Search found 57 matches

by Crimson
Sun Jul 10, 2011 3:22 pm
Forum: The Tavern
Topic: Zion*
Replies: 8
Views: 10258

Re: Zion*

well for old time sake i think it'd be nice if i got to pod you :) or atleast try :D
by Crimson
Thu Jul 07, 2011 9:44 pm
Forum: The Tavern
Topic: Zion*
Replies: 8
Views: 10258

Re: Zion*

Cloud1 wrote:but that is just giving us an handicap, I don't like it :P
you'll need your handicap :P and if i become un-employed you'll need your credit card aswell :D
by Crimson
Thu Jul 07, 2011 9:22 pm
Forum: The Tavern
Topic: So JohnnyC is a mod now.......
Replies: 55
Views: 43742

Re: So JohnnyC is a mod now.......

First of all, if you had sent a screenshot to admin that should have been the end of it, leave it alone and play the game. Also it wasnt an insult, it was a question. I have played this game long enough to realise that some people have trouble contacting support. Also all issues of "he was mean to m...
by Crimson
Thu Jul 07, 2011 9:19 pm
Forum: The Tavern
Topic: Zion*
Replies: 8
Views: 10258

Re: Zion*

I always try to create a war before I quit. Newbies or not hehe. Diablo 3, twisted medal coming out this year or early next year, I'd being playing those hardcore lol. Diablo 3... will see you on it :D And yeah bring the war, and dont worry about having cash, we used to give people cash to fight wi...
by Crimson
Wed Jul 06, 2011 7:07 pm
Forum: The Research Lab
Topic: [IDEA] Ion Tower Improvments
Replies: 15
Views: 17579

Re: [IDEA] Ion Tower Improvments

i will build greenhouse's happily... after i have invaded and built everyother colony on FW first :)
by Crimson
Wed Jul 06, 2011 6:35 pm
Forum: The Tavern
Topic: So JohnnyC is a mod now.......
Replies: 55
Views: 43742

Re: So JohnnyC is a mod now.......

If you feel you have been unfairly treated, sceenshot and send it to admin - or is that just too complicated? where do you see any indication that this was not done? i dont see any indication that it was done. Infact if you have done what i suggested and nothing has be done, ever thought that your ...
by Crimson
Wed Jul 06, 2011 5:14 pm
Forum: The Tavern
Topic: So JohnnyC is a mod now.......
Replies: 55
Views: 43742

Re: So JohnnyC is a mod now.......

Chet wrote:player base is too small for player mods imo
/agreed

But on the subject of JohnnyC - judge him on his actions. If you feel you have been unfairly treated, sceenshot and send it to admin - or is that just too complicated?
by Crimson
Wed May 20, 2009 11:19 am
Forum: Engineering
Topic: Shrinking Population?
Replies: 24
Views: 18786

Re: Shrinking Population?

I havent seen any of these problems on 5k's or the planets i have at 15k+ The refinery isnt lying to me, all the planets are stable.
by Crimson
Sun May 17, 2009 11:17 pm
Forum: The Research Lab
Topic: [Idea] Space Features/Anomalies
Replies: 5
Views: 6892

Re: [Idea] Space Features/Anomalies

I like this idea, but i think this would be better implemented with an NPC patch. So you could hire NPC's to drain some of those resource clouds peridocally, mine asteroids etc
by Crimson
Sun May 17, 2009 9:22 am
Forum: The Research Lab
Topic: new hardware - space defense spam bots
Replies: 10
Views: 11690

Re: new hardware - space defense spam bots

I would like to see more NPC's with variable functions in SGE, but after playing another 2d space mmo empire game with them, it seems to lag quite heavily.

If they can be implemented without lag then im all for it.

Another idea would not actually to bill only credits, maybe fuel/tokens aswell.
by Crimson
Fri May 15, 2009 12:14 pm
Forum: The Launchpad
Topic: What does dex affect?
Replies: 8
Views: 12346

Re: What does dex affect?

yeah i still got my account and ships - join the bismarck server and i'll sort you out dude
by Crimson
Thu May 14, 2009 3:06 pm
Forum: The Launchpad
Topic: What does dex affect?
Replies: 8
Views: 12346

Re: What does dex affect?

I've only had 0 dex once, and it was on a pax rebang in a flower. Flower owns btw, got me a seth NPC kill with it (took hours of running btw)
by Crimson
Wed May 13, 2009 7:27 pm
Forum: The Research Lab
Topic: [IDEA] Weap. Factory Temporary access
Replies: 5
Views: 7301

Re: [IDEA] Weap. Factory Temporary access

DarkLStrike wrote:Come on guys, if we were to receive this many features to circumvent the effects of corp limit, then what would the corp limit serve?
Its a nice idea but i have to agree with DarkL, there would be no point having a corp limit then.
by Crimson
Wed May 13, 2009 11:22 am
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 228178

Re: Re:

Creator: Vidicatus Type: Aquila Price: 40k admiral tokens/300k xp Shields: 20000 Primary Weapon: (only include if other than the default) Scanners: (only include if other than the default) Cargo Holds: 150 Equipment Bays: 20 Max speed: same as IGS Turning: Same as IGS Thrusting: same as IGS Energy ...
by Crimson
Tue May 12, 2009 10:46 am
Forum: The Research Lab
Topic: New Solar Option
Replies: 20
Views: 16688

Re: New Solar Option

I would like this idea, aslong as it doesnt increase lag.
by Crimson
Tue May 12, 2009 10:44 am
Forum: The Research Lab
Topic: Disaster Idea
Replies: 3
Views: 4032

Re: Disaster Idea

or remove disasters for 500 tokens I think a token feature to remove disasters is a much more feasable suggestion rather than credits. Maybe another idea is.. dont implement this onto pax servers.. because then you will never be able to get colonies I agree with you their a-c-e, just for the fact a...
by Crimson
Tue May 12, 2009 10:40 am
Forum: The Research Lab
Topic: contractor cols
Replies: 7
Views: 7046

Re: contractor cols

Yeah, great idea. Should have been implemented with the contractor patch itself really.
by Crimson
Tue May 12, 2009 10:39 am
Forum: The Research Lab
Topic: A FEW IDEAS
Replies: 7
Views: 7958

Re: A FEW IDEAS

Ideas 1,2 and 3 are very good (might actually make me play a rebang if their was more competition) Idea 5 i dont like tbh. Its been suggested manytimes before in different ways and has never been implemented. I think what idea 5 really boils down to is picking who you corp with carefully. For instan...
by Crimson
Wed May 06, 2009 10:59 pm
Forum: The Garbage Chute
Topic: Warhammer 40k!!!
Replies: 32
Views: 45069

Re: Warhammer 40k!!!

dude your not gonna find ardent warhammer fans here. The age of the MMO is upon us, and has been for ages. They're most probably playing those. Now those of us who grew up in the time when a game could finish, probably looked for other hobbies outside the digital world, not so anymore. BTW on a side...
by Crimson
Mon May 04, 2009 1:30 am
Forum: The Garbage Chute
Topic: What SGE people looks like :O
Replies: 1337
Views: 1171644

Re: What SGE people looks like :O

LMFAO Thorin's shaggy. I'm guessing Duece is Scooby.

Now all i want is one of them Scooby snack :)
by Crimson
Sat Apr 25, 2009 9:40 pm
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 1039477

Re: Dome-Caps

I post good old vet caps, and i get BBQ. Apart from the spiral mount, that was pretty slick.

If your gonna post on this thread then make it worthwhile.

hugging newbs
by Crimson
Sat Apr 25, 2009 1:23 pm
Forum: The Research Lab
Topic: New premium items - And monthly pay options
Replies: 13
Views: 13696

Re: New premium items - And monthly pay options

how about this. set up a "perma end" fund and a "keep perma" fund on one permaverse at a time periodically. if the users in that perma want it to end, then they can donate tokens to the appropriate fund. if the users do not wish the perma to end, they can donate tokens to the opposite one. if eithe...
by Crimson
Wed Apr 22, 2009 5:08 pm
Forum: The Research Lab
Topic: The Classic Permaverse Wishlist Topic
Replies: 3
Views: 4173

Re: The Classic Permaverse Wishlist Topic

Lol good luck. Shame its only a year and a half late.
by Crimson
Tue Apr 21, 2009 7:40 pm
Forum: The Garbage Chute
Topic: terrorist
Replies: 30
Views: 25361

Re: terrorist

We did in Finland during 1940. Firstly due to Finnish sovereignty and secondly was to stimulate Russia to join us. Don't ask me why, we were desperate. France smashed or getting smashed at an alarming rate. No allies to call upon, anything seemed game, even the Vichy French fleet.
by Crimson
Tue Apr 21, 2009 6:13 pm
Forum: The Garbage Chute
Topic: terrorist
Replies: 30
Views: 25361

Re: terrorist

I'm entering double post territory here, but i'll try and fill it out in a single post if you can read through it :P Crimson, you dont know how excited i was when i saw your post :D :D :D rather than just spamming with namecalling as so many other people on here do, you actually responded with an in...
by Crimson
Tue Apr 21, 2009 12:50 pm
Forum: The Garbage Chute
Topic: terrorist
Replies: 30
Views: 25361

Re: terrorist

another self-hating american is see. Or perhaps not even american? :roll: Would you rather ignore, accept, or repeat the past? What does our history have to do with being a self hating american? Empathy towards your enemies can be enlightening. WWHD? (What would Hunter do?) I accept the past for wh...
by Crimson
Sat Apr 18, 2009 7:54 pm
Forum: The Garbage Chute
Topic: Reccomendations for good MMORPG's
Replies: 8
Views: 9495

Re: Reccomendations for good MMORPG's

umm a couple game dude Navyfield is fun ..if you have to have a lil patience to lvl out of the lower ships ..it gets really fun around BB 2-3 CV 2-3 :D (there is a US and UK server) Metin2 seems fairly intresting ...i have been playin like ...2 months now..its fairly addicting both are free to play...
by Crimson
Sat Apr 18, 2009 7:52 pm
Forum: The Research Lab
Topic: Money sinks (decreases INflation)
Replies: 8
Views: 7850

Re: Money sinks (decreases INflation)

heres a classic. The ability to clean a disaster for a stupid sum of money. Last time i heard this idea most of the community agreed on 1 billion creds per disaster.
by Crimson
Sat Apr 18, 2009 1:19 pm
Forum: The Research Lab
Topic: Ideas Requested: Next Perma (Take 2)
Replies: 57
Views: 39235

Re: Ideas Requested: Next Perma (Take 2)

I like the land grab setting. With random teams, maybe pre-registered before the server. That bangs like a BB. That was one of the most interesting game setting to come about in years. Land grab setting? what are you talking about? Sorry if it sounded a bit confusing. I thought Darklordsaruon's pos...
by Crimson
Fri Apr 17, 2009 4:59 pm
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 1039477

Re: Dome-Caps

Gonna repost some Zion* caps from the official game site. Screens taken by Gloin along time ago: Ocean, 10 shot, 120 burst 100% military, with lvl 2 military Trad. 4 people involved in cap, Gloin, Spartan, Avitohol and Crimson. Capped as you seen in the picture. http://www.starportgame.com/image/sge...