Search found 57 matches
- Sun Jul 10, 2011 3:22 pm
- Forum: The Tavern
- Topic: Zion*
- Replies: 8
- Views: 10258
Re: Zion*
well for old time sake i think it'd be nice if i got to pod you or atleast try
- Thu Jul 07, 2011 9:44 pm
- Forum: The Tavern
- Topic: Zion*
- Replies: 8
- Views: 10258
Re: Zion*
you'll need your handicap and if i become un-employed you'll need your credit card aswellCloud1 wrote:but that is just giving us an handicap, I don't like it
- Thu Jul 07, 2011 9:22 pm
- Forum: The Tavern
- Topic: So JohnnyC is a mod now.......
- Replies: 55
- Views: 43742
Re: So JohnnyC is a mod now.......
First of all, if you had sent a screenshot to admin that should have been the end of it, leave it alone and play the game. Also it wasnt an insult, it was a question. I have played this game long enough to realise that some people have trouble contacting support. Also all issues of "he was mean to m...
- Thu Jul 07, 2011 9:19 pm
- Forum: The Tavern
- Topic: Zion*
- Replies: 8
- Views: 10258
Re: Zion*
I always try to create a war before I quit. Newbies or not hehe. Diablo 3, twisted medal coming out this year or early next year, I'd being playing those hardcore lol. Diablo 3... will see you on it :D And yeah bring the war, and dont worry about having cash, we used to give people cash to fight wi...
- Wed Jul 06, 2011 7:07 pm
- Forum: The Research Lab
- Topic: [IDEA] Ion Tower Improvments
- Replies: 15
- Views: 17579
Re: [IDEA] Ion Tower Improvments
i will build greenhouse's happily... after i have invaded and built everyother colony on FW first
- Wed Jul 06, 2011 6:35 pm
- Forum: The Tavern
- Topic: So JohnnyC is a mod now.......
- Replies: 55
- Views: 43742
Re: So JohnnyC is a mod now.......
If you feel you have been unfairly treated, sceenshot and send it to admin - or is that just too complicated? where do you see any indication that this was not done? i dont see any indication that it was done. Infact if you have done what i suggested and nothing has be done, ever thought that your ...
- Wed Jul 06, 2011 5:14 pm
- Forum: The Tavern
- Topic: So JohnnyC is a mod now.......
- Replies: 55
- Views: 43742
Re: So JohnnyC is a mod now.......
/agreedChet wrote:player base is too small for player mods imo
But on the subject of JohnnyC - judge him on his actions. If you feel you have been unfairly treated, sceenshot and send it to admin - or is that just too complicated?
- Wed May 20, 2009 11:19 am
- Forum: Engineering
- Topic: Shrinking Population?
- Replies: 24
- Views: 18786
Re: Shrinking Population?
I havent seen any of these problems on 5k's or the planets i have at 15k+ The refinery isnt lying to me, all the planets are stable.
- Sun May 17, 2009 11:17 pm
- Forum: The Research Lab
- Topic: [Idea] Space Features/Anomalies
- Replies: 5
- Views: 6892
Re: [Idea] Space Features/Anomalies
I like this idea, but i think this would be better implemented with an NPC patch. So you could hire NPC's to drain some of those resource clouds peridocally, mine asteroids etc
- Sun May 17, 2009 9:22 am
- Forum: The Research Lab
- Topic: new hardware - space defense spam bots
- Replies: 10
- Views: 11690
Re: new hardware - space defense spam bots
I would like to see more NPC's with variable functions in SGE, but after playing another 2d space mmo empire game with them, it seems to lag quite heavily.
If they can be implemented without lag then im all for it.
Another idea would not actually to bill only credits, maybe fuel/tokens aswell.
If they can be implemented without lag then im all for it.
Another idea would not actually to bill only credits, maybe fuel/tokens aswell.
- Fri May 15, 2009 12:14 pm
- Forum: The Launchpad
- Topic: What does dex affect?
- Replies: 8
- Views: 12346
Re: What does dex affect?
yeah i still got my account and ships - join the bismarck server and i'll sort you out dude
- Thu May 14, 2009 3:06 pm
- Forum: The Launchpad
- Topic: What does dex affect?
- Replies: 8
- Views: 12346
Re: What does dex affect?
I've only had 0 dex once, and it was on a pax rebang in a flower. Flower owns btw, got me a seth NPC kill with it (took hours of running btw)
- Wed May 13, 2009 7:27 pm
- Forum: The Research Lab
- Topic: [IDEA] Weap. Factory Temporary access
- Replies: 5
- Views: 7301
Re: [IDEA] Weap. Factory Temporary access
Its a nice idea but i have to agree with DarkL, there would be no point having a corp limit then.DarkLStrike wrote:Come on guys, if we were to receive this many features to circumvent the effects of corp limit, then what would the corp limit serve?
- Wed May 13, 2009 11:22 am
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 228178
Re: Re:
Creator: Vidicatus Type: Aquila Price: 40k admiral tokens/300k xp Shields: 20000 Primary Weapon: (only include if other than the default) Scanners: (only include if other than the default) Cargo Holds: 150 Equipment Bays: 20 Max speed: same as IGS Turning: Same as IGS Thrusting: same as IGS Energy ...
- Tue May 12, 2009 10:46 am
- Forum: The Research Lab
- Topic: New Solar Option
- Replies: 20
- Views: 16688
Re: New Solar Option
I would like this idea, aslong as it doesnt increase lag.
- Tue May 12, 2009 10:44 am
- Forum: The Research Lab
- Topic: Disaster Idea
- Replies: 3
- Views: 4032
Re: Disaster Idea
or remove disasters for 500 tokens I think a token feature to remove disasters is a much more feasable suggestion rather than credits. Maybe another idea is.. dont implement this onto pax servers.. because then you will never be able to get colonies I agree with you their a-c-e, just for the fact a...
- Tue May 12, 2009 10:40 am
- Forum: The Research Lab
- Topic: contractor cols
- Replies: 7
- Views: 7046
Re: contractor cols
Yeah, great idea. Should have been implemented with the contractor patch itself really.
- Tue May 12, 2009 10:39 am
- Forum: The Research Lab
- Topic: A FEW IDEAS
- Replies: 7
- Views: 7958
Re: A FEW IDEAS
Ideas 1,2 and 3 are very good (might actually make me play a rebang if their was more competition) Idea 5 i dont like tbh. Its been suggested manytimes before in different ways and has never been implemented. I think what idea 5 really boils down to is picking who you corp with carefully. For instan...
- Wed May 06, 2009 10:59 pm
- Forum: The Garbage Chute
- Topic: Warhammer 40k!!!
- Replies: 32
- Views: 45069
Re: Warhammer 40k!!!
dude your not gonna find ardent warhammer fans here. The age of the MMO is upon us, and has been for ages. They're most probably playing those. Now those of us who grew up in the time when a game could finish, probably looked for other hobbies outside the digital world, not so anymore. BTW on a side...
- Mon May 04, 2009 1:30 am
- Forum: The Garbage Chute
- Topic: What SGE people looks like :O
- Replies: 1337
- Views: 1171644
Re: What SGE people looks like :O
LMFAO Thorin's shaggy. I'm guessing Duece is Scooby.
Now all i want is one of them Scooby snack
Now all i want is one of them Scooby snack
- Sat Apr 25, 2009 9:40 pm
- Forum: The Tavern
- Topic: Dome-Caps
- Replies: 1211
- Views: 1039477
Re: Dome-Caps
I post good old vet caps, and i get BBQ. Apart from the spiral mount, that was pretty slick.
If your gonna post on this thread then make it worthwhile.
hugging newbs
If your gonna post on this thread then make it worthwhile.
hugging newbs
- Sat Apr 25, 2009 1:23 pm
- Forum: The Research Lab
- Topic: New premium items - And monthly pay options
- Replies: 13
- Views: 13696
Re: New premium items - And monthly pay options
how about this. set up a "perma end" fund and a "keep perma" fund on one permaverse at a time periodically. if the users in that perma want it to end, then they can donate tokens to the appropriate fund. if the users do not wish the perma to end, they can donate tokens to the opposite one. if eithe...
- Wed Apr 22, 2009 5:08 pm
- Forum: The Research Lab
- Topic: The Classic Permaverse Wishlist Topic
- Replies: 3
- Views: 4173
Re: The Classic Permaverse Wishlist Topic
Lol good luck. Shame its only a year and a half late.
- Tue Apr 21, 2009 7:40 pm
- Forum: The Garbage Chute
- Topic: terrorist
- Replies: 30
- Views: 25361
Re: terrorist
We did in Finland during 1940. Firstly due to Finnish sovereignty and secondly was to stimulate Russia to join us. Don't ask me why, we were desperate. France smashed or getting smashed at an alarming rate. No allies to call upon, anything seemed game, even the Vichy French fleet.
- Tue Apr 21, 2009 6:13 pm
- Forum: The Garbage Chute
- Topic: terrorist
- Replies: 30
- Views: 25361
Re: terrorist
I'm entering double post territory here, but i'll try and fill it out in a single post if you can read through it :P Crimson, you dont know how excited i was when i saw your post :D :D :D rather than just spamming with namecalling as so many other people on here do, you actually responded with an in...
- Tue Apr 21, 2009 12:50 pm
- Forum: The Garbage Chute
- Topic: terrorist
- Replies: 30
- Views: 25361
Re: terrorist
another self-hating american is see. Or perhaps not even american? :roll: Would you rather ignore, accept, or repeat the past? What does our history have to do with being a self hating american? Empathy towards your enemies can be enlightening. WWHD? (What would Hunter do?) I accept the past for wh...
- Sat Apr 18, 2009 7:54 pm
- Forum: The Garbage Chute
- Topic: Reccomendations for good MMORPG's
- Replies: 8
- Views: 9495
Re: Reccomendations for good MMORPG's
umm a couple game dude Navyfield is fun ..if you have to have a lil patience to lvl out of the lower ships ..it gets really fun around BB 2-3 CV 2-3 :D (there is a US and UK server) Metin2 seems fairly intresting ...i have been playin like ...2 months now..its fairly addicting both are free to play...
- Sat Apr 18, 2009 7:52 pm
- Forum: The Research Lab
- Topic: Money sinks (decreases INflation)
- Replies: 8
- Views: 7850
Re: Money sinks (decreases INflation)
heres a classic. The ability to clean a disaster for a stupid sum of money. Last time i heard this idea most of the community agreed on 1 billion creds per disaster.
- Sat Apr 18, 2009 1:19 pm
- Forum: The Research Lab
- Topic: Ideas Requested: Next Perma (Take 2)
- Replies: 57
- Views: 39235
Re: Ideas Requested: Next Perma (Take 2)
I like the land grab setting. With random teams, maybe pre-registered before the server. That bangs like a BB. That was one of the most interesting game setting to come about in years. Land grab setting? what are you talking about? Sorry if it sounded a bit confusing. I thought Darklordsaruon's pos...
- Fri Apr 17, 2009 4:59 pm
- Forum: The Tavern
- Topic: Dome-Caps
- Replies: 1211
- Views: 1039477
Re: Dome-Caps
Gonna repost some Zion* caps from the official game site. Screens taken by Gloin along time ago: Ocean, 10 shot, 120 burst 100% military, with lvl 2 military Trad. 4 people involved in cap, Gloin, Spartan, Avitohol and Crimson. Capped as you seen in the picture. http://www.starportgame.com/image/sge...