Search found 170 matches
- Sat Feb 25, 2012 6:00 am
- Forum: The Tavern
- Topic: Dead Server idea
- Replies: 17
- Views: 18286
Re: Dead Server idea
maybe he could just have pollution go down for older servers?
- Sat Feb 25, 2012 5:59 am
- Forum: The Tavern
- Topic: looking for old audio
- Replies: 6
- Views: 7549
Re: looking for old audio
I wanna hear it!
- Sat Feb 25, 2012 5:52 am
- Forum: The Research Lab
- Topic: Battleships/motherships
- Replies: 9
- Views: 14928
Re: Battleships/motherships
kind of a crazy idea, goes along with the carrier idea a little while ago..
shouldnt be allowed on cols though, but it would be fun as BBQ to fight one
EDIT* Maybe make it a buyable ship for when you kill 500 players on one server or something like that? gotta be some achievement based req for it
shouldnt be allowed on cols though, but it would be fun as BBQ to fight one
EDIT* Maybe make it a buyable ship for when you kill 500 players on one server or something like that? gotta be some achievement based req for it
- Sat Feb 25, 2012 5:50 am
- Forum: The Research Lab
- Topic: Random Astronomy facts in-game
- Replies: 5
- Views: 9934
Re: Random Astronomy facts in-game
Seriously. Awesome idea.. Would just make sge more interesting in a small way.
- Sat Feb 25, 2012 4:01 am
- Forum: The Research Lab
- Topic: new missiles
- Replies: 8
- Views: 12410
Re: new missiles
graphic user interface -- all the interfaces you use in the game. They're pretty old, dude. GUI's would definitely come before new content like missiles.
- Fri Feb 24, 2012 8:20 pm
- Forum: The Research Lab
- Topic: suggested solar changes
- Replies: 9
- Views: 12867
Re: suggested solar changes
avitohol that's a good point, but the same effect could be achieved by just making the planetary defense cap smaller.. EDIT* with regards to the making solars easier
- Fri Feb 24, 2012 8:17 pm
- Forum: The Research Lab
- Topic: war server
- Replies: 8
- Views: 13350
Re: war server
It'd be better to have it be choose-able teams but have it done by team, then exp inside the team for who gets the tourneys. eg, if a three man team won they would be able to split the tokens like 45%, 35% 20%, but if a ten man team won it would be like 30% 20% 15% and the other 7 get 5%. Also, I li...
- Fri Feb 24, 2012 8:08 pm
- Forum: The Research Lab
- Topic: new missiles
- Replies: 8
- Views: 12410
Re: new missiles
Yeah fair point, but the GUI's need updated anyways, and as for the emp missiles (idk bout other ones), they should probably do very little or no damage.
- Fri Feb 24, 2012 8:06 am
- Forum: The Research Lab
- Topic: suggested solar changes
- Replies: 9
- Views: 12867
Re: suggested solar changes
If you still for some damned reason don't believe me, my 5-8k pop cash cols used to balance with decent defense and some with better research (though not outstanding -- still cash cols) would even be clean. Now the concept of a 5k cash col is laughable. On an earth or ocean you're lucky if you get t...
- Fri Feb 24, 2012 8:00 am
- Forum: The Research Lab
- Topic: suggested solar changes
- Replies: 9
- Views: 12867
Re: suggested solar changes
Well, you know me, Toonces. But, yeah. Solars aren't strong enough. See, when people moaned about colonies that were too hard, they were probably looking at the severest end of the spectrum of solars. For example, a dd dragon tail domed perfectly with a 10/120. Yes, it's hard. Yes, people are going ...
- Fri Feb 24, 2012 7:45 am
- Forum: The Research Lab
- Topic: New Ship!
- Replies: 11
- Views: 15264
Re: New Ship!
I think it's a cool idea... But I don't think it should be able to land on colonies. Having a 21k meatshield that can drop fully shielded much faster and agile team mates? Wouldn't work. But it is a good idea, here are a few ideas I had about it. - Make the fuel it uses split between the players -- ...
- Fri Feb 24, 2012 6:59 am
- Forum: The Research Lab
- Topic: new missiles
- Replies: 8
- Views: 12410
Re: new missiles
They are pretty much just the ship specials, I think the rocket and EMP missile would be pretty sweet though. But the EMP would be hardly useful at only 2 secs, maybe 5 or 6 but reduced availability? Perhaps they can be made on cols, at a severely reduced rate? e.g. 10.0 nuke/day = 4.0 rocket/day = ...
- Fri Feb 24, 2012 6:51 am
- Forum: The Tavern
- Topic: Nerfing the solars again? Really? =====POLL=====
- Replies: 28
- Views: 28827
Re: Nerfing the solars again? Really? =====POLL=====
Not only is building just a chore now and with the solars nerfed again right as the new warp-LZ galaxy is starting up... Kind of makes it discouraging to start out. But also it's just kind of a b*tch (pardon my french) to invade now. Just a matter of nuking loads and loads of lasers then a dome cap ...
- Wed Feb 22, 2012 5:58 am
- Forum: The Tavern
- Topic: Nerfing the solars again? Really? =====POLL=====
- Replies: 28
- Views: 28827
Re: Nerfing the solars again? Really? =====POLL=====
That's a good idea
- Tue Feb 21, 2012 9:28 pm
- Forum: The Tavern
- Topic: Duece's 100,000 exp cap
- Replies: 70
- Views: 63057
Re: Duece's 100,000 exp cap
how about this, 15-20% for player kills, 2-5% invading.. how on earth did we get to 25% to 1% ?? Or maybe just 1% for IGH? There is absolutely no way the servers are gonna get better when there are ones like HC where Biggi has 20 million followers and gets prob around 50k per hour. Which over "x" t...
- Tue Feb 21, 2012 9:20 pm
- Forum: The Tavern
- Topic: Nerfing the solars again? Really? =====POLL=====
- Replies: 28
- Views: 28827
Nerfing the solars again? Really? =====POLL=====
If you'd like toonces to please stop nerfing the solars (and, moreover, to stop f*cking builders in the axle), please respond.
- Sun Jan 09, 2011 7:07 am
- Forum: The Tavern
- Topic: Negs in ports on mod servers and rebangs
- Replies: 23
- Views: 17198
Re: Negs in ports on mod servers and rebangs
Thank you D-Tox -- Applauds
- Sun Jan 09, 2011 7:03 am
- Forum: The Tavern
- Topic: Re: Chopping Block Servers -- POLL
- Replies: 16
- Views: 14093
Re: Chopping Block Servers -- POLL
Used to pay about 10-20 a month. Just quit eventually... I mean with nobody fun around it gets kinda stupid.
candyman911 wrote:I didnt quit but i stopped buying tokies use to buy 40k every month but with all the shitty patches i stopped until he improves the game.
- Sun Jan 09, 2011 6:55 am
- Forum: The Tavern
- Topic: goodbye
- Replies: 20
- Views: 19224
Re: goodbye
Goodbye, Ken. Game's less cool without you, though... I spose there was never any chance of me returning to it anymore. Trolled the forums looking for Mel and I see all this stuff about good players quitting... And as for you, toonces, don't you realize you're doing something wrong? Jesus! Even if ...
- Thu Dec 02, 2010 12:48 am
- Forum: The Tavern
- Topic: List of Solar Sellers
- Replies: 135
- Views: 104639
Re: List of Solar Sellers
Ja I have to say its good ken...
- Thu Dec 02, 2010 12:47 am
- Forum: The Tavern
- Topic: Should a "Military Lock" be created to protect a players col
- Replies: 64
- Views: 46061
Re: Should a "Military Lock" be created to protect a players
Do you guys not read previous posts? Here it is again... so now i cant get my corpmates to change my solar if its too high or too low like i have been for years? all these cry babys are just gonna hug up the game because they cant trust there own corpmates. DO NOT IMPLEMENT STUPID SOLAR LOCK! Remot...
- Wed Dec 01, 2010 8:50 am
- Forum: The Tavern
- Topic: Classic Homeworlds on chopping block
- Replies: 50
- Views: 39300
Re: Classic Homeworlds on chopping block
Dude gamanche lemme on your vent
- Wed Dec 01, 2010 8:49 am
- Forum: The Tavern
- Topic: Should a "Military Lock" be created to protect a players col
- Replies: 64
- Views: 46061
Re: Should a "Military Lock" be created to protect a players
so now i cant get my corpmates to change my solar if its too high or too low like i have been for years? all these cry babys are just gonna hug up the game because they cant trust there own corpmates. DO NOT IMPLEMENT STUPID SOLAR LOCK! Remotely password protected maybe? i.e, you can change it from...
- Wed Dec 01, 2010 8:14 am
- Forum: The Tavern
- Topic: Classic Homeworlds on chopping block
- Replies: 50
- Views: 39300
Re: Classic Homeworlds on chopping block
word.kenoneill wrote:remove the xp curve on classics for the last 20 days
...Just wondering, is there any reason that ToR stays alive and Classics doesn't? Besides the token whores there... Crapping that server would force them to migrate somewhere.
- Wed Dec 01, 2010 8:12 am
- Forum: The Tavern
- Topic: List of Solar Sellers
- Replies: 135
- Views: 104639
Re: List of Solar Sellers
PURPLEHAZE
- Sat Nov 27, 2010 9:04 pm
- Forum: The Tavern
- Topic: See for yourself
- Replies: 3
- Views: 4423
Re: See for yourself
I was on the red team. We would've held it but there's not really anything you can do to 48 nukes and negs coming your way you know?Barefoot wrote:Which one are you?
- Fri Nov 26, 2010 8:48 pm
- Forum: The Tavern
- Topic: Classic Homeworlds on chopping block
- Replies: 50
- Views: 39300
Re: Classic Homeworlds on chopping block
We wanted fresh servers that had the old style of the game before the mods. We got one and it has been a huge success, btw classics was dead long before TOR or TGA banged. Just let classics go, at this point we have all lost our favorite servers......come play TGA, its a lot of fun. I'd say TOR ROP...
- Fri Nov 26, 2010 8:44 pm
- Forum: The Tavern
- Topic: See for yourself
- Replies: 3
- Views: 4423
See for yourself
Well, you just see for yourself.
- Fri Nov 26, 2010 7:49 pm
- Forum: The Tavern
- Topic: Happy Birthday Permaverse :adore:
- Replies: 9
- Views: 8689
Re: Happy Birthday Permaverse :adore:
Indeed... Long ago, a time when space battles actually raged throughout space... And when they didn't mean "Who has the most systems lasered and nukes on their team?"... *sigh* I miss that place.
- Sat Nov 20, 2010 2:43 am
- Forum: The Tavern
- Topic: Re: Chopping Block Servers -- POLL
- Replies: 16
- Views: 14093
Re: Chopping Block Servers -- POLL
Whatever Jedi, I think it's still two 8m corps.... Hold on let me go check the game... Oh! Oh, check this out!! Guess what? It's almost the same! So what if a few corps split up.... But oh well. I spose HC is less deaded than the rest.