What was the per-resource cap again? A consistent 50k is impossible if that's the most any colony can carry, unless you dump all but 5-10 colonists and keep a sharp eye on their consumption. I guess if the resources are all consumed upon starting construction it could work, though again, good luck w...
This would become anti-slider defenses, standard on every single planet within a month. Even with limits in place, you'd only need 1-2 at the ends of key sliding routes to ensure people always have to bombards a hole in your defenses. Much like the EMP Cannon idea, this could at-most be a Rebang-onl...
Why should our ships take damage from nuke residue when we can travel across systems where the suns pump out hundreds of millions of times more radiation than the nuke does unscathed? Because Toonces has us all by the balls with SGE addiction, and if he decides to implement it, there's nothing we c...
Careful, this is becoming a Barricades retread, and that is one horse many would rather stay buried. Remember, think of if everyone used it, a.k.a., on permaverses.
Are you able to 'dual wield' any given weapons, or are you forced to use only one of each? It'd drain energy like no tomorrow, but being a 4-way self-directing Seth-grav-shuriken with 3 generators 'might' still be a little overpowered, cool as it sounds.
Add these and they'll become standard on all planets. You'll probably need limits of 3-5 total per system to stem that tide, and then its just too much work. Barricades died to the same barrages of pessimistic flaming, and after a while here, even I can see why it had to. Good luck, but its going th...
As long as we don't get 'clones' beyond a (and I mean only 1, danmit) rebang version, sure, why not. After that, all carbon copies of the Classic's settings shall require the deaths of 3 'normal' servers; stagnation is the last thing we need to grow further.
How about being able to win 1-5% exp in a duel, but the loser is penalized 2-10%? Maybe have a 20% 'tax' on exp winnings? Some way exists to expand this sport's reach; hopefully, we can find it.
killing or sacrificing as I prefer to call it is not a bad thing at all and its only neg rep cos well the amount of blood that splatters your ship when you do it makes the ship appear piratey. Yeah, hard to like the UN's strict cleanliness policy. You'd think wearing your hair in a fresh towel woul...
yay in the future people are same as they were before slavery was abolished! We can toss them into deep space by the hundreds, and only get billed with - rep the first time for being 'wasteful'. I know we'd have some fun with it if we could fill up on colonists and feed the shield furnace. The futu...
1. NPCs have first and second names, while players may have only one 2. Yes 3. No 4. Mines are one shot defenses, while lasers/flak work well in groups, and can recover from minor injuries if not outright destroyed 5. What you saw was likely a dead colony, which will disappear within a week to allow...
I back Madace's presumption on originating that idea. I backed it then, I'd back it now. As to merging permaverses, carrying over/picking new names between servers may be a problem if its more than a first-come first-serve basis. Everyone would bicker over some overly complicated setup where seniori...
Here's a thread that dropped onto page 2 on unique servers. As to this idea, I'd say we already have tourney point servers, and their player counts are d@nm sparse. viewtopic.php?t=10111
Problem: Inactive players own 95%. Solution: Pollution recycles held goods for reuse. A few patches later... Problem: Pollution requires exorbitant amounts of time. Solution: Cleaning methods that require more fuel, but less time. Quality, speed, efficiency; pick two. Currently available is quality-...
As to Deathreape98's 'millions of servers', we need only figure out the # of general playing directions permaverses can be tweaked towards, and change a dozen or so existing ones. No need to make indistinct fractional changes when you could drastically alter a handful for variety. :mrgreen: Examples...
Also, how to you get a ship with 1 shield? get a falcon with 1 shield and 60 metal ore, hit a mine and you go to 0, jet 1 metal ore, hit a mine and u go to 0, jet 1 metal ore, hit a mind and u go to 0 again ---repeat if necessary Micool's idea for the taxi seems alright. As far as ship design goes,...
I still support an old thread of mine about this. Make a Newbie Server, heck lets even toss the indepth tutorial idea Luna proposed into it. :mrgreen: Newbie Server http://www.starportgame.com/sgeforum/viewtopic.php?t=7380 Indepth Tutorial http://www.starportgame.com/sgeforum/viewtopic.php?t=11370 A...
Ya ok, and can u pls differentiate in the galaxy map the corporate cols into two: corp cols contract cols Its confusing and a lot is wasted thinking its your corp when its a contract col... this is specially when in time of war lookin for nukes nearby... Nomad has your problem covered over in this ...
I'd agree with everything here but Talak's forced tutorial completion. After going through the steps a dozen or more times, you'd want to skip it if it wasn't very profitable for the 30 minutes you 'must' burn. Also, if you already have been playing for a while and know what you're doing, this could...
You're kidding me. That was almost as bad as reading LOANK. I need some sleep before I reattempt that, and possibly a grammatically proper translation.
Predetermined quantities could work. I'm guessing that colonies lost later to the UN remain normal singular domes, or do they have a slight chance of turning DD? This would be rather limiting on their quantity, as someone would practically need control of an entire servers invading population withou...