Search found 10 matches

by bdaycake
Mon Mar 06, 2006 10:50 pm
Forum: The Launchpad
Topic: The Bdaycake guide to Starport: GE for YOU! (And others)
Replies: 14
Views: 40098

invasion changes for every planet and every defense, you'd have to ask a big time invader, who isnt me
by bdaycake
Fri Feb 24, 2006 3:19 am
Forum: The Launchpad
Topic: The Ultimate Guide to Stealing
Replies: 43
Views: 75604

For people going off on planets, get a colony. A well defended colony. Tons of turrets. Always go off there. ALWAYS! Ok, thats all.
by bdaycake
Fri Feb 24, 2006 3:07 am
Forum: The Launchpad
Topic: The Bdaycake guide to Starport: GE for YOU! (And others)
Replies: 14
Views: 40098

The Bdaycake guide to Starport: GE for YOU! (And others)

Well, hello! Welcome to the wonderful world that is Starport. If you noticed or not, you havent got much compared to others. First of all, the only way for you to learn is for you to know what you plan on doing. So there is a guide for all kinds of players. I: Fighters II: Builders III: Criminals II...
by bdaycake
Tue Feb 21, 2006 1:34 am
Forum: The Research Lab
Topic: IDEA Hyperspace
Replies: 7
Views: 11073

IDEA Hyperspace

I think there should be a "Hyperspace" system that has many different entrances and exits for quick movement about the galaxy. I'm thinking they should have some sort of high fuel usage, and the wormholes would be red or green. the black holes could also be two way, but that is bad if they are suppo...
by bdaycake
Tue Feb 21, 2006 1:18 am
Forum: The Tavern
Topic: HOW were you recruted to starport??
Replies: 61
Views: 59122

like pbhead, i saw it in a google ad, and like bladenaka, i ditched Star Sonata for it! I love the game, Star Sonata colonies had a tendency to die the first 20 minutes from AIs or JErkoff losers who p2p and were level 500-5000
by bdaycake
Sat Feb 11, 2006 4:01 pm
Forum: The Research Lab
Topic: IDEA: Player-Owned Starports in Starport GE
Replies: 16
Views: 17832

Good ideas

Your idea is real nice, MadAce, but its different and complicated. But do you think im copying your idea? Also, you should be able to make a starport expensively, not have to buy a pre-placed one. And seth, nice ideas for add-ons and i think if there was an artifact bank it would be called Museum an...
by bdaycake
Thu Feb 09, 2006 11:18 pm
Forum: The Research Lab
Topic: IDEA: Player-Owned Starports in Starport GE
Replies: 16
Views: 17832

IDEA: Player-Owned Starports in Starport GE

I have thought for a long time and I think that Starport GE should allow the building of player starports in galaxies without them. 1. Decide what to buy, and what to sell. You would have a resource stockpile and you would market things according to what you have or need. 2. Build different structur...
by bdaycake
Thu Feb 09, 2006 10:03 pm
Forum: The Research Lab
Topic: IDEA: How might Intergalactics be implemented into the game?
Replies: 5
Views: 9450

I dunno...

I just thought that maybe toonces could get a little drink so he adds some fun and likeable patch... whether or not he would want to 8)
but anyway, intergalactics should have a starbase galaxy maybe
by bdaycake
Thu Feb 09, 2006 3:20 am
Forum: The Research Lab
Topic: IDEA: How might Intergalactics be implemented into the game?
Replies: 5
Views: 9450

!!!

:x I'd really like to see the best way that intergalactics can be put in, please vote or reply cuz intergalactics are getting pretty interesting if you read the colonist journal posts...
by bdaycake
Thu Feb 09, 2006 2:14 am
Forum: The Research Lab
Topic: IDEA: How might Intergalactics be implemented into the game?
Replies: 5
Views: 9450

IDEA: How might Intergalactics be implemented into the game?

Maybe there should be like a Starbase for intergalactics with a bunch of paradise worlds around it, or intergalactics could be a separate colonist type and work twice as hard or something? What do you all think? :P POST REPLIES AND VOTE ALREADY!!!