERIOD especially for a col as bad as that one.
But I guess for those who don't have a credit card....no wait that's no excuse. You don't pay 50k tokes for a single COLONY PERIOD especially for a col as bad as that one.