Search found 170 matches

by Jeb
Sat Feb 25, 2012 6:00 am
Forum: The Tavern
Topic: Dead Server idea
Replies: 17
Views: 18286

Re: Dead Server idea

maybe he could just have pollution go down for older servers?
by Jeb
Sat Feb 25, 2012 5:59 am
Forum: The Tavern
Topic: looking for old audio
Replies: 6
Views: 7549

Re: looking for old audio

I wanna hear it!
by Jeb
Sat Feb 25, 2012 5:52 am
Forum: The Research Lab
Topic: Battleships/motherships
Replies: 9
Views: 14928

Re: Battleships/motherships

kind of a crazy idea, goes along with the carrier idea a little while ago..

shouldnt be allowed on cols though, but it would be fun as BBQ to fight one

EDIT* Maybe make it a buyable ship for when you kill 500 players on one server or something like that? gotta be some achievement based req for it
by Jeb
Sat Feb 25, 2012 5:50 am
Forum: The Research Lab
Topic: Random Astronomy facts in-game
Replies: 5
Views: 9934

Re: Random Astronomy facts in-game

Seriously. Awesome idea.. Would just make sge more interesting in a small way.
by Jeb
Sat Feb 25, 2012 4:01 am
Forum: The Research Lab
Topic: new missiles
Replies: 8
Views: 12410

Re: new missiles

graphic user interface -- all the interfaces you use in the game. They're pretty old, dude. GUI's would definitely come before new content like missiles.
by Jeb
Fri Feb 24, 2012 8:20 pm
Forum: The Research Lab
Topic: suggested solar changes
Replies: 9
Views: 12867

Re: suggested solar changes

avitohol that's a good point, but the same effect could be achieved by just making the planetary defense cap smaller.. EDIT* with regards to the making solars easier
by Jeb
Fri Feb 24, 2012 8:17 pm
Forum: The Research Lab
Topic: war server
Replies: 8
Views: 13350

Re: war server

It'd be better to have it be choose-able teams but have it done by team, then exp inside the team for who gets the tourneys. eg, if a three man team won they would be able to split the tokens like 45%, 35% 20%, but if a ten man team won it would be like 30% 20% 15% and the other 7 get 5%. Also, I li...
by Jeb
Fri Feb 24, 2012 8:08 pm
Forum: The Research Lab
Topic: new missiles
Replies: 8
Views: 12410

Re: new missiles

Yeah fair point, but the GUI's need updated anyways, and as for the emp missiles (idk bout other ones), they should probably do very little or no damage.
by Jeb
Fri Feb 24, 2012 8:06 am
Forum: The Research Lab
Topic: suggested solar changes
Replies: 9
Views: 12867

Re: suggested solar changes

If you still for some damned reason don't believe me, my 5-8k pop cash cols used to balance with decent defense and some with better research (though not outstanding -- still cash cols) would even be clean. Now the concept of a 5k cash col is laughable. On an earth or ocean you're lucky if you get t...
by Jeb
Fri Feb 24, 2012 8:00 am
Forum: The Research Lab
Topic: suggested solar changes
Replies: 9
Views: 12867

Re: suggested solar changes

Well, you know me, Toonces. But, yeah. Solars aren't strong enough. See, when people moaned about colonies that were too hard, they were probably looking at the severest end of the spectrum of solars. For example, a dd dragon tail domed perfectly with a 10/120. Yes, it's hard. Yes, people are going ...
by Jeb
Fri Feb 24, 2012 7:45 am
Forum: The Research Lab
Topic: New Ship!
Replies: 11
Views: 15264

Re: New Ship!

I think it's a cool idea... But I don't think it should be able to land on colonies. Having a 21k meatshield that can drop fully shielded much faster and agile team mates? Wouldn't work. But it is a good idea, here are a few ideas I had about it. - Make the fuel it uses split between the players -- ...
by Jeb
Fri Feb 24, 2012 6:59 am
Forum: The Research Lab
Topic: new missiles
Replies: 8
Views: 12410

Re: new missiles

They are pretty much just the ship specials, I think the rocket and EMP missile would be pretty sweet though. But the EMP would be hardly useful at only 2 secs, maybe 5 or 6 but reduced availability? Perhaps they can be made on cols, at a severely reduced rate? e.g. 10.0 nuke/day = 4.0 rocket/day = ...
by Jeb
Fri Feb 24, 2012 6:51 am
Forum: The Tavern
Topic: Nerfing the solars again? Really? =====POLL=====
Replies: 28
Views: 28827

Re: Nerfing the solars again? Really? =====POLL=====

Not only is building just a chore now and with the solars nerfed again right as the new warp-LZ galaxy is starting up... Kind of makes it discouraging to start out. But also it's just kind of a b*tch (pardon my french) to invade now. Just a matter of nuking loads and loads of lasers then a dome cap ...
by Jeb
Wed Feb 22, 2012 5:58 am
Forum: The Tavern
Topic: Nerfing the solars again? Really? =====POLL=====
Replies: 28
Views: 28827

Re: Nerfing the solars again? Really? =====POLL=====

That's a good idea
by Jeb
Tue Feb 21, 2012 9:28 pm
Forum: The Tavern
Topic: Duece's 100,000 exp cap
Replies: 70
Views: 63057

Re: Duece's 100,000 exp cap

how about this, 15-20% for player kills, 2-5% invading.. how on earth did we get to 25% to 1% ?? Or maybe just 1% for IGH? There is absolutely no way the servers are gonna get better when there are ones like HC where Biggi has 20 million followers and gets prob around 50k per hour. Which over "x" t...
by Jeb
Tue Feb 21, 2012 9:20 pm
Forum: The Tavern
Topic: Nerfing the solars again? Really? =====POLL=====
Replies: 28
Views: 28827

Nerfing the solars again? Really? =====POLL=====

If you'd like toonces to please stop nerfing the solars (and, moreover, to stop f*cking builders in the axle), please respond.
by Jeb
Sun Jan 09, 2011 7:07 am
Forum: The Tavern
Topic: Negs in ports on mod servers and rebangs
Replies: 23
Views: 17198

Re: Negs in ports on mod servers and rebangs

Thank you D-Tox -- Applauds
by Jeb
Sun Jan 09, 2011 7:03 am
Forum: The Tavern
Topic: Re: Chopping Block Servers -- POLL
Replies: 16
Views: 14093

Re: Chopping Block Servers -- POLL

Used to pay about 10-20 a month. Just quit eventually... I mean with nobody fun around it gets kinda stupid.

candyman911 wrote:I didnt quit but i stopped buying tokies use to buy 40k every month but with all the shitty patches i stopped until he improves the game.
by Jeb
Sun Jan 09, 2011 6:55 am
Forum: The Tavern
Topic: goodbye
Replies: 20
Views: 19224

Re: goodbye

Goodbye, Ken. Game's less cool without you, though... I spose there was never any chance of me returning to it anymore. Trolled the forums looking for Mel and I see all this stuff about good players quitting... And as for you, toonces, don't you realize you're doing something wrong? Jesus! Even if ...
by Jeb
Thu Dec 02, 2010 12:48 am
Forum: The Tavern
Topic: List of Solar Sellers
Replies: 135
Views: 104639

Re: List of Solar Sellers

Ja I have to say its good ken...
by Jeb
Thu Dec 02, 2010 12:47 am
Forum: The Tavern
Topic: Should a "Military Lock" be created to protect a players col
Replies: 64
Views: 46061

Re: Should a "Military Lock" be created to protect a players

Do you guys not read previous posts? Here it is again... so now i cant get my corpmates to change my solar if its too high or too low like i have been for years? all these cry babys are just gonna hug up the game because they cant trust there own corpmates. DO NOT IMPLEMENT STUPID SOLAR LOCK! Remot...
by Jeb
Wed Dec 01, 2010 8:50 am
Forum: The Tavern
Topic: Classic Homeworlds on chopping block
Replies: 50
Views: 39300

Re: Classic Homeworlds on chopping block

Dude gamanche lemme on your vent
by Jeb
Wed Dec 01, 2010 8:49 am
Forum: The Tavern
Topic: Should a "Military Lock" be created to protect a players col
Replies: 64
Views: 46061

Re: Should a "Military Lock" be created to protect a players

so now i cant get my corpmates to change my solar if its too high or too low like i have been for years? all these cry babys are just gonna hug up the game because they cant trust there own corpmates. DO NOT IMPLEMENT STUPID SOLAR LOCK! Remotely password protected maybe? i.e, you can change it from...
by Jeb
Wed Dec 01, 2010 8:14 am
Forum: The Tavern
Topic: Classic Homeworlds on chopping block
Replies: 50
Views: 39300

Re: Classic Homeworlds on chopping block

kenoneill wrote:remove the xp curve on classics for the last 20 days
word.

...Just wondering, is there any reason that ToR stays alive and Classics doesn't? Besides the token whores there... Crapping that server would force them to migrate somewhere.
by Jeb
Wed Dec 01, 2010 8:12 am
Forum: The Tavern
Topic: List of Solar Sellers
Replies: 135
Views: 104639

Re: List of Solar Sellers

PURPLEHAZE
by Jeb
Sat Nov 27, 2010 9:04 pm
Forum: The Tavern
Topic: See for yourself
Replies: 3
Views: 4423

Re: See for yourself

Barefoot wrote:Which one are you?
I was on the red team. We would've held it but there's not really anything you can do to 48 nukes and negs coming your way you know?
by Jeb
Fri Nov 26, 2010 8:48 pm
Forum: The Tavern
Topic: Classic Homeworlds on chopping block
Replies: 50
Views: 39300

Re: Classic Homeworlds on chopping block

We wanted fresh servers that had the old style of the game before the mods. We got one and it has been a huge success, btw classics was dead long before TOR or TGA banged. Just let classics go, at this point we have all lost our favorite servers......come play TGA, its a lot of fun. I'd say TOR ROP...
by Jeb
Fri Nov 26, 2010 8:44 pm
Forum: The Tavern
Topic: See for yourself
Replies: 3
Views: 4423

See for yourself

Well, you just see for yourself.

Image
by Jeb
Fri Nov 26, 2010 7:49 pm
Forum: The Tavern
Topic: Happy Birthday Permaverse :adore:
Replies: 9
Views: 8689

Re: Happy Birthday Permaverse :adore:

Indeed... Long ago, a time when space battles actually raged throughout space... And when they didn't mean "Who has the most systems lasered and nukes on their team?"... *sigh* I miss that place.
by Jeb
Sat Nov 20, 2010 2:43 am
Forum: The Tavern
Topic: Re: Chopping Block Servers -- POLL
Replies: 16
Views: 14093

Re: Chopping Block Servers -- POLL

Whatever Jedi, I think it's still two 8m corps.... Hold on let me go check the game... Oh! Oh, check this out!! Guess what? It's almost the same! So what if a few corps split up.... But oh well. I spose HC is less deaded than the rest.