Search found 109 matches

by pbhead
Wed Jan 22, 2020 10:07 pm
Forum: Engineering
Topic: Saving a build order on a planet with buildings constructed removes the ability to build those structures on new domes.
Replies: 1
Views: 308

Re: Saving a build order on a planet with buildings constructed removes the ability to build those structures on new dom

Note: Demon. Found a workaround.

If you have a buggered build order, go to a new server, build a new biodome, set your build order there, save the build order there, go back to your original server and load the build order.
by pbhead
Wed Jan 22, 2020 1:34 pm
Forum: Engineering
Topic: Saving a build order on a planet with buildings constructed removes the ability to build those structures on new domes.
Replies: 1
Views: 308

Saving a build order on a planet with buildings constructed removes the ability to build those structures on new domes.

As you can see, this colony cant build a refinery! https://i.imgur.com/bin5miV.png It is kinda a big deal. So I had 'saved' a build order (which is an amazing feature, and thanks so much for making it) from a colony with the refinery already completed. This means the refinery was not in the saved bu...
by pbhead
Tue Feb 18, 2014 7:01 pm
Forum: Engineering
Topic: BUG, last updated holdings do not work
Replies: 4
Views: 2728

Re: BUG, last updated holdings do not work

yep, holding screen buggered for me too.
by pbhead
Sun Feb 16, 2014 11:31 pm
Forum: Engineering
Topic: Who can spot the problem?
Replies: 0
Views: 1847

Who can spot the problem?

[12:18:36] Pbhead Escortee tells you: I'm waiting for you in Sol [12:18:48] Your ship has generated a gallon of warp fuel. [12:19:07] Pbhead Escortee tells you: I'm waiting for you in Sol [12:19:17] Pbhead Escortee tells you: Mayday mayday! My shiel-- transmission terminated -- [12:19:17] Captain, t...
by pbhead
Sat Feb 15, 2014 7:39 am
Forum: The Tavern
Topic: Solar on blitz
Replies: 1
Views: 1998

Solar on blitz

The previous few games, we sold our cargobays to the ports, so that this game, we could be silly and... We built a solar on blitz! http://i.imgur.com/pt26JrG.png Full size image because it is kinda hard to see: http://i.imgur.com/aIJmEJ9.png so cool. much awesome. Thanks to: 4fun MarshallMathers Jui...
by pbhead
Wed Feb 12, 2014 2:53 pm
Forum: The Tavern
Topic: Glitched Weapon Factories.
Replies: 5
Views: 3507

Re: Glitched Weapon Factories.

this is the third thread about this topic?

On average on these forums there is about one post a day, I dont understand how people somehow miss them.
by pbhead
Wed Feb 12, 2014 2:52 pm
Forum: The Tavern
Topic: Nostalgiawave
Replies: 50
Views: 31533

Re: Nostalgiawave

cool beans.

But that was before toonces and the players developed the kismesisic relationship they are in today.

If done now, that interview would involve a lot more insults and words describing sexual acts.
by pbhead
Wed Feb 12, 2014 6:10 am
Forum: The Tavern
Topic: explanation toonces?
Replies: 4
Views: 3552

Re: explanation toonces?

Unsure about what happened. but before the fix it was a lot worse. Colonies were registering about 50k pollution disasters, losing their entire population in an hour, and putting things into weapon factories turned them into nukes and negs. It was pretty scary. All I know is that right after he fixe...
by pbhead
Fri Feb 07, 2014 7:08 pm
Forum: Engineering
Topic: HEP MY OWN LAZORS ARE SHOOTING ME
Replies: 1
Views: 2033

Re: HEP MY OWN LAZORS ARE SHOOTING ME

I used /givecolony and then /takecolony and that seems to have resolved the issue. but. still very weird.

and now i have to haul more defences.
by pbhead
Fri Feb 07, 2014 6:33 pm
Forum: Engineering
Topic: HEP MY OWN LAZORS ARE SHOOTING ME
Replies: 1
Views: 2033

HEP MY OWN LAZORS ARE SHOOTING ME

Image


Not sure what is going on here. some of those lasors are hostile, some of them were not... and got shot to hell by the evil lasors.

I put down the lasors myself, I have no one in my corp. I have no idea why this is happening.
by pbhead
Thu Feb 06, 2014 5:11 pm
Forum: The Tavern
Topic: Nostalgiawave
Replies: 50
Views: 31533

Re: Nostalgiawave

A lot of old players seemed to have popped up recently.

I got 2 other have-not-played-in-years vets on my rebang currently. We are all trying to figure this stuff out all again and so forth.


Hey, Happen to have any of those colony calculator spreadsheets?
by pbhead
Tue Feb 04, 2014 9:04 pm
Forum: The Tavern
Topic: A major reform to SGE
Replies: 10
Views: 5619

Re: A major reform to SGE

Ok Ozzy. here is a legitimate Idea. After toonces brings in a ton more players with bitcoin intergration, how about this. Right now, harvesting has a tab, military has 2 tabs, the radio tower has a tab, you know what does not have a tab? Research. I want a research tab. I think it would be nice to h...
by pbhead
Tue Feb 04, 2014 2:02 pm
Forum: The Tavern
Topic: A major reform to SGE
Replies: 10
Views: 5619

Re: A major reform to SGE

He isnt done yet.

He hasn't implemented corbomite yet.
by pbhead
Mon Feb 03, 2014 8:47 pm
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 142926

Re: [Software] SGE Colony Managment Calculator V1.0

Does anyone have some of these spreadsheets?

I seem to have lost mine, and frankly, every one of these links is ded.
by pbhead
Fri Jan 31, 2014 11:10 pm
Forum: Engineering
Topic: resources not being picked up.
Replies: 0
Views: 1516

resources not being picked up.

Hi Toonces!

Image

we talked about this. This is a different server, but still a UN protected planet.
by pbhead
Fri Jan 31, 2014 7:26 pm
Forum: The Tavern
Topic: Yall accept bitcoin yet?
Replies: 10
Views: 5848

Re: Yall accept bitcoin yet?

MadAce wrote:The very first Perma? Still around.
No, the one where we played together. It was a brand new perma, where I had a few colonies on the inner rim of the galaxy, and they all got invaded, and i was sad.
by pbhead
Fri Jan 31, 2014 5:40 pm
Forum: The Tavern
Topic: Yall accept bitcoin yet?
Replies: 10
Views: 5848

Re: Yall accept bitcoin yet?

Sup Madace. Good times good times. I think that permaverse is dead though it seems now? :(

And, I should be able to claim FIRST!! on that bitcoin thing. :D
by pbhead
Wed Jan 29, 2014 8:35 pm
Forum: The Tavern
Topic: Looking for older players
Replies: 67
Views: 30570

Re: Does anyone from 4 years ago still play?

so many fun memories in this thread.

good stuffs good stuffs.
by pbhead
Wed Jan 29, 2014 6:00 pm
Forum: The Tavern
Topic: Yall accept bitcoin yet?
Replies: 10
Views: 5848

Re: Yall accept bitcoin yet?

well. gotta ask. Bigger question is, what has changed over all these years? I think the last time i stopped by was when the module things were becoming a thing. What is the locked setup on goldenage? Is 10 dex still the only way to go? You all really, really, really need to update the newbie guides....
by pbhead
Wed Jan 29, 2014 3:37 pm
Forum: The Tavern
Topic: Yall accept bitcoin yet?
Replies: 10
Views: 5848

Yall accept bitcoin yet?

I dont want to come back. I shouldnt come back. and yet. this game. I miss it. I see the change log posts have again gone into horrible disrepair/disuse. I see some old players still around too. Any reason to (or not to) try booting this thing up again? And if this place is dead... I cant help but t...
by pbhead
Wed Jan 27, 2010 10:02 pm
Forum: Engineering
Topic: Why'd you nerf turning?
Replies: 4
Views: 1426

Re: Why'd you nerf turning?

this is very, very, very, very, very gay to very high degree.

Its almost impossible to invade a tenshot wide... with 0 lasers... and plenty of room to manuver. w.t.f.... i have died 3 times in the past 30 min because its impossible to move my ship.
by pbhead
Mon Jan 04, 2010 8:36 pm
Forum: Engineering
Topic: [bug] torp glitch(not fixed)
Replies: 33
Views: 7219

Re: [bug] torp glitch(not fixed)

On civil war... i saw "depolyed defences shot down... some guy". (this was 2-3 days ago) then shouted over chat that he had managed to warp ontop of an NPC ship... he said it was a speed star. he said that the speed star was dragging him around. he started torping it (and obviously hitting himself)....
by pbhead
Thu Dec 24, 2009 4:45 pm
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 19193

Re: IDEA: 1 Special UFO npc

well... I LOVE how npcs will chase you.. great ai there. and of course they still travel in packs. However... they dont reshield... so you will have a warrent officer engage you with 20% shields left... its its like... wtf? and... I have not seen any NPCs in Intergalactic ships recently... which is ...
by pbhead
Thu Dec 24, 2009 5:51 am
Forum: The Research Lab
Topic: [IDEA] Secondary Special buildings
Replies: 21
Views: 6231

Re: [IDEA] Secondary Special buildings

I would suggust something Like the current mod set up... Your planet gets the standard special building... and then can pick one of a few mutually exclucive special buildings.... which could give a moderate sized boost. I would even suggust they be similar to the researches you can get... just a few...
by pbhead
Wed Dec 23, 2009 9:33 pm
Forum: The Research Lab
Topic: Another level of play involving tiny worlds
Replies: 15
Views: 3608

Re: Another level of play involving tiny worlds

heres the thing i see... no newbie is going to actually bother with hauling stuff for money on a perma well developed enough to support this kind of economy. Most just ask "can i have some money plz?" and more often than not.... they get it. Even if they are going to hual resources... they might as ...
by pbhead
Tue Dec 22, 2009 6:21 pm
Forum: The Research Lab
Topic: Another level of play involving tiny worlds
Replies: 15
Views: 3608

Re: Another level of play involving tiny worlds

very intresting. I really like some of your ideas. I always thought that tiny worlds and gas giants should do something a bit more than be places where artifacts spawn. I also thought that more diverse ways to defend your stuff is a good idea too (somethng more than... solar cannon and lazers... and...
by pbhead
Mon Dec 21, 2009 5:08 pm
Forum: The Research Lab
Topic: Solar Cannon Upgrade/Tweak
Replies: 8
Views: 1502

Re: Solar Cannon Upgrade/Tweak

Herm. Something I would like to see is instead of "concentrated-full circle" choices... we would get to place the cannons in directions we choose. So... if i wanted I could have 3 shots almost perfectly foward, and 1 shot backward, and a few others in some random stupid direction so that when he sli...
by pbhead
Thu Dec 17, 2009 9:35 pm
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 392044

Re: Dome-Caps

that video was awsome... hehe... I even know where that greenhouse was... because I thought i would "help" by distracting the solar cannon... hehe... sorry. :oops:
by pbhead
Mon Dec 07, 2009 6:02 am
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 811263

Re: Planet Layouts(pictures)

Ok... layout number 57 is the best layout ever...

For those that didnt get it... its a ur-quan... from Starcontrol 2 / the ur-quan-masters.

it looks rather hard to defend... but its awsome beyond belief.
by pbhead
Mon Dec 07, 2009 1:11 am
Forum: The Launchpad
Topic: The Patches >> OVERVIEW IN FIRST POST <<
Replies: 210
Views: 137291

Re: The Patches >> OVERVIEW IN FIRST POST <<

badobedo... lets see here...

This still needs updating.

thats kinda sad.

(hi luna, madace, bye kuka... :-(