Search found 10 matches
- Mon Mar 06, 2006 10:50 pm
- Forum: The Launchpad
- Topic: The Bdaycake guide to Starport: GE for YOU! (And others)
- Replies: 14
- Views: 40098
- Fri Feb 24, 2006 3:19 am
- Forum: The Launchpad
- Topic: The Ultimate Guide to Stealing
- Replies: 43
- Views: 75604
- Fri Feb 24, 2006 3:07 am
- Forum: The Launchpad
- Topic: The Bdaycake guide to Starport: GE for YOU! (And others)
- Replies: 14
- Views: 40098
The Bdaycake guide to Starport: GE for YOU! (And others)
Well, hello! Welcome to the wonderful world that is Starport. If you noticed or not, you havent got much compared to others. First of all, the only way for you to learn is for you to know what you plan on doing. So there is a guide for all kinds of players. I: Fighters II: Builders III: Criminals II...
- Tue Feb 21, 2006 1:34 am
- Forum: The Research Lab
- Topic: IDEA Hyperspace
- Replies: 7
- Views: 11073
IDEA Hyperspace
I think there should be a "Hyperspace" system that has many different entrances and exits for quick movement about the galaxy. I'm thinking they should have some sort of high fuel usage, and the wormholes would be red or green. the black holes could also be two way, but that is bad if they are suppo...
- Tue Feb 21, 2006 1:18 am
- Forum: The Tavern
- Topic: HOW were you recruted to starport??
- Replies: 61
- Views: 59122
- Sat Feb 11, 2006 4:01 pm
- Forum: The Research Lab
- Topic: IDEA: Player-Owned Starports in Starport GE
- Replies: 16
- Views: 17832
Good ideas
Your idea is real nice, MadAce, but its different and complicated. But do you think im copying your idea? Also, you should be able to make a starport expensively, not have to buy a pre-placed one. And seth, nice ideas for add-ons and i think if there was an artifact bank it would be called Museum an...
- Thu Feb 09, 2006 11:18 pm
- Forum: The Research Lab
- Topic: IDEA: Player-Owned Starports in Starport GE
- Replies: 16
- Views: 17832
IDEA: Player-Owned Starports in Starport GE
I have thought for a long time and I think that Starport GE should allow the building of player starports in galaxies without them. 1. Decide what to buy, and what to sell. You would have a resource stockpile and you would market things according to what you have or need. 2. Build different structur...
- Thu Feb 09, 2006 10:03 pm
- Forum: The Research Lab
- Topic: IDEA: How might Intergalactics be implemented into the game?
- Replies: 5
- Views: 9450
I dunno...
I just thought that maybe toonces could get a little drink so he adds some fun and likeable patch... whether or not he would want to
but anyway, intergalactics should have a starbase galaxy maybe
but anyway, intergalactics should have a starbase galaxy maybe
- Thu Feb 09, 2006 3:20 am
- Forum: The Research Lab
- Topic: IDEA: How might Intergalactics be implemented into the game?
- Replies: 5
- Views: 9450
!!!
I'd really like to see the best way that intergalactics can be put in, please vote or reply cuz intergalactics are getting pretty interesting if you read the colonist journal posts...
- Thu Feb 09, 2006 2:14 am
- Forum: The Research Lab
- Topic: IDEA: How might Intergalactics be implemented into the game?
- Replies: 5
- Views: 9450
IDEA: How might Intergalactics be implemented into the game?
Maybe there should be like a Starbase for intergalactics with a bunch of paradise worlds around it, or intergalactics could be a separate colonist type and work twice as hard or something? What do you all think? POST REPLIES AND VOTE ALREADY!!!