Search found 104 matches

by Jiachi
Mon Apr 27, 2009 3:23 pm
Forum: The Garbage Chute
Topic: What SGE people looks like :O
Replies: 1337
Views: 1161838

Re: What SGE people looks like :O

Catfish wrote: no.. thats kuka
Ah.... Oops. :mrgreen:
by Jiachi
Sat Apr 25, 2009 2:19 pm
Forum: The Garbage Chute
Topic: What SGE people looks like :O
Replies: 1337
Views: 1161838

Re: What SGE people looks like :O

MelKaven wrote:Image

RAWR
Lies, that's a pic of Biodome! As for myself, here's ye olde negative.
Image
Don't revert the colors, it may result in optical nerve damage. :mrgreen:
by Jiachi
Sun Apr 05, 2009 3:50 pm
Forum: The Garbage Chute
Topic: A million bright ambassadors of morning
Replies: 55
Views: 67259

Re: A million bright ambassadors of morning

May the music live on. :mrgreen:
by Jiachi
Tue Feb 19, 2008 8:40 pm
Forum: The Research Lab
Topic: Genesis Device
Replies: 11
Views: 10997

What was the per-resource cap again? A consistent 50k is impossible if that's the most any colony can carry, unless you dump all but 5-10 colonists and keep a sharp eye on their consumption. I guess if the resources are all consumed upon starting construction it could work, though again, good luck w...
by Jiachi
Tue Feb 19, 2008 1:03 am
Forum: The Research Lab
Topic: Planet Defense Walls...
Replies: 24
Views: 19877

Price: 2.5k tokens each
There, now 'maybe' Toonces will like it. :mrgreen:
by Jiachi
Mon Feb 18, 2008 8:49 pm
Forum: The Research Lab
Topic: Planet Defense Walls...
Replies: 24
Views: 19877

This would become anti-slider defenses, standard on every single planet within a month. Even with limits in place, you'd only need 1-2 at the ends of key sliding routes to ensure people always have to bombards a hole in your defenses. Much like the EMP Cannon idea, this could at-most be a Rebang-onl...
by Jiachi
Fri Feb 15, 2008 8:02 am
Forum: The Research Lab
Topic: Nuke residue
Replies: 44
Views: 40014

Why should our ships take damage from nuke residue when we can travel across systems where the suns pump out hundreds of millions of times more radiation than the nuke does unscathed? Because Toonces has us all by the balls with SGE addiction, and if he decides to implement it, there's nothing we c...
by Jiachi
Fri Feb 15, 2008 7:54 am
Forum: The Research Lab
Topic: Planet Defense Walls...
Replies: 24
Views: 19877

Careful, this is becoming a Barricades retread, and that is one horse many would rather stay buried. Remember, think of if everyone used it, a.k.a., on permaverses. :mrgreen:
by Jiachi
Fri Feb 15, 2008 7:48 am
Forum: The Research Lab
Topic: [IDEA] Hardware slots for extra weaponry
Replies: 8
Views: 9818

Are you able to 'dual wield' any given weapons, or are you forced to use only one of each? It'd drain energy like no tomorrow, but being a 4-way self-directing Seth-grav-shuriken with 3 generators 'might' still be a little overpowered, cool as it sounds. :mrgreen:
by Jiachi
Wed Feb 13, 2008 3:18 am
Forum: The Research Lab
Topic: [propositon] wondering
Replies: 4
Views: 6071

Kill 6 servers for every one you convert, and then we'll be talking. :mrgreen:
by Jiachi
Tue Feb 12, 2008 11:13 am
Forum: The Research Lab
Topic: [IDEA] Emp Cannon
Replies: 72
Views: 56606

Add these and they'll become standard on all planets. You'll probably need limits of 3-5 total per system to stem that tide, and then its just too much work. Barricades died to the same barrages of pessimistic flaming, and after a while here, even I can see why it had to. Good luck, but its going th...
by Jiachi
Thu Jan 31, 2008 10:40 pm
Forum: The Garbage Chute
Topic: A million bright ambassadors of morning
Replies: 55
Views: 67259

rojo wrote:It's said the insane are beloved of the gods.
Too many schizophrenics in the business. :mrgreen:
by Jiachi
Thu Jan 31, 2008 8:03 am
Forum: The Research Lab
Topic: Idea: rebang using the classic homeworlds settings
Replies: 7
Views: 7956

As long as we don't get 'clones' beyond a (and I mean only 1, danmit) rebang version, sure, why not. After that, all carbon copies of the Classic's settings shall require the deaths of 3 'normal' servers; stagnation is the last thing we need to grow further. :mrgreen:
by Jiachi
Thu Jan 31, 2008 7:54 am
Forum: The Research Lab
Topic: Duel exp
Replies: 10
Views: 9360

How about being able to win 1-5% exp in a duel, but the loser is penalized 2-10%? Maybe have a 20% 'tax' on exp winnings? Some way exists to expand this sport's reach; hopefully, we can find it. :mrgreen:
by Jiachi
Thu Jan 31, 2008 7:40 am
Forum: The Research Lab
Topic: Trade Planets
Replies: 5
Views: 7208

killing or sacrificing as I prefer to call it is not a bad thing at all and its only neg rep cos well the amount of blood that splatters your ship when you do it makes the ship appear piratey. Yeah, hard to like the UN's strict cleanliness policy. You'd think wearing your hair in a fresh towel woul...
by Jiachi
Wed Jan 30, 2008 8:00 pm
Forum: The Research Lab
Topic: Trade Planets
Replies: 5
Views: 7208

yay in the future people are same as they were before slavery was abolished! We can toss them into deep space by the hundreds, and only get billed with - rep the first time for being 'wasteful'. I know we'd have some fun with it if we could fill up on colonists and feed the shield furnace. The futu...
by Jiachi
Wed Jan 30, 2008 9:40 am
Forum: The Research Lab
Topic: Nuke distractors on Classic Homewords
Replies: 20
Views: 15937

vecna wrote:
Jwilson6 wrote: I was under the impression that when I asked for old nukes the flak distractors came along with it

and most people asked for "old style nukes" which includes the lazers distracting nukes not "faster nukes"
quoted for truth
:mrgreen:
by Jiachi
Thu Jan 24, 2008 9:59 am
Forum: The Launchpad
Topic: newb questions
Replies: 9
Views: 13038

1. NPCs have first and second names, while players may have only one 2. Yes 3. No 4. Mines are one shot defenses, while lasers/flak work well in groups, and can recover from minor injuries if not outright destroyed 5. What you saw was likely a dead colony, which will disappear within a week to allow...
by Jiachi
Tue Jan 22, 2008 10:12 pm
Forum: The Research Lab
Topic: The General's Megaverse
Replies: 13
Views: 11548

I back Madace's presumption on originating that idea. I backed it then, I'd back it now. As to merging permaverses, carrying over/picking new names between servers may be a problem if its more than a first-come first-serve basis. Everyone would bicker over some overly complicated setup where seniori...
by Jiachi
Tue Jan 22, 2008 10:01 pm
Forum: The Research Lab
Topic: We'll call it the "Skill Server"
Replies: 14
Views: 14825

Here's a thread that dropped onto page 2 on unique servers. As to this idea, I'd say we already have tourney point servers, and their player counts are d@nm sparse. :mrgreen:
viewtopic.php?t=10111
by Jiachi
Mon Jan 21, 2008 11:11 pm
Forum: The Research Lab
Topic: [IDEA] Personal Distress Call
Replies: 34
Views: 26610

I'm for this idea. Now if only we could get that detailed tutorial on a Newbie Server implemented... :mrgreen:
by Jiachi
Tue Jan 15, 2008 11:19 am
Forum: The Research Lab
Topic: [IDEA] make pollution optional
Replies: 6
Views: 7513

Problem: Inactive players own 95%. Solution: Pollution recycles held goods for reuse. A few patches later... Problem: Pollution requires exorbitant amounts of time. Solution: Cleaning methods that require more fuel, but less time. Quality, speed, efficiency; pick two. Currently available is quality-...
by Jiachi
Sun Jan 13, 2008 12:03 am
Forum: The Research Lab
Topic: Gearing servers for different environments
Replies: 19
Views: 18812

As to Deathreape98's 'millions of servers', we need only figure out the # of general playing directions permaverses can be tweaked towards, and change a dozen or so existing ones. No need to make indistinct fractional changes when you could drastically alter a handful for variety. :mrgreen: Examples...
by Jiachi
Tue Jan 08, 2008 11:01 pm
Forum: The Research Lab
Topic: Idea- Mine killing ship
Replies: 9
Views: 10887

Re: Mine removal ship

Also, how to you get a ship with 1 shield? get a falcon with 1 shield and 60 metal ore, hit a mine and you go to 0, jet 1 metal ore, hit a mine and u go to 0, jet 1 metal ore, hit a mind and u go to 0 again ---repeat if necessary Micool's idea for the taxi seems alright. As far as ship design goes,...
by Jiachi
Tue Jan 08, 2008 5:22 am
Forum: The Research Lab
Topic: Test Planet Defences
Replies: 19
Views: 19441

I still support an old thread of mine about this. Make a Newbie Server, heck lets even toss the indepth tutorial idea Luna proposed into it. :mrgreen: Newbie Server http://www.starportgame.com/sgeforum/viewtopic.php?t=7380 Indepth Tutorial http://www.starportgame.com/sgeforum/viewtopic.php?t=11370 A...
by Jiachi
Fri Jan 04, 2008 4:21 am
Forum: The Research Lab
Topic: [IDEA] Contracted List
Replies: 3
Views: 4769

Ya ok, and can u pls differentiate in the galaxy map the corporate cols into two: corp cols contract cols Its confusing and a lot is wasted thinking its your corp when its a contract col... this is specially when in time of war lookin for nukes nearby... Nomad has your problem covered over in this ...
by Jiachi
Wed Jan 02, 2008 9:20 pm
Forum: The Research Lab
Topic: [IDEA] Contracted List
Replies: 3
Views: 4769

I'll support this idea. What better way to ensure the contracting glitches can be worked out, than to let us see whether a patch fixes them? :mrgreen:
by Jiachi
Wed Jan 02, 2008 8:00 pm
Forum: The Research Lab
Topic: [IDEA] Extra money for new players
Replies: 6
Views: 8013

I'd agree with everything here but Talak's forced tutorial completion. After going through the steps a dozen or more times, you'd want to skip it if it wasn't very profitable for the 30 minutes you 'must' burn. Also, if you already have been playing for a while and know what you're doing, this could...
by Jiachi
Wed Dec 26, 2007 7:04 am
Forum: The Research Lab
Topic: corp fortresses
Replies: 5
Views: 6978

You're kidding me. That was almost as bad as reading LOANK. I need some sleep before I reattempt that, and possibly a grammatically proper translation. :mrgreen:
by Jiachi
Wed Dec 26, 2007 6:58 am
Forum: The Research Lab
Topic: Bring BACK the Double Domers!
Replies: 48
Views: 42842

Predetermined quantities could work. I'm guessing that colonies lost later to the UN remain normal singular domes, or do they have a slight chance of turning DD? This would be rather limiting on their quantity, as someone would practically need control of an entire servers invading population withou...